here are the water/rain drops, finally found the location, they look the same as in the e3 2012 demo ,now if we can found the settings that control wich object should have them and wich shouldnt .. now if we can found the settings that control wich object should have them and wich shouldnt ..
Which version of my DOF did you used? I've released v1.3 with Machine4578's zoomed out camera, the one that Marduk is using. In previous versions there was old Yizan's camera. Have you tried Warpy's DOF?
amazing mod Essenthy, but please what files I need to delete from the mod Essenthy, to keep the sidewalks of mod Marduk when it is dry (no reflection from dry)? Screenshots Essenthy mod: dry
please who can help me? I wish I had the dry sidewalk of marduk mod, and the wet sidewalk essenthy mod. :bang:
Anyone managed to get puddles to splash when Aiden walks or drives through them? Atm it's as if they are not really there, no reaction when stepping or driving through them
I bellive it was taken down same as windy enviroment which engine had back in 2012, right now - not so sure.
@genstar : no sorry i cant make them dry , actually i just tried to emulate the reflection from 2012 demo, but its not the same and it look weird when dry at day what i noticed after trying to get that reflection is that the e3 2012 reflection is the same as in vanilla, the only main difference is the distance at wich the reflection is aparent , look at this this distance at wich the reflection appear is ridiculous, and some of it have bloom ( wich dosnt appear in vanilla ), so to get that reflection we need to find the setting for the distance at wich the reflection appear
Ah, i see. I have now tried your updated Dof mod and here is some feedback 1: does not zoom out enough, should be as the camera in Merged mod but centered 2: Not enough Dof, maybe just a little bit more dynamic Dof and it would be perfect 3: No Bokeh? why not add that with the higher dynamic Dof Thanks, hope i did not come accross wrong, was just trying to improve your mod
ok... but even so good work Essenth. you can also see in tthe pic - the streaming water of the left side of the roof - the rain streak s are longer than vanilla (will watch the vid and take a look at the falling speed)
I actual make some test With Tod colors and windy_city.game.xml. I will upload the right tomorrow. sorry that i forget to change the items lib
i think i got fix it with the windy_city.game.xml (without the textures) https://mega.co.nz/#!ukEEyaJB!HboT-GXB0mVkXND0aOLX9oH6oDpxBQfejGzd6l_kudw
I would like to know what do i need to download to have the full mod working without the need to use custom textures, just the mod itself with all the needed effects + the new patch files.
Reflection distance can be increased in "defaultrenderconfig.xml"! In <ParaboloidReflection> section find this parameter: ParaboloidReflectionCullingProjectionScale="0.05" "0.05" is the vanilla value on "Ultra". Increasing it to "0.2" will do the job without any performance hit. When I was testing this I noticed that the lamps reflections of some light poles in other areas aside from The Loop is still appearing at close distance. I tried to increase it to "0.8" and the distance become farther and I didn't notice performance drop at first. But when I started the police chase with helicopter at night with 3-5 cop cars on the screen I got huge FPS drops.
That's a nice merged mod.. But.. do someone have the npc3.1 + car mod with the 1.05 patch ? I'am not used to watch dogs modding, so i'am kinda confused about all that >< And i dont know if i download the 1.6go thing i could get what i would only want. thanks ^^