now i saw this...wow....:infinity:...is this your work with the sky lib ?? http://steamcommunity.com/id/ThatGu...westfirst&browsefilter=myfiles&view=imagewall
I've been waiting since about 4am this morning Pacific Time to post in here... LOL. Marduk! Epic Mod! The instructions on this site (repeated a lot haha) made my first Watch Dogs mod a success on the first attempt. I sorted out the Ultimate Car on Demand issues and mixed it with your mod, standalone items and other v1.05.324 updated mods I had been messing with. So, the CoD mods work for both Aiden and T-Bone now. I was about to post them on the Nexus, but getting my MadMax ride back was the icing on the cake after seeing some of the results from your hard work... Thanks for everything... This was what I was looking for, so I thought I'd try and help out a bit. Cheers and thanks also to everyone who has just the most amazing amount of patience with some of the posts I've read... LOL
So did the latest 1.06 update completely and utterly fixed stuttering on GTX 7xx and 9xx cards??? Without mods? With mods? I want to finally drive through the city without any stutters at all - is it now possible??
Anyone ever succeed at getting the M107 SpecOps working in a mod? I found it in the items/weapon libraries as a DLC item, but when assigning the hex value in similar fashion to how someone else assigned Jordi's sniper rifle, it just seemed like a normal M107... I've also been looking for the values that control whether or not a weapon is silenced... I ran some XML comparisons through DiffDog using the 1911 vs. SO1911 and the Vector, but rather than a configurable variable, it must be part of a resource. I was able to re-create RoboCop's gun with the D50... Boring day at work. LOL
Marduk, You updated the main page with the new main mod. Is it required? Is it just for the patch integration?
yes, but it is bugged... The Night sky is nonexistent with this one. Would need to find the code that enables night
Here is a download to an updated version of my sky.lib. Maybe Marduk can make it work properly. I have tried but it does not work for me (don't know what changes what) http://1drv.ms/1zDlYgp This one isn't different from my old it is just now i have less of the code changed that could make it easier to pin point what makes night not work :l
short INFO / REQUEST I REPACK a NEW FoC PACKAGE.... QUESTION AT ALL....DID I FORGET SOMETHING ??? ANY IDEAS WHAT I SHOULD ADD TOO
i couldnt get it unpacked....how did you packed it ? or can you upload the unpacked lib....i test with other files and there are no problems....:3eyes:
hi. really thanks. Canyou uupload your work with the CoD mod anywhere? would like to add it in the FoC installer how did you get it working?
The light of this Mod too strong. The lights attached to the ceiling of the underpass. I want to close an original light on the former. Can you see the light of the original change anything? Using a translation program, please understand that you do not fit the context.
I will try to fix with windy_city.game.xml and /or the environmentlighting.lib will see wich work First or if it's neccessary to edit booth but not until tomorrow
So i saw a post from you a couple lines back, are my textures being added to the mod? It's fine if you don't but i would like to know if my textures are on par with your perception of "Good" Thanks -tom
i have ubi patch 1.04 , if i unpack and copy paste ubi patch 1.04 over your mod patch files and play will it hamper or mess up any visual quality of the mod
Just tried Vanilla with the new patch v1.06 and daim, they finally made the game playable on "Ultra" :thumbup: