ok, the car mod, is not at all not possible... i see people in multiplayer driving the madness car all the time... I will look for this, i just don't know why marduk is not able to get it working...
maybe they changed the xbg and xbt s of some cars with the madness or other cars or use cheat engine/lua injector but if you found another solution it would be great neccessary files items lib and for the ui some textures in the _unknow folder (if you unpack the items lib, search for car on demand.xml s, but without the right values it would be Hard to find out whats changed) I guess ubichanged some things in the generated\common_depload.dat file, founded in the generated ffolder, but dont checked now
if you had the mod also placed before you only need to use the installer and click to the folder you wish. you didnt need to dl new core version
I downloaded and installed the old core then the installer. Now I do the same? Sorry I didn't understand your last post.
hmm, can not find anything pertaining the car mod... Well i guess we have to live without it Does anyone know how to change the direction of the sun? It used to be like this= http://pixelsmashers.com/wordpress/wp-content/uploads/2012/06/Watch-Dogs-E3.jpg but is now likethis= http://www.ld-host.de/uploads/images/7c183f83298a939062f06a88b88e65b3.png The sun being in front instead of on the side just looks much better...
Hi Marduk You did a great job I thank u alot.. I cant find some files in "All in One UPDATE Installer (01.10.2014)v2" for example: - defaultrenderer.xml and shaders xmls - WARPY DOF (cameracontext.lib) It's my fault or u have forget to add this files? You have only packed wind_city.game.xml..
haha! The funny thing is if you turn around or look the other side of the street there's like 1-3 peeps. :giggle2:
Hey have you tried that mod: http://www.nexusmods.com/watchdogs/...dogs/ajax/moddescription/?id=7&preview=&pUp=1
Ive been asking about the pos of the sun for a while now, but I think you need to use the actual dev kit to do that.
I was watching those HD videos of E3 2012 Demo and noticed that there were no headlight shadows at all :eek3:
im sorry but it seemed, i packed wrong. Im not at home since friday, but will remedy this in 12 hours... Im really sorry :-(
Just one question for the normal version of the mod : If you use High reflections, that are normally optimized Ultra, will you still have the dynamic reflections (stores blinking,...) ? I don't mind having low res refections but I missed this feature. I tested "performance" defaultrenderconfig.xml of cmh175's Worse version and I find it really good. So you can check it if you want to polish performance version.
i didnt test the results, but in the windy_city.game.xml you can edit the start and end angle of the Sun i think....