NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. NeoChaos

    NeoChaos Guest

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    Try 0x080100C5, it's worked pretty well for me.
     
  2. SalamatiQus

    SalamatiQus Active Member

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    Have anyone tried to have sgssaa/ogssaa for Race Driver Grid? I googled so much and yet found nothing on this game. Any help is appreciated.

    edit: it looks like enhancing in-game msaa is doing the trick without any bits but could anyone confirm or am I being paranoid about it?
     
    Last edited: Sep 11, 2014
  3. MrBonk

    MrBonk Guest

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    lossless .PNG screenshots. And compare them.
     
  4. GanjaStar

    GanjaStar Guest

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    Anyone found the best u3 bits for Fable Anniversary?

    I'll go test now and report back I guess :)


    0x080000C1 works fine for me, if someone has the time to find the best one, would be great.
     
    Last edited: Sep 13, 2014

  5. Yopfraise

    Yopfraise Member Guru

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    Looking for Fable Anniversary as well.

    If somebody can find a .ini command to get rid of Bloom, fxaa et all this crap, i would be interrested as well. The game is really not good looking... not at all.
     
  6. LostAcc

    LostAcc Guest

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    The Game looks badder then the Original, don`t ya think
     
  7. GanjaStar

    GanjaStar Guest

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    My Games\UnrealEngine3\WellingtonGame\Config

    WellingtonSystemSettings.ini

    Bloom=True
    DepthOfField=True
    AllowRadialBlur=True

    change em to False and use the above AA bits I posted to force SGSSAA.
     
  8. Yopfraise

    Yopfraise Member Guru

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    Yup, i found them when i looked at the ini's. I did a lot of things : added msaa, improved shadows etc.. etc..

    Depth of field seems to have the largest effect : Disabling it get rid of every console stuff : Blur,bloom etc...
    However switching depth of field from true to false mess with the entire colors. Everything went flashy, so i think we're going to need sweetfx to adjust this.

    Gonna take a loOoOong time to get something from this game.
     
  9. Voodooman

    Voodooman Member

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    Anyone knows a HBAO+ flag for Fable Anniversary? In-game SSAO pretty low res and has a lot of shimmering and im turning it off, but its makes game a little bit flat...

    I wish shaders in newer version of UE3 was distiributed old uncompilled way, i remember how i improved SSAO sample resolution in old UE3 games, not its impossible with compilled shaders ((
     
  10. pedigrew

    pedigrew Master Guru

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    http://forums.guru3d.com/showpost.php?p=4912715&postcount=866
     

  11. GanjaStar

    GanjaStar Guest

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    If you look at the original fable, the garish colors are normal.

    They just feel weird because your eyes got used to the drab colors with depth of field set to true.

    After a few min I didn't notice it anymore.

    But I agree, dunno why they call it depth of field, when it seems to be everything but depth of field :wanker:
     
  12. Yopfraise

    Yopfraise Member Guru

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    Nope, It's not comparable, really :/
    Disabling Depth of Field on this game makes green/yellow tint really flashy, almost had a headache trying to play with this. Not comparable at all with enchanting colors of Fable TLC huhu.
     
  13. Bradders684

    Bradders684 Maha Guru

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    Mass Effect 2 suffered from it as well when you disabled Depth of Field.

    DepthOfField=True

    [​IMG]

    DepthOfField=False

    [​IMG]

    It happens in ME2 because "DepthOfField" is a global setting, it turns off "bEnableSceneEffect" as well, you can counteract it though if you leave "DepthOfField" set to "True" but set "bEnableDOF" to "False" in the "Coalesced.ini"

    bEnableDOF=False

    [​IMG]
     
  14. GanjaStar

    GanjaStar Guest

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    unfortunately, that cvar isn't included in Fable, and adding it doesn't help.

    To me the colors fit in with the cartoonish nature of the game.

    And its certainly a huge improvement over the eye strain I get from leaving depth of field on.
     
  15. GooRoo 3D

    GooRoo 3D Guest

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    "badder" as in better, or "badder" as in worse ? :)
     

  16. GanjaStar

    GanjaStar Guest

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    beta patch on steam fixes depth of field blur. :)
     
  17. portgas

    portgas Guest

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    Any flags for Wasteland 2?
     
  18. Bradders684

    Bradders684 Maha Guru

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    It uses the Unity Engine so try "0x004000C1" for SGSSAA.
     
  19. portgas

    portgas Guest

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    Thanks, but didn't work : (
     
  20. MrBonk

    MrBonk Guest

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    First of all though, what API is Wasteland 2 running?
     

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