WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    Well I suspected that. But increasing building kill distance can decrease performance... or not?
     
  2. ThatGuyOverTher

    ThatGuyOverTher Guest

    Messages:
    569
    Likes Received:
    3
    GPU:
    Gigabyte GTX980
    only one way to tell, test it... i can't do such things right now but i will once i arrive home. Anyway, since you are here, can you take a look at the sky.lib i made? It is a bit messed up( no night sky ) but otherwise it is the best sky i have seen in the game... Would love some help to get this fixed :)

    Also, sorry for sorta spamming this thread, I just have been testing stuff and wanted to show you guys for ideas and help... :D
     
  3. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    Will check it out in a few days.
     
  4. DiiVerZe

    DiiVerZe Guest

    Messages:
    152
    Likes Received:
    0
    GPU:
    4GB GTX 970
    Where can I find the Kill Distance in the xml?
     

  5. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    It's in "defaultrenderconfig.xml" in <Geometry> section.
     
  6. DiiVerZe

    DiiVerZe Guest

    Messages:
    152
    Likes Received:
    0
    GPU:
    4GB GTX 970
    To unpack it is it the same process of the windy_city.game.xml?
     
  7. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    no, you can edit it without conversion.
     
  8. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    Some strange bug has come to my attention. It's the flying shadow spot in some Mini games when you play them at night:

    [​IMG]

    [​IMG]

    I've tested and I found the culprit. It's the E3 L-Train Headlight Shadows Mod (L-Train Spotlight) and it's the only one file - "Vehicle.Vehicle_Headlight.xml" in "dynamiclightprefab.lib".

    Temporary solution: when you're going to play some Mini-game go to the "Options" menu and in the "Graphics Quality" lower the "Level of Detail" to the "Medium" setting. The spot will be gone and you don't notice any loss in graphics quality.

    Or you can just use the vanilla "Vehicle.Vehicle_Headlight.xml" to get rid of this flying spot for good.
     
  9. DiiVerZe

    DiiVerZe Guest

    Messages:
    152
    Likes Received:
    0
    GPU:
    4GB GTX 970
    Sorry where in the Patch_Unpack is this located?
     
  10. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    patch\engine\settings
     

  11. DiiVerZe

    DiiVerZe Guest

    Messages:
    152
    Likes Received:
    0
    GPU:
    4GB GTX 970
    Im guessing it's either KillLodScale or BuildingKillLodScale.
    And what should I set the values too?
     
  12. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    No it's "BuildingKillDistance" it's in the end of the list.
     
  13. DiiVerZe

    DiiVerZe Guest

    Messages:
    152
    Likes Received:
    0
    GPU:
    4GB GTX 970
    What should I set it too?
    It doesn't display any Max and Min values so idk :/
     
  14. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    I think the bigger the value the farther the kill distance which is what you need. I don't tweak this stuff, I just use vanilla value.
     
  15. txgt

    txgt Guest

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    UPDATE:
    I've tested with "normal" L-Train Headlight shadows and the flying spot didn't show up in the mini games. So you can use the usual Headlight Shadows Mod too, but you won't see the light under the train anymore.
     
    Last edited: Oct 20, 2014

  16. Marduk

    Marduk Guest

    Messages:
    663
    Likes Received:
    0
    GPU:
    gtx 780m
    HI AT ALL ALL, FOR THOSE WHO WANT LESS RAIN (main merged Mod uses more rainy days)


    PLEASE USE THE INSTALLER (Also found on the first PAGE of this Thread)
    https://drive.google.com/file/d/0BwxALbeBV2l9d1R5Y0FKLUhySTQ/view?usp=sharing

    use the the mods folder "UPDATE_MARDUK_MERGED_10.10.2014"

    AND PLEASE READ THE DESCRIPTION HOW TO USE / HANDLE THIS ;-)
     
  17. Yopfraise

    Yopfraise Member Guru

    Messages:
    145
    Likes Received:
    27
    GPU:
    MSI Suprim X 4090
    Hi thanks for support ;) !
    As answered via PM, I'm already using the 10.10.2014 version and yet, it still rains 2-3 times a day.
    Good day sir !
     
  18. ThatGuyOverTher

    ThatGuyOverTher Guest

    Messages:
    569
    Likes Received:
    3
    GPU:
    Gigabyte GTX980
    Hey everybody, i made a really nice sweetfx and edited aiden's textures... I added supersampling to the texture in paint.net to add the extra quality. You can add supersampling through mip maps when you are saving in paint.net

    It made the files 600 KB larger but no performance loss from what i have seen :)
    Here is the link to download, http://1drv.ms/1FyuONd
    In order to use the textures, make a file in graphics called "characters" and drag char01 in there... For the sweetfx to work, place the files and folders within the sweetfx folder in the BIN folder in watch dogs directory...
    Have fun with my ultra sharp supersampled textures :)
     
  19. DiiVerZe

    DiiVerZe Guest

    Messages:
    152
    Likes Received:
    0
    GPU:
    4GB GTX 970
    For the character you have to upack patch files right?
    also, there is already a file name "characters" and it contains "char01" with a bunch of xbt. files for aidens coat.
     
    Last edited: Oct 22, 2014
  20. ThatGuyOverTher

    ThatGuyOverTher Guest

    Messages:
    569
    Likes Received:
    3
    GPU:
    Gigabyte GTX980
    just put the char01 folder in character :)
    and yes, you must unpack your patch files
     
    Last edited: Oct 22, 2014

Share This Page