the other without will follow this evening. but if you had ddl the one from the First page (WD_Merged_v12.1b_(CORE).7z) you must only install this standole files Boss e3 lensflares v3 https://docs.google.com/file/d/0BwxALbeBV2l9TGp6MWtPelUtUjQ/edit?usp=docslist_api glass decal https://docs.google.com/file/d/0BwxALbeBV2l9NERpTVdIa3RNeFU/edit?usp=docslist_api the file I upload would have this integrated. . but ddl the standalones have a download duration of a few seconds, and install them a few minutes. So it would be faster instead of wait if the "NEW MOD" is finshed and dl them. hope this helps you get what you want
so the newest version have working all car all npc and nude mod aswell? the version i tried last night didnt really work. i could see all the npc skins but everytime i changed i got aiden instead and in car on demand theres only the standard cars =(
sounds not good. Will check fast as i Can again, maybe a packing failure of disrupt, can you say how big the size of items.lib is?
980KB is it normal that non of the extra mods (all NPC, nude and car mod) dont work in bad blood? also why is it you started to upload it where we have to pack it our self? all the older version be4 bad blood was already packed when i DLed them
hey man youre doing a great job, can you try to active SSS(subsurface scattering) it was present in some screenshots (from 2012) and apparently its was on tree leafs, watch Watch Dogs - Open World Gameplay Premiere Commentary - Eurogamer, and tell me if im wrong and sorry for the bad english. and E3 2013 and 2012 had different skies and u can see the skies on both videos (2012 and 2013 gameplays), i see you edit the glass impact texture, can you edit the sky to look like e3 more?
Please Marduk, the textures are maldo within this mod? She fuciona only if I put the textures on high?
Please Marduk, the textures are maldo within this mod? They activate only if I put the textures on high? sorry for my english
ah, maybe you get the wrong file, the Merged12final is packed patch.fat/dat you must only add them to data_win64. did you tried this? https://mega.co.nz/#!Kh80BCTb!Y6qgaUhRIDR_rVBDI85Bt8NvD9Ik3rzgqvSU2O1LPt0 also the core versionis packed correct (tthe false packed from Googleddriv, should be deleted) Can only check via phone . come home on monday and cant fix if there are probls. sorry and Bad blood uses other cloth values, so the play as all npc doesnt work their.
I actually only change the sky.lib to use e3 2012 values. ttextures of sky would be hard, and will takes some time. maybe i will test again next week. but cant promise to get the same.
@ all user who tried my mod (just for interest and feedback for me...) are there any issues, conflicts? I only have more reflecting light in dark places and some wet objects, it's not bad, but looks ugly in dark places (let eyes glow in the dark if theres a light source who Hit the face) - only in Bad blood not main game can someone say who play vanilla Bad blood if it concerned this too? are there any other conflicts? or have i only to do, to get the specal things like cars and all npc get working?
thanks, theres a pic of 2012 demo gameplay wheres aiden holds a m9 beretta and you can see the sky at night maybe you could try to remake the same. what can you do about SubSurface Scatering and colorgranding i told about?
in some shader.xml files its enebled, but will check again next week Code: group horizontal="1"> <label color="000000"> A:</label> <group horizontal="1" enable_if="UseSkinSSS"> <label>Screen-Space Skin Sub-Surface Scattering intensity scale</label> </group> </group> </group> can you send the pic? if its a screenshot from someone it is possible someone edited with ps...
here in this link subsurface in leafs and aiden ears: http://1.bp.blogspot.com/-YDQJ_OzUUIk/U1mz80Qb_eI/AAAAAAAAgOo/ZoBMi12Zo4s/s1600/watch_dogs.jpg sky at stormy night: http://images.askmen.com/1200x600/v...watch-dogs-fashion-video-1095537-TwoByOne.jpg
dont have the time to compare by playing, and also not at home but dit you mean this http://sfx.thelazy.net/games/screenshot/11996/ http://sfx.thelazy.net/games/screenshot/10260/ , and terms the E3 clouds, it seems the sky works. but will try to edit the cloud.lib next week. come home on monday
also i heard that WD engine is fc3 engine with some asassins creed engine mix, can you try some fc3 or ac shaders on WD?
have fc3 never played, but have the unpacked files of fc3 (have search the xbg model/textures of the npc called vaas, but didnt found) and the acIV have stopped playing, because was frustrating about they delete my cloud savefile before i played on new pc...So I cant remember how the shaders looks like,..... So what maybe possible but this you must do by your own. far cry use dunia and wd use disrupt its similiar but not the sam, and ttesting them would also be much time intensive. (if im not tired by editing the WD files i will check after solved some other problems... I heard the cars and npc dont work, and will search if it could be possible to get the streaming water of rain from rooftops... )
good, it is nice to have 1 people trying to fix a mistake from a big company, i my self was very very hyped from what i saw in 2012 and 2013 gameplays, but when at the release.. game was bad optimized, bad polished and a clear graphical downgrade, now i can play smooth with your mod and with better graphics. thank you man
Im pretty sure those 2 screenshots were not ingame or in engine. Probably heavily photoshopped and edited. EDIT: Here is a better example of some SSS on Aidens face. It was a video captured before the delay. skip to 3:23 to see it. https://www.youtube.com/watch?v=kkTjPPy3cjc