only one way to tell, test it... i can't do such things right now but i will once i arrive home. Anyway, since you are here, can you take a look at the sky.lib i made? It is a bit messed up( no night sky ) but otherwise it is the best sky i have seen in the game... Would love some help to get this fixed Also, sorry for sorta spamming this thread, I just have been testing stuff and wanted to show you guys for ideas and help...
Some strange bug has come to my attention. It's the flying shadow spot in some Mini games when you play them at night: I've tested and I found the culprit. It's the E3 L-Train Headlight Shadows Mod (L-Train Spotlight) and it's the only one file - "Vehicle.Vehicle_Headlight.xml" in "dynamiclightprefab.lib". Temporary solution: when you're going to play some Mini-game go to the "Options" menu and in the "Graphics Quality" lower the "Level of Detail" to the "Medium" setting. The spot will be gone and you don't notice any loss in graphics quality. Or you can just use the vanilla "Vehicle.Vehicle_Headlight.xml" to get rid of this flying spot for good.
I think the bigger the value the farther the kill distance which is what you need. I don't tweak this stuff, I just use vanilla value.
UPDATE: I've tested with "normal" L-Train Headlight shadows and the flying spot didn't show up in the mini games. So you can use the usual Headlight Shadows Mod too, but you won't see the light under the train anymore.
HI AT ALL ALL, FOR THOSE WHO WANT LESS RAIN (main merged Mod uses more rainy days) PLEASE USE THE INSTALLER (Also found on the first PAGE of this Thread) https://drive.google.com/file/d/0BwxALbeBV2l9d1R5Y0FKLUhySTQ/view?usp=sharing use the the mods folder "UPDATE_MARDUK_MERGED_10.10.2014" AND PLEASE READ THE DESCRIPTION HOW TO USE / HANDLE THIS ;-)
Hi thanks for support ! As answered via PM, I'm already using the 10.10.2014 version and yet, it still rains 2-3 times a day. Good day sir !
Hey everybody, i made a really nice sweetfx and edited aiden's textures... I added supersampling to the texture in paint.net to add the extra quality. You can add supersampling through mip maps when you are saving in paint.net It made the files 600 KB larger but no performance loss from what i have seen Here is the link to download, http://1drv.ms/1FyuONd In order to use the textures, make a file in graphics called "characters" and drag char01 in there... For the sweetfx to work, place the files and folders within the sweetfx folder in the BIN folder in watch dogs directory... Have fun with my ultra sharp supersampled textures
For the character you have to upack patch files right? also, there is already a file name "characters" and it contains "char01" with a bunch of xbt. files for aidens coat.