Problem with T-Bone DLC Marduk, the merging seems not to work correctly with Bad Blood. There is an extra menu "Street Cleaning" that crashes the game (mouse cursor but game crashed). Did you test ?
damn, i have feared that, i will try to edit the files tomorrow, maybe this night. but dont tested long time. Will check all the files, wich be overwrite the mod files and try to get them working correct.
The positive point is I think that, with a rig like mine, your merge will be smooth without stuttering with Ultra textures, High Details and TXAA x2. With my merge, it's ok with everything to ultra, apart shadows and reflections to high, and TXAAx2.
The mod works with the DLC, it;s just that the game crashes after maybe ten minutes... that's a sad thing since i have wanted to play this since before the game itself came out... :wanker:
Yes, the mod work with the DLC. And I had crashes too. But to me, another problem is when you click on the new menu of T-Bone for missions.
start editing and checking btw found in v1.05\patch_unpack\engine\actionmaps\inputactionmapcommon.xml following key commands Code: <ActionMap name="common_showconsole"> <Binding input="kb:~" action="press" signal="toggle_console"/> <Binding input="kb:`" action="press" signal="toggle_console"/> <Copy input="kb:lctrl" toInput="kb:control"/> <Copy input="kb:rctrl" toInput="kb:control"/> <Binding signal="create_issue"> <Input input="kb:j" action="press" useAsAxisInput="1"/> <Input input="kb:control" action="press"/> </Binding> <Binding signal="create_review"> <Input input="kb:r" action="press" useAsAxisInput="1"/> <Input input="kb:control" action="press"/> </Binding> <Binding input="kb:f9" action="press" signal="bloomberg_simulate_crash"/> </ActionMap> so what....to much in there, priority is to get the neccessary files... files wich be concerned (will edit this post by the steps i made, as notice and if somedody will do mabe it helps) 1. Defaultrenderconfig.xml Code: (NEW QUALITY SETTINGS <!-- Standalone selectable configs (via console) -->) added by ubi 2. actual concerned libs - bloom ! - cameracontext ! - civiliandensity - colorgrading - debrisspawnerdbobject - dynamiclighteffectprefab ! - effects - enviromentfog ! - enviromentlighning ! - (- items) ! - lighteffectprefab ! - sky - vehicledynamiclightpreset ! - windenviromentsettings !
while this predicament gets solved with the whole new update and stuff.... is it possible to make the rain react to surfaces like glass, or awnings, it will make the rain fall of it like it did in the e3 demo if you do not know what i am talking about, here is a pic: http://imgur.com/l418pr2 see the water dripping off the awning? that is what i mean and here is a real life example so you understand exactly what i mean: http://weblogs.marylandweather.com/Runoff.jpg So... is this possible? probably, can it be found? maybe. Has it been found before? No That is why i am asking this I mean, you already have to work on the files again so why not?
know what you meaning, the waterfall/ water streaming...dont know if this could be enabled...will see. patch integrate have most prioority.
i know wich files must be edited, but takes time. io take 1hour and have finished only the defaultrender :-(
I managed to make a working patch for my merge and played one hour. Just used the CLEAN patch (for the libs only) and then added my libs apart the two I listed before. I generated too a new gamerprofiles.xml. Now it works perfectly ! The 2 files were problematic : one that prevented objectives to be displayed on the map, the other for the menu. I wonder what was modded in these files...
Marduk, pretty much this. If you can clear it up and add just the new main mod with the ubi patch that would be great. Also, can you remind me, all I need is the main mod? Any standalone I have installed doesn't need to be re-installed?
Excellent. I thought the standalone installers would need to be re-run after installing the main mod was copied over but sounds like the main mod doesn't touch the individual WD files the installer changes Let us know when the main mod is up and available. Thanks for your work!
these files was also integrate in the last UBIPATCH - v1.04.479 (forget the changelog of this) and dont know why, they coded some files new, so that is reading impossible, without compare the vanilla files, means <field name="text_hidName" type="String">07_Pills.07_Alone_CG</field> is now <field hash="9D8873F8" type="BinHex">30375F50696C6C732E30375F416C6F6E655F434700</field>
finished now most of the files, but didnt enebled some thimgs for bad blood, but shouldtn gives problems with main or bad blood dlc. now i will test. will uplad later
Marduk, I assume the new mod is not out yet? Is it still under testing? That front page needs to be cleaned up
yes, actual just test. will clean up if the Important things are done. I actual test now the edited libs, and must check again the defaultrender.xml(the old works fine) hope get finishedtoday, but cant promise ttha. sorry