WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. ThatGuyOverTher

    ThatGuyOverTher Guest

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    ok, the car mod, is not at all not possible... i see people in multiplayer driving the madness car all the time... I will look for this, i just don't know why marduk is not able to get it working...
     
  2. Marduk

    Marduk Guest

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    maybe they changed the xbg and xbt s of some cars with the madness or other cars or use cheat engine/lua injector
    :)

    but if you found another solution it would be great
    :)

    neccessary files

    items lib

    and for the ui some textures in the _unknow folder

    (if you unpack the items lib, search for car on demand.xml s, but without the right values it would be Hard to find out whats changed)

    I guess ubichanged some things in the
    generated\common_depload.dat file, founded in the generated ffolder, but dont checked now
     
    Last edited: Oct 5, 2014
  3. kato-secret

    kato-secret Guest

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    can u edit the trees textures to look like e3 2012 and 2013 gameplays
     
  4. Aliti_308

    Aliti_308 Guest

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    Do we need to run the installer again or just copy paste new main files 03/10/14?
     

  5. Marduk

    Marduk Guest

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    if you had the mod also placed before you only need to use the installer and click to the folder you wish. you didnt need to dl new core version
     
  6. Aliti_308

    Aliti_308 Guest

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    I downloaded and installed the old core then the installer. Now I do the same? Sorry I didn't understand your last post.
     
    Last edited: Oct 5, 2014
  7. SA SYS

    SA SYS Guest

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    how can i have more rainy times in watch dogs?
     
  8. ThatGuyOverTher

    ThatGuyOverTher Guest

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  9. GamerX7

    GamerX7 Guest

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    Hi Marduk

    You did a great job :) I thank u alot..

    I cant find some files in "All in One UPDATE Installer (01.10.2014)v2" for example:

    - defaultrenderer.xml and shaders xmls
    - WARPY DOF (cameracontext.lib)

    It's my fault or u have forget to add this files?

    You have only packed wind_city.game.xml..
     
  10. txgt

    txgt Guest

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    haha! The funny thing is if you turn around or look the other side of the street there's like 1-3 peeps. :giggle2:
     

  11. txgt

    txgt Guest

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  12. DiiVerZe

    DiiVerZe Guest

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    Ive been asking about the pos of the sun for a while now, but I think you need to use the actual dev kit to do that.
     
  13. txgt

    txgt Guest

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    I was watching those HD videos of E3 2012 Demo and noticed that there were no headlight shadows at all :eek3:

    [​IMG]
     
  14. SA SYS

    SA SYS Guest

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    can a mod do it?

    Answer me dude
     
  15. Marduk

    Marduk Guest

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    im sorry but it seemed, i packed wrong. Im not at home since friday, but will remedy this in 12 hours... Im really sorry :-(
     

  16. KuroTenshi

    KuroTenshi Guest

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    Just one question for the normal version of the mod :

    If you use High reflections, that are normally optimized Ultra, will you still have the dynamic reflections (stores blinking,...) ?

    I don't mind having low res refections but I missed this feature.

    I tested "performance" defaultrenderconfig.xml of cmh175's Worse version and I find it really good. So you can check it if you want to polish performance version.
     
  17. Marduk

    Marduk Guest

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    i didnt test the results, but in the windy_city.game.xml you can edit the start and end angle of the Sun i think....
     
  18. Marduk

    Marduk Guest

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    thanks, terms the reflections i will check tomorrow, all in one installer is false packed... sorry
     
  19. Marduk

    Marduk Guest

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    yes its possible i will put an Option for this in the installer tomorrow
     
  20. SA SYS

    SA SYS Guest

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    thanx !
     

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