YES ! It works !!!! Ok soooo : I succeeded in playing smoothly with the normal version (Ultra textures, High Details (shadows to Medium and HBAO+ High), SMAA). To do this, I had to overclock my rig, expecially GPU's VRAM, put the game on a SSD, and launch it with the parameter " -disablepagefilecheck". I used too a tip to have a decent vsync : set in gamerprofile.xml frequence to 120hz and Vsync to 1. Then put the file Read-Only. Vsync will act only when FPS > 60fps. Thanks to everybody ! The game is now acceptable for me. I even found a New Game + save to redo the game without having to unlock everything !
how do i change how much fog is in game? also, how do i make the blackout have a further range? more building and such to get blacked out?
heli flare hey everybody, again, i made a new lens flare for the heli There is a slight issue though, sometime you can see the squared outline of it i tried using high contrast and brightness to smoothen out those edges on paint.net but it is still a bit there, not really though here it is just in case you wanted to see, http://imgur.com/0WxWOWM,XgziDr6,TllUhDu and here are the files so you guys can edit and fix this, do you like it so far? i think this flare will be awesome to have once it is fixed, i will work on it too http://1drv.ms/1xUVuTb
alright i think i fixed it, here is the link to the possible fix http://1drv.ms/1zcWp5Q this is with a little more tweaking to the dds i already converted the dds to an xbt which is in the folder specified as ''xbt'' try it out place the xbt file in graphics/textures/lights please tell me if it is fixed, and also feed back would be nice too http://1drv.ms/1zcWp5Q just in case you did not see the link before
Yeah, it does not have a prefab in it, just a texture called anamorphic lens flare the lens flares that you speak of are just called lens flare in the directory pretty much it won't affect anything except for the helicopter lens flare
Hi Marduk ! I dont know if it is since you updated the core to final or if i never noticed the issue before, but even without the "always rain" mod ; it rains a lot ! it's like 50% time. Are you sure you didnt change anything ? Could you also tell me which value has to be changed in windy_city to reduce/increase rain probability ? is it fRainTimeScalePower ? Thanks a lot !
Same observation. It's rain too often. Ok it's good for screenshots but not realistic. It should rain 20% of the time. Maybe will it be possible to add snow (buy playing with DDS and the speed of the rain) ? Is it possible to make a patch or change it in the future ?
so about making the blackout have a larger distance, how do i do that, it is not as cinematic as before because there are a couple of buildings in the background of the buildings that have been blacked out already....
I don't know how to make those buildings turn the lights off. Maybe It has something to do with the LUA, idk. I've tried to increase "BlackoutBlockSize" but it didn't help. I tried to drive to those buildings during the blackout and they just turn the lights off if you get close enough. And if you move away from them they turn the lights back on. Just think of them like they have a backup power or just haven't connected to ctOS yet.
here are all the screenshots of watch dogs i have taken over the past couple of months includes theworse, cmh, and the merged mod, and my edited merged mod hope you guys like it http://imgur.com/a/gljVD#0
i have tried that too, it sucks, maybe someone else can find out how to do that but for some weird reason this thread is a little dead
Dead? Don't you little exaggerating? Marduk is on vacation for one more week. He's gonna be back with new stuff in a week.
nope. but i am working on sky.lib, so far it looks amazing... only problem is, night is not there... there is no night sky, will work on that until then, look at these so you get an idea of how good it looks http://imgur.com/PVgVAR8,jUGYeUl,ag28CO7,9cC5Xl1,t3z4lAP
since i am not too pro, maybe someone can help... Here is what i have so far The only problem is that there is no night sky, so uh try to fix it while i try to fix it http://1drv.ms/1ogT01e
the blackout range is affected by the building kill distance in defaultrenderconfig... when i used my ultra level of detail instead of vanilla ultra, mine blackout out more buildings... SO, if you want more building to be caught in the blackout, go for the kill distance