Lunayahs Watch Dogs Enhanced Mod

Discussion in 'Game Tweaks and Modifications' started by Lunayah, Jun 26, 2014.

?

What do you prefer. Quality or Performance?

Poll closed Jul 17, 2014.
  1. Quality

    105 vote(s)
    69.1%
  2. Performance

    54 vote(s)
    35.5%
Multiple votes are allowed.
  1. Kersey

    Kersey Guest

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    That's because the original v0.8 DOF was done by Vaas and later, Boss offered his optional DOF. Boss' DOF is known to be a fan favorite and great with gameplay, although Vaas' last one was pretty good too.
     
  2. Warpy

    Warpy Guest

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    Watch Dogs Anti-Aliasing Comparison on PC

    Anti-Aliasing

    NoAA http://i.imgur.com/DvhJ4Ci.png
    FXAA http://i.imgur.com/oq10Hq4.png
    SMAA http://i.imgur.com/gBo0cvK.png
    TemporalSMAA http://i.imgur.com/dwORZCI.png
    2xMSAA http://i.imgur.com/ijSdhNr.png
    2xTXAA http://i.imgur.com/1yd13ZX.png

    Other info here

    Thanks to zhrooms
     
  3. gokugami

    gokugami Guest

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    good good work
     
  4. gokugami

    gokugami Guest

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    Hi hello hellow
     

  5. gokugami

    gokugami Guest

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    good great work
     
  6. gokugami

    gokugami Guest

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    i m sorry ... i m just doing this message to increase my posts so that i can message anybody i want.. but great work though
     
  7. gokugami

    gokugami Guest

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    help me please

    How to start new thread...
     
  8. Lunayah

    Lunayah Guest

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    dof might be modified for better vision during cover


    well as you guys know I can only speak for my testing since i test things on my computer anyway you guys have the options:)
     
  9. Cru_N_cher

    Cru_N_cher Guest

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    Nobody doing the Skin rendering compare with the Mods the only TOD feedback i get is this currently in all TOD states wit Lunayah Warm.

    And this would indicate that the whole Ligthing compared to Vanilla is broken for the Skin Rendering adaption

    [​IMG]
    [​IMG]

    See all the different Skin Feddbacks that come with Vanilla TODs

    http://forums.guru3d.com/showpost.php?p=4866717&postcount=584

    I though not sure if the Game needs a restart to change over to the TOD manipulation to drive the full Spectrum.
     
    Last edited: Jul 7, 2014
  10. Lunayah

    Lunayah Guest

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    this will be fixed it is cause by an increased number of lights that affect skin but i will reduce it
     

  11. Lunayah

    Lunayah Guest

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    Attention

    Guys I need a list of issues you seen with my last version that
    you want to be fixed. I need to look into this
    things before i release last version

    please leave a list of the problems you experience
     
  12. Cru_N_cher

    Cru_N_cher Guest

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    Lunaya is this bug with the Skin and Lighting variance maybe actually the reason for the smoother Rendering experience @ runtime compared to vanilla ?

    As you can guess i didn't looked in any of your modders light changes yet but just evaluating from outside :)

    And from outside it looks very toned down to a specific look which is not that bad looking but looses its lighting variations a lot compared to vanilla tod and weather light render states (which is very complex interacting).
     
    Last edited: Jul 7, 2014
  13. Lunayah

    Lunayah Guest

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    not really this may be cause because I have increased the number of lights that can affect an object in order for more natural illumination. the less lights the more shade there is in the object thats not being directly hit by light. but in reality outside lighting creates GI which creates a bouncing light effect
     
  14. Yizan

    Yizan Guest

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    Im trying to find why the respawn phone animation has gone. Its not the mod's fault. I dont know if ubisoft patch changed something more...
    And that blows my mind is that i saw the animation 1/10 times i've respawn....

    Edit: Same problem on PS4
    http://www.watchdogsforum.net/viewtopic.php?f=13&t=3668
     
    Last edited: Jul 7, 2014
  15. flexinho

    flexinho Guest

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    Everything fine so far with your mod. No big bugs, just the zoom animation, from Aiden's smartphone to actual gameplay after dead is missing.
     

  16. Lunayah

    Lunayah Guest

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    the animation plays for me but only when i die when not in a mission. be aware it doesnt play when killed by cops or killed in a mission i think
     
  17. Lunayah

    Lunayah Guest

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    any where here is some pic of the lights

    ][/URL]
    [​IMG][/URL]

    [​IMG]


    [​IMG]

    [​IMG]

    anyone has a good site where to upload pictures
     
    Last edited: Jul 7, 2014
  18. Lunayah

    Lunayah Guest

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    ill look into the issues but i used to get crashes with vanilla as well =(
     
  19. flexinho

    flexinho Guest

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    @Lunayah

    1. You're right with the zoom-out animation, after death. Sometimes it comes, sometimes not. I think this is a bug, caused by the Patch 1.03 from Ubisoft. Before the patch it comes after every death and looks very nice.

    2. I never got crashes with this game, it seems to be an individual problem.

    3. Could we expect the release today?
     
  20. Lonepunk

    Lonepunk Guest

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    :)@Lunayah >> bro can u please upload Headlight shadows only file?because ur version of headlight shadows are too good>>> but i dont want other modifications >>>>>> and by the way ur e3 mod is awesome(but it has some bugs like , sometimes rain started raining immediately(i.e) sudden skip of weather from sunny to rainy (but only some times)>> other than that ur mod is awesome>>> but please upload headlight shadows only file!!!>>>
     

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