WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. Marduk

    Marduk Guest

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    im not, did you have unpack error?

    im at home and did unpack with 7zip at desktop
    it works.
    start now a test install and work also


    maybe you didnt wait until finishing dl(Google dont showing remaining time actually)
     
    Last edited: Oct 3, 2014
  2. mlleemiles

    mlleemiles Master Guru

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  3. DiiVerZe

    DiiVerZe Guest

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  4. mlleemiles

    mlleemiles Master Guru

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    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     

  5. Aliti_308

    Aliti_308 Guest

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    I just got some really bad colour effects on screen. I think this is what you are talking about. Has this been fixed?

    It's really bad. :(

    I'm only using the main mod dated 26/09 and the old stand alones
     
    Last edited: Oct 3, 2014
  6. Marduk

    Marduk Guest

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    yes, try to use the new standalone installer. this should help.


    the core from 26.9. has the non buggy shaders. After them use this


    https://docs.google.com/file/d/0BwxALbeBV2l9eFJLbnpGcy0zZHM/edit?usp=docslist_api
     
    Last edited: Oct 3, 2014
  7. txgt

    txgt Guest

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    I wonder if it's possible to add real-time reflections to the windows?
    As you can see in this screenshot we have rt reflections on some walls:

    [​IMG]

    This is vanilla with custom GameProfile.xml with hi-res reflections setting.
     
  8. Marduk

    Marduk Guest

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    its possible and also enebled., but not for the dynamic "things"(NPC s Cars,....)

    some mirrors have rt specularity and some have pre set of textures (no idea why, but have test much times ;-) )
    (in some windows you see preset textor mirroring and sometimes the real speculary, but nothing dynamic , i tried to eneble them in the shaders, and the unit***.xml shader but didnt seem to work)


    unlit.xml
    Code:
     ....
    <group label="Reflection" disable_if="BlendingType">
          <group horizontal="1" disable_if="ReflectionTexture">
            <label>Type</label>
            <combobox dataBindings="ReflectionType">
              <comboboxitem value=[COLOR="Red"]"1">Dynamic[/COLOR]</comboboxitem>
              <comboboxitem value="1">World static</comboboxitem>
            </combobox>
          </group>
          <group>
            <label>Reflection Texture Override</label>
            <button dataBindings="ReflectionTexture" fill="1" />
          </group>
          <group horizontal="1">
            <label>Intensity</label>
            <textbox dataBindings="ReflectionIntensity">
              <dataBindings increment="0.01" minvalue="0.0" maxvalue="1.0" />
            </textbox>
            <label> 0</label>
            <slider dataBindings="ReflectionIntensity">
              <dataBindings increment="0.01" minvalue="0.0" maxvalue="1.0" />
            </slider>
            <label>1</label>
          </group>
          <group enable_if="ReflectionType==1 || ReflectionTexture">
            <checkbox label="Affected by daylight" dataBindings="ReflectionAffectedByDaylight" tooltip="Multiplies the reflection by the outdoor default ambient." />
          </group>
        </group>
    
        <!-- Specular Settings -->
        <label> </label>
        <group label="Specular" disable_if="BlendingType">
          <group horizontal="1">
            <label>                              Glossiness    </label>
            <textbox databindings="SpecularPower.x" >
              <databindings increment="0.1" minvalue="1" maxvalue="8192.0" />
            </textbox>
            <label>  0</label>
            <slider dataBindings="SpecularPower.x">
              <dataBindings class="SpecularPower" />
            </slider>
            <label>1</label>
          </group>
          <dataBindingsAlias name="@ReflectanceAlias" dataBindings="Reflectance" />
          <xi:include href="UI/ReflectanceGroup.xml" />
    ....
    
    and reflectiongroup.xml
    Code:
    <ui>
        <group horizontal="1">
            <label>Type</label>
            <group disable_if="ReflectionTexture">
                <combobox dataBindings="ReflectionType">
                    <comboboxitem value="1">World Static</comboboxitem>
                    <comboboxitem value="1">World Dynamic</comboboxitem>
                </combobox>
            </group>
        </group>
    </ui>
    
    and windy_city_game.xml
    Code:
     <Layers>
        <Layer Name="Default" UniqueId="-738575408,32165" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\asphalt_02_d.xbt" TilingXY="15,15" NormalMap="graphics\_textures\ground\asphalt_02_n.xbt" NormalMapTilingXY="15,15" SpecularMap="graphics\_textures\ground\asphalt_02_s.xbt" SpecularMapTilingXY="15,15" SpecularColor="0.988235,0.988235,0.988235" SpecularIntensity="1" SpecularShininess="200" IsUsingGlossMap="1" WetnessDiffuseMultiplier="0.4" WetnessGlossBoost="3" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="42" />
        <Layer Name="Tiles_01" UniqueId="1818742851,50363817" InUse="1" ProjAxis="2" Texture="graphics\_textures\_concrete\concrete_tile_01_d.xbt" TilingXY="20,20" NormalMap="graphics\_textures\_concrete\concrete_tile_01_n.xbt" NormalMapTilingXY="20,20" SpecularMap="graphics\_textures\_concrete\concrete_tile_01_m.xbt" SpecularMapTilingXY="20,20" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="20" IsUsingGlossMap="1" WetnessDiffuseMultiplier="0.3" WetnessGlossBoost="5" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="2" />
        <Layer Name="BackAlley" UniqueId="601725398,117472690" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\asphalt_generic_01_d.xbt" TilingXY="14,14" NormalMap="graphics\_textures\ground\asphalt_generic_01_n.xbt" NormalMapTilingXY="14,14" SpecularMap="graphics\_textures\ground\asphalt_02_s.xbt" SpecularMapTilingXY="14,14" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="200" IsUsingGlossMap="1" WetnessDiffuseMultiplier="0.4" WetnessGlossBoost="3" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="42" />
        <Layer Name="Pave" UniqueId="1806360787,134249909" InUse="1" ProjAxis="2" Texture="graphics\_textures\road\roadbrick_01_d.xbt" TilingXY="25,25" NormalMap="graphics\_textures\road\roadbrick_01_n.xbt" NormalMapTilingXY="25,25" SpecularMap="graphics\_textures\road\roadbrick_01_m.xbt" SpecularMapTilingXY="25,25" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="30" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.6" WetnessGlossBoost="1.7" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="43" />
        <Layer Name="Grass" UniqueId="730105575,33586600" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\grass_01a_d.xbt" TilingXY="20,20" NormalMap="graphics\_textures\ground\grass_01a_n.xbt" NormalMapTilingXY="20,20" SpecularMap="graphics\_textures\ground\grass_01a_d.xbt" SpecularMapTilingXY="20,20" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="5" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.75" WetnessGlossBoost="3.2" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="19" />
        <Layer Name="Grass_02" UniqueId="-1534175319,151027126" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\grass_05_d.xbt" TilingXY="12,12" NormalMap="graphics\_textures\ground\grass_02_n.xbt" NormalMapTilingXY="8,8" SpecularMap="graphics\_textures\ground\grass_05_d.xbt" SpecularMapTilingXY="12,12" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="5" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.75" WetnessGlossBoost="3.2" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="19" />
        <Layer Name="Grass_03" UniqueId="762878193,218135996" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\grass_04a_d.xbt" TilingXY="14,14" NormalMap="graphics\_textures\ground\grass_02_n.xbt" NormalMapTilingXY="10,10" SpecularMap="graphics\_textures\ground\grass_04a_d.xbt" SpecularMapTilingXY="10,10" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="5" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.7" WetnessGlossBoost="4" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="19" />
        <Layer Name="Gravel_01" UniqueId="-1534000764,167804342" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\gravel_02_d.xbt" TilingXY="14,14" NormalMap="graphics\_textures\ground\gravel_02_n.xbt" NormalMapTilingXY="14,14" SpecularMap="graphics\_textures\ground\gravel_02_d.xbt" SpecularMapTilingXY="14,14" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="12" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.45" WetnessGlossBoost="2.5" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="3" />
        <Layer Name="Gravel_02" UniqueId="-1533812263,184581558" InUse="1" ProjAxis="2" Texture="graphics\_textures\road\roadside_01_d.xbt" TilingXY="14,14" NormalMap="graphics\_textures\road\roadside_01_n.xbt" NormalMapTilingXY="14,14" SpecularMap="graphics\_textures\road\roadside_01_m.xbt" SpecularMapTilingXY="14,14" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="5" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.35" WetnessGlossBoost="4" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="3" />
        <Layer Name="Rocks_01" UniqueId="-1392167352,201358777" InUse="1" ProjAxis="2" Texture="graphics\_textures\_rock\07_rock_cliff_rough_a_d.xbt" TilingXY="3,3" NormalMap="graphics\_textures\_rock\07_rock_cliff_rough_a_n.xbt" NormalMapTilingXY="3,3" SpecularMap="graphics\_textures\_rock\07_rock_cliff_rough_a_d.xbt" SpecularMapTilingXY="3,3" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="10" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="2.5" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="4" />
        <Layer Name="Dirt01" UniqueId="-1805903364,234913223" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\dirt_02_d.xbt" TilingXY="20,20" NormalMap="graphics\_textures\ground\dirt_02_n.xbt" NormalMapTilingXY="20,20" SpecularMap="graphics\_textures\ground\dirt_02_d.xbt" SpecularMapTilingXY="20,20" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="5" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.35" WetnessGlossBoost="3.7" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="3" />
        <Layer Name="Pontiac_Grass_01" UniqueId="-901321857,285244881" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\grass_02_d.xbt" TilingXY="13,13" NormalMap="graphics\_textures\ground\grass_02_n.xbt" NormalMapTilingXY="13,13" SpecularMap="graphics\_textures\ground\grass_02_d.xbt" SpecularMapTilingXY="13,13" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="8" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="2.5" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="19" />
        <Layer Name="Pontiac_Gravel_01" UniqueId="-901358115,251690449" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\dirt_02_d.xbt" TilingXY="20,20" NormalMap="graphics\_textures\ground\dirt_02_n.xbt" NormalMapTilingXY="20,20" SpecularMap="graphics\_textures\ground\dirt_02_d.xbt" SpecularMapTilingXY="20,20" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="5" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.35" WetnessGlossBoost="3.7" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="3" />
        <Layer Name="Pontiac_Rocks_01" UniqueId="-901330418,268467665" InUse="1" ProjAxis="2" Texture="graphics\_textures\_rock\07_rock_cliff_rough_a_d.xbt" TilingXY="3,3" NormalMap="graphics\_textures\_rock\07_rock_cliff_rough_a_n.xbt" NormalMapTilingXY="3,3" SpecularMap="graphics\_textures\_rock\07_rock_cliff_rough_a_d.xbt" SpecularMapTilingXY="3,3" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="10" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="2.5" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="4" />
        <Layer Name="Pontiac_Rocks_01b" UniqueId="-1418426619,385908179" InUse="1" ProjAxis="2" Texture="graphics\_textures\_rock\07_rock_cliff_rough_a_d.xbt" TilingXY="5,7" NormalMap="graphics\_textures\_rock\07_rock_cliff_rough_a_n.xbt" NormalMapTilingXY="5,7" SpecularMap="graphics\_textures\_rock\07_rock_cliff_rough_a_d.xbt" SpecularMapTilingXY="5,5" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="10" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="2.5" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="4" />
        <Layer Name="Pontiac_Rocks_XAxis" UniqueId="1668110879,419462616" InUse="1" ProjAxis="0" Texture="graphics\_textures\_rock\07_rock_cliff_rough_a_d.xbt" TilingXY="2.5,2.5" NormalMap="graphics\_textures\_rock\07_rock_cliff_rough_a_n.xbt" NormalMapTilingXY="2.5,2.5" SpecularMap="graphics\_textures\_rock\07_rock_cliff_rough_a_d.xbt" SpecularMapTilingXY="2.5,2.5" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="10" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="2.5" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="4" />
        <Layer Name="Pontiac_Rocks_YAxis" UniqueId="1668124715,436239832" InUse="1" ProjAxis="1" Texture="graphics\_textures\_rock\07_rock_cliff_rough_a_d.xbt" TilingXY="2.5,2.5" NormalMap="graphics\_textures\_rock\07_rock_cliff_rough_a_n.xbt" NormalMapTilingXY="2.5,2.5" SpecularMap="graphics\_textures\_rock\07_rock_cliff_rough_a_d.xbt" SpecularMapTilingXY="2.5,2.5" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="10" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="2.5" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="4" />
        <Layer Name="Pontiac_Dirt_01" UniqueId="-900423884,302022097" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\dirt_01_d.xbt" TilingXY="18,18" NormalMap="graphics\_textures\ground\dirt_01_n.xbt" NormalMapTilingXY="18,18" SpecularMap="graphics\_textures\ground\dirt_01_d.xbt" SpecularMapTilingXY="18,18" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="5" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.45" WetnessGlossBoost="3.6" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="3" />
        <Layer Name="Road" UniqueId="-850121804,318799313" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\asphalt_02_d.xbt" TilingXY="9,9" NormalMap="graphics\_textures\ground\asphalt_02_n.xbt" NormalMapTilingXY="9,9" SpecularMap="graphics\_textures\ground\asphalt_02_s.xbt" SpecularMapTilingXY="9,9" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="25" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.25" WetnessGlossBoost="2.1" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="42" />
        <Layer Name="Pontiac_Mud" UniqueId="1021561609,335576530" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\07_mud_02_d.xbt" TilingXY="8,8" NormalMap="graphics\_textures\ground\07_mud_02_n.xbt" NormalMapTilingXY="8,8" SpecularMap="graphics\_textures\ground\07_mud_02_m.xbt" SpecularMapTilingXY="8,8" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="200" IsUsingGlossMap="1" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="1.19" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="6" />
        <Layer Name="Pontiac_wood_debris" UniqueId="-1836984390,352353746" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\07_mill_debris_d.xbt" TilingXY="22,22" NormalMap="graphics\_textures\ground\woodchips_01_n.xbt" NormalMapTilingXY="22,22" SpecularMap="graphics\_textures\objects\07_mill_debris_m.xbt" SpecularMapTilingXY="22,22" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="100" IsUsingGlossMap="1" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="2.13" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="18" />
        <Layer Name="Pontiac_ForestGround_01" UniqueId="-494292708,369130962" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\07_forest_branches_01_d.xbt" TilingXY="13,13" NormalMap="graphics\_textures\ground\07_forest_branches_01_n.xbt" NormalMapTilingXY="13,13" SpecularMap="graphics\_textures\mask\mask_cloud01_m.xbt" SpecularMapTilingXY="1,1" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="16" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="2.81" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="18" />
        <Layer Name="Pontiac_Sand_Beach" UniqueId="-1703969921,402685396" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\07_sand_beach_01_d.xbt" TilingXY="17,17" NormalMap="graphics\_textures\ground\07_sand_beach_01_n.xbt" NormalMapTilingXY="17,17" SpecularMap="graphics\_textures\ground\07_sand_beach_01_m.xbt" SpecularMapTilingXY="17,17" SpecularColor="0.4,0.4,0.4" SpecularIntensity="1" SpecularShininess="20" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="2.95" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="5" />
        <Layer Name="Mud_01" UniqueId="1272748847,453017049" InUse="1" ProjAxis="2" Texture="graphics\_textures\ground\mud_02_d.xbt" TilingXY="8,8" NormalMap="graphics\_textures\ground\07_mud_01_n.xbt" NormalMapTilingXY="8,8" SpecularMap="graphics\_textures\ground\07_mud_02_m.xbt" SpecularMapTilingXY="8,8" SpecularColor="1,1,1" SpecularIntensity="1" SpecularShininess="16" IsUsingGlossMap="0" WetnessDiffuseMultiplier="0.5" WetnessGlossBoost="1.28" MinSlope="0" MaxSlope="90" AltStart="0" AltEnd="255" Projected="0" Smooth="1" SurfaceTypeID="6" />
      </Layers>
     
    Last edited: Oct 4, 2014
  9. Aliti_308

    Aliti_308 Guest

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    I tried this but the issue persists. :(


    EDIT: Hmmm after 1 minute of game play it cleared up. Below is what I was seeing but now is OK.


    [​IMG]





    This image is of a black dot that gets smaller over time while I'm playing the betting game which is still here.



    [​IMG]
     
    Last edited: Oct 4, 2014
  10. Aliti_308

    Aliti_308 Guest

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    Do we have comparison screenshot between BOSS lenflares and LUNAYAHS lensflare?
     

  11. Marduk

    Marduk Guest

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    If you still have this issues, try this .
    https://drive.google.com/file/d/0BwxALbeBV2l9UDRicEpQcHRkUXM/view?usp=sharing

    And reload your game.

    I ve test niow and have non issues and the ugly render problems are always gone
     
  12. Marduk

    Marduk Guest

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    will make tomorrow
     
  13. Marduk

    Marduk Guest

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    GPU:
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    STATUS INFO:
    1. some people ask about the "dynamic fog" of manholes
    it works and reacts to wind, problem is the intensity of the particles (E3 version have more manholes - you can compare by watching the e3 2012, when aiden walks along the Street to the theater, in vanilla v some manholes are no longer there )

    - i try to fix textures tomorrow, to get more intensity, make some tests. if i get better results i will update the "all in one installer" so nobody must dl a new 1.6 GB file

    2. the aiming
    if i found the animations (dont sure but maybe it could be found as a mab. file) i will look, but cant promise

    3. the surrender fix its integrated (in Main Mod and also in the standalones)

    4. E3 muzzleflashs
    - i will make tests by editing some textures. if i get better results i will update the "all in one installer" so nobody must dl a new 1.6 GB file

    5. e3 bullet trails - i didnt found anything wich get this back

    6. the E3 focus (i think it has slowwer slo-motion effect than vanilla, has better zoom effect, and have a little better yellow colourgrading touch)

    7. the NPC Mod work full in Main Game, in Bad Blood you can actual only and choose between Aiden and T-Bone defaults
    (i will try to get them working)

    8. The all Car on Demand Mod dont work any longer, because ubi deleted some files (in common_depload.dat)
    if someone know how the settings for the focus are located, maybe it could be tweakable, but actual i have no idea how to find them


    __________________________________________________

    i upload now a new CORE version, wich is up to date (for those who are new, and didnt dl anything befor)

    i upadeted the "All in One UPDATE Installer (01.10.2014)v2.7z", for those who have the render issues

    i updated a pebrformance fx
    https://drive.google.com/file/d/0BwxALbeBV2l9X3lYak5zN1JaWnM/view?usp=sharing
     
    Last edited: Oct 4, 2014
  14. SPECTRE

    SPECTRE Guest

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    otherwise new to the streaming rain and muzzle flash ?
     
  15. Marduk

    Marduk Guest

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    muzzle flash -> see above

    rain also nothing new....not enough timeat the moment
     

  16. txgt

    txgt Guest

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    I hate the focus in vanilla! That green blurriness just look terrible! But i can understand why ubi made it like that - it's all about the interface! This is their way of showing the player that the focus is turned on.
    But another thing that they added in final release is just stupid - why the time speeds up when you shooting?!
     
    Last edited: Oct 4, 2014
  17. txgt

    txgt Guest

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    Marduk, since ubi put the "civiliandensity.lib" in 5th patch did they actually changed something in there, like increased civilian density for example?
    Take a look at this, this is vanilla, latest patch + my light DOF mod:

    [​IMG]

    [​IMG]
     
  18. DiiVerZe

    DiiVerZe Guest

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    Holy ****, thats a lot of peds!
     
  19. Marduk

    Marduk Guest

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    interesting. maybe its possible they increase them. will compare by myself on monday.
    but on user told if you got killed on a place and go will respawn in the World thats also increase the civilians in this area...


    terms the focus, i actual didnt found the file wich is relevant for that.
     
  20. Marduk

    Marduk Guest

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    I updated the First page, let me know if something Hard to understand ;-)

     

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