WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. Marduk

    Marduk Guest

    Messages:
    663
    Likes Received:
    0
    GPU:
    gtx 780m
    I confound it... Both is not done
     
  2. Marduk

    Marduk Guest

    Messages:
    663
    Likes Received:
    0
    GPU:
    gtx 780m
  3. Knochy

    Knochy Guest

    Thanks Marduk, but one question...

    is there a program which can edit .xbt files?
     
  4. Essenthy

    Essenthy Guest

    Messages:
    415
    Likes Received:
    2
    GPU:
    GTX 980Ti 6GB
    you have to convert them to DDS
     

  5. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    Last edited: Nov 7, 2014
  6. .Star.

    .Star. Guest

    Messages:
    39
    Likes Received:
    0
    GPU:
    GTX 650 TI Boost 2xSLI
    Does it include the latest UBI patch it is it just compatible with it?
     
  7. Marduk

    Marduk Guest

    Messages:
    663
    Likes Received:
    0
    GPU:
    gtx 780m
    yes, the patch.fat /dat (Mod) is up to date.

    users must only update the dirsup64.dll and Watch_Dogs. exe
     
  8. ThatGuyOverTher

    ThatGuyOverTher Guest

    Messages:
    569
    Likes Received:
    3
    GPU:
    Gigabyte GTX980
    hey, is there any way to make the lights on the building more white such as in the 2012 demo?
    here is what i mean...
    http://www.youtube.com/watch?v=xU7WGAJPRRw&t=9m20s

    the buildings there a bit less saturated making for a more realistic color on the windows during night time. If you these can be made whiter that would be amazing :)
     
  9. GamerX7

    GamerX7 Guest

    Messages:
    9
    Likes Received:
    0
    GPU:
    Gigabyte 670 GTX 2 GB
    Hi KuroTenshi!

    Which file have u edited to fix the threshadows?

    Can u upload the two files fix for shadow and gameprofile.xml for GeForce 6xx 2 GB Version.

    Thanks you alot :)
     
  10. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    When I was checking the textures in xbtview I saw a window textures for the buildings at night. Maybe if you change colors of these textures you'll get what you want.
     

  11. ThatGuyOverTher

    ThatGuyOverTher Guest

    Messages:
    569
    Likes Received:
    3
    GPU:
    Gigabyte GTX980
    and where would i find these? I remember seeing such things too but when i was off looking for them i could not find those textures, i though i was delusional for a sec lol.
     
  12. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    LOL. I don't remember either. Just look for "buildings" or "windows" file names.
     
  13. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    Marduk, is there something wrong with your latest release? When I use shaders "High" or "Medium" there's no shadows of the trees and objects in "The Loop" and "Mad Mile" areas.
    But in the "Pawnee", "Brandon Docks", "Parker Square" and "The Wards" the shadows are still present.
    Only if I set shaders to "Low" all shadows working in all places.

    Look at this:

    shader "Low":
    [​IMG]

    shader "High" and "Medium":
    [​IMG]
     
    Last edited: Nov 8, 2014
  14. .Star.

    .Star. Guest

    Messages:
    39
    Likes Received:
    0
    GPU:
    GTX 650 TI Boost 2xSLI
    where can i get those from please?
     
  15. KuroTenshi

    KuroTenshi Guest

    Messages:
    499
    Likes Received:
    1
    GPU:
    GTX 970 4gb @ 1177/1402
    I was also wondering why they weren't much shadows.

    I'll look for this tonight and tomorrow and hope i'll soon find.

    So please wait a little bit for the file.

    Edit : I don't think the trees are a bug. I think it's the fact that shaders to medium and high enable shadows for "clouds". And if there are clouds everywhere, there is no shadows. It's more a TOD issue.

    Will further investigate.
     
    Last edited: Nov 8, 2014

  16. KuroTenshi

    KuroTenshi Guest

    Messages:
    499
    Likes Received:
    1
    GPU:
    GTX 970 4gb @ 1177/1402
    I'll do the upload this night. It should be ready tomorrow morning.
     
  17. PratikL20

    PratikL20 Guest

    Messages:
    76
    Likes Received:
    0
    GPU:
    radeon r9 280x tri-x
    hey marduk, if you do not mind and its not an onerous task for you,
    can you please share your patch files of merged mod integrated with ubi patch 1.4.497
    (in case you are uploading the file please add all the your preferred add ons like boss e3 lens etc, the way you prefer the visuals of modded watch dogs, i don't know how to mod files or add those extras in after-installer).
     
  18. Marduk

    Marduk Guest

    Messages:
    663
    Likes Received:
    0
    GPU:
    gtx 780m
    will check it again.... thanks for the info

    I can say i dont change the defaultrenderer.xml (only add shaders) and add some edited xml s in the engine/shader folder
    i change some settings layer settings in windy_city.game.xml

    wich could be a reason.

    edit also the sun_tod.xbt, and make the night 1h longer... but i think thats not a reason
     
    Last edited: Nov 9, 2014
  19. Nicmodtan

    Nicmodtan Guest

    Messages:
    5
    Likes Received:
    0
    GPU:
    GTX 770
    Boat lights missing also

    I love all the mods and choices you have provided!! THank you! Could you please tell me why the boats dont have the cool lights pointed down that light up the water underneath? No matter what settings I select the lights are always missing now. Please let me know how to get those back.

    THanks!
     
  20. Marduk

    Marduk Guest

    Messages:
    663
    Likes Received:
    0
    GPU:
    gtx 780m
    will take a look on monday...
     

Share This Page