The Pure E3 2012 Mod for WATCH DOGS PC (Screenshots + Download)

Discussion in 'Game Tweaks and Modifications' started by Supersourav99, Jun 28, 2014.

  1. Supersourav99

    Supersourav99 Guest

    Messages:
    531
    Likes Received:
    0
    GPU:
    Sapphire R9 270X 4G GDDR5
    Last edited: Jul 26, 2014
  2. Supersourav99

    Supersourav99 Guest

    Messages:
    531
    Likes Received:
    0
    GPU:
    Sapphire R9 270X 4G GDDR5
    Pure E3 Encore With Enhanced Explosions Link Updated on main page :) !
     
  3. CheekBoys

    CheekBoys Guest

    Messages:
    110
    Likes Received:
    0
    GPU:
    EVGA GTX 780 SC ACX
    Which version of this mod has the best visuals right now?
     
  4. Cru_N_cher

    Cru_N_cher Guest

    Messages:
    775
    Likes Received:
    2
    GPU:
    MSI NX8800GT OC
    Every mod made some achievements there is no "best" :)
     

  5. .Star.

    .Star. Guest

    Messages:
    39
    Likes Received:
    0
    GPU:
    GTX 650 TI Boost 2xSLI
    Last edited: Jul 26, 2014
  6. CheekBoys

    CheekBoys Guest

    Messages:
    110
    Likes Received:
    0
    GPU:
    EVGA GTX 780 SC ACX
    Does the pure visuals mod have enhanced explosions?
     
  7. MasterOfNoob

    MasterOfNoob Guest

    Messages:
    10
    Likes Received:
    0
    GPU:
    Gtx 760
    It's better the encore version or the balanced version?
     
  8. TonyMBR

    TonyMBR Guest

    Messages:
    146
    Likes Received:
    0
    GPU:
    EVGA GTX 770 SC ACX 2GB
    The best visuals is the Pure E3 VISUALS itself, however, as Supersourav99 and the file's log states, not the best performance.

    I can download it normally. Just click the link and wait for the automatic download start. :)

    Unfortunately not, Supersourav99 has not changed it yet and I don't know if he will.

    Both are just fine, however I inserted MaLDo's textures fix in the Encore version, so even on Medium textures you should not experience poor textures quality and High Textures "upgrades" mipmaps to Ultra.

    Balance is for those who prefer the Vanilla (improved/optimized by Supersourav99) textures version.
     
    Last edited: Jul 27, 2014
  9. KilleRoee21

    KilleRoee21 Guest

    Messages:
    13
    Likes Received:
    0
    GPU:
    Gigabyte GTX 660 2GB
    hey man ive got 3 things:
    1) awesome mod! really loved it! better then any mod in my opinion!
    2) i suggest you to update the screenshots in your thread - some of my friends are morons and doesn't want to use yours just because the screenshots are bad. make some really fancy screenshots (or PM me and ill do it for you, im running the game really good) and im pretty sure it will help your mod to success :D
    3) any chance you can help the physics to make the explosions look more like the the E3 ones? because ive noticed that the current ones are a mix of kadzait24's ones and the vanilla's.
    thanks for reading! :D
     
  10. MasterOfNoob

    MasterOfNoob Guest

    Messages:
    10
    Likes Received:
    0
    GPU:
    Gtx 760
    Thanks TonyMBR, i chose the encore :). All at ultra
     

  11. tyler99

    tyler99 Guest

    Messages:
    14
    Likes Received:
    0
    GPU:
    R9 280x VaporX
    Hi TonyMBR, i noticed that in defaultrenderconfig SkipHighQualityGeometry parameter is only present in quality id = medium:

    </TextureResolution>
    ...
    ...
    <quality id="medium"
    SkipMips="0"
    SkipMipFiles="1"
    MaterialTexturePriority="5"
    AlwaysMip0Loading="0"
    AgressiveSkipMipsFile="0"
    SkipHighQualityGeometry="1"
    />
    <quality id="high"
    SkipMips="0"
    SkipMipFiles="1"
    MaterialTexturePriority="5"
    AlwaysMip0Loading="0"
    />
    </TextureResolution>


    In game I've set Ultra preset and High texture. In GamerProfile.xml I have this in customQuality:

    TextureResolutionQuality = "high"

    This means that I'm not using SkipHighQualityGeometry?
    Should I set TextureResolutionQuality = "medium" to use it?
    What is this parameter AgressiveSkipMipsFile = "0"?

    Thank you
     
  12. Mrkillerhomer_x

    Mrkillerhomer_x Guest

    Messages:
    48
    Likes Received:
    0
    GPU:
    R9 290X CF
    can some1 tell me what files i need from the "all NPC and CAR" mod? i got it working today after some trail and error but now i get some glithcs here and there with the newest balanced version so i think i did something wrong. problem is i just dont know what files to copy so i just copy EVERY file that wasnt there already every single 1 =P
     
  13. OP7iK

    OP7iK Guest

    Messages:
    4
    Likes Received:
    0
    GPU:
    Sapphire Dual-X R9 280x
    is pure balanced crashing for anyone else?
     
  14. TonyMBR

    TonyMBR Guest

    Messages:
    146
    Likes Received:
    0
    GPU:
    EVGA GTX 770 SC ACX 2GB
    Splendid! :)

    SkipHighQualityGeometry="1" has been activated both on "low" (medium) and "medium" (high) profiles for performance's sake.

    It shows you high (ultra) because even though geometries are a bit reduced by the mipmapping I configured, other mips have been adjusted so the quality in general is recognized like if you had set Ultra textures. That is how MaLDo's Textures Fix have always worked, the only thing I did was to improve image quality a little through adjustments.

    If you turn AgressiveSkipMips to 1 you'll have Medium'ish road textures in High Textures, I'd advise you not to fiddle with anything there for it migh compromise your general experience and/or produce unwanted errors, it has been carefully adjusted. ;)

    ____________

    Btw here are some explosion screenshots Borba Gato Punk user from Adrenaline Forum posted using ENCORE.

    Medium Textures on a i5 2500K + HD6850 + 8GB RAM. Pretty and fast. :)

    [​IMG]
    +
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Jul 27, 2014
  15. quennevat

    quennevat Guest

    Messages:
    2
    Likes Received:
    0
    GPU:
    gtx ti 780


    Thanks Supersoura99 and tonyMBR for you Pure E3 encore Mod. It's my favorite mod !


    I suggest to use the worse sweetfx 1.0.


    (a little more contraste, ans colors are a little less yellow ). It 's just my opinion.

    thanks a lot.


    stéphane
     

  16. Anonymous4550

    Anonymous4550 Guest

    Messages:
    15
    Likes Received:
    0
    GPU:
    8GB Corsair Vegeance 1600
    Can somebody help how i can turn on the motion blur, on the latest Balanced Mod? the gamaprofile change is not working =(, i am one of those that actually enjoy the MB.. thanks all
     
  17. Supersourav99

    Supersourav99 Guest

    Messages:
    531
    Likes Received:
    0
    GPU:
    Sapphire R9 270X 4G GDDR5
    The PURE VISUALS with Enhanced Explosions and Solo's Lensflare's coming today!
     
  18. gerardfraser

    gerardfraser Guest

    Messages:
    3,343
    Likes Received:
    764
    GPU:
    R9 290 Crossfire
    You want to turn them off/on you can always unpack the mod with the unpacking tools. Here

    patch_unpack\engine\settings\defaultrenderconfig

    In defaultrenderconfig edit these values(use replace all within any editor(EG:notepad 0-off,1-on))

    DepthOfField="1" change all to "0"
    VelocityMotionBlur="1" change all to "0"

    UseDepthOfField="1" change all to "0"
    UseVelocityMotionBlur="1" change all to "0"

    UseMotionBlur="1" change all to "0"

    Then save defaultrenderconfig repack with tools provided.
     
  19. Anonymous4550

    Anonymous4550 Guest

    Messages:
    15
    Likes Received:
    0
    GPU:
    8GB Corsair Vegeance 1600
    Thankss :cheers:
     
  20. Supersourav99

    Supersourav99 Guest

    Messages:
    531
    Likes Received:
    0
    GPU:
    Sapphire R9 270X 4G GDDR5
    Last edited: Jul 27, 2014

Share This Page