Lunayahs Watch Dogs Enhanced Mod

Discussion in 'Game Tweaks and Modifications' started by Lunayah, Jun 26, 2014.

?

What do you prefer. Quality or Performance?

Poll closed Jul 17, 2014.
  1. Quality

    105 vote(s)
    69.1%
  2. Performance

    54 vote(s)
    35.5%
Multiple votes are allowed.
  1. Netherwind

    Netherwind Ancient Guru

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    GPU:
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    To those whining about "another WD thread" - Shut up guys!

    If you want to complain, write to Ubisoft. Its their fault that they released an unfinished game with tons of problems and lack of E3 features. If they had released a finished product, we wouldn't have to start these threads in the first place. Everyone would just play the game and enjoy it. Then we'd maybe have one thread for game discussion.

    Although I'm glad that some forum users take their time in modding the game to look what it should look like when it went gold, it's really sad that they have to do it in the first place. Why must we QA the game? It's not our job, we pay for a finished product.

    Ubisoft deserves a fist up their *ss, end of story.
     
  2. nd3e

    nd3e Guest

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    GPU:
    EVGA GTX 670 FTW 2GB
    I don't believe you :eek:neeye:

    Have you really edited your GameProfile.xml to look
    like this:
    [​IMG]

    Than you should have a performance hit of about 50% less FPS.
     
    Last edited: Jun 26, 2014
  3. brutlern

    brutlern Master Guru

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    GPU:
    Gigabyte 1070 X Gaming
    Well, after playing for a while, wind the wind did actually pick up so it's there but it happens very rarely and it's very mild. This is supposed to be the Windy City afterall, so it's very unnatural. Plus, i've played for over half an hour, no rain. So it seems the weather effects are too toned down and since Watch Dogs looks best in the rain, it seems like a step backwards from the vanilla version. Also, appart from the headlight shadows and bokeh dof I see no other improvement over vanilla or they are so subtle that it's unnoticeable.
     
  4. Undying

    Undying Ancient Guru

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    GPU:
    XFX RX6800XT 16GB
    It didnt take a hit at all, still runs 40+fps for me. No stutter, GPU usage is constant.
     

  5. Adrian Hardwood

    Adrian Hardwood Guest

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    GPU:
    Sapphire R9 270X Dual-X
    Can you provide screenshots or video. Thanks good sir! :)
     
  6. mkeezay29

    mkeezay29 Guest

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    GPU:
    Zotac GTX 760 4GB
    You guys can edit the XML to make it windier, at least windier for the trees and vegetation
    Here is my High settings XML, made the wind commands bold

    Code:
    <GamerProfile bFirstUplayBoot="1" bFirstMPBoot="1" bNeverShowUplayFlow="0" bAskAgainLaterToS="0">
    	<SoundProfile MusicEnabled="1" GlobalVolume="100" MusicVolume="100" LicencedMusicVolume="100" SFXVolume="100" VoiceVolume="100" AutoplayMusicInVehicles="1" VoiceChatEnabled="1" VoiceChatPlaybackVolume="50" />
    	<RenderProfile PCCustomTextureQuality="medium" PCCustomAntialiasingQuality="fxaa" RAWCPUScore="6000.03" AlphaToCoverage="1" ResolutionX="1920" ResolutionY="1080" Quality="custom" QualityEditor="pc_editor" WindowMode="1" WindowPosX="-1" WindowPosY="-1" Force16_9="0" ForceWidescreen="0" WidescreenFOV="0" OutputScalingFactor="1" AspectRatio="0" VSync="1" MaxPrerenderedFrames="1" RefreshRate="60" MaxDriverBufferedFrames="0" ShowFPS="0" IsCalibrationSetup="1" ClustersZPassMaxLOD="1" NewBrightness="1" Contrast_v3="1.030" NewGammaRamp="0.930" GammaRampR="1.020" GammaRampG="1.070" GammaRampB="1.060" AllowAsynchShaderLoading="1" >
    		<CustomQuality>
    			<quality ResolutionX="1920" ResolutionY="1080" EnvironmentQuality="high" AntiPortalQuality="pc" PostFxQuality="high" TextureQuality="pc" TextureResolutionQuality="pc" WaterQuality="high" ParaboloidReflectionQuality="high" DepthPassQuality="pc" VegetationQuality="high" TerrainQuality="high" GeometryQuality="high" LodDitheringQuality="console" ShadowQuality="high" ShadingQuality="high" RoadQuality="pc" EditorQuality="console" ParticlesQuality="high" DeferredFxQuality="pc" HDR="1" Post="1" ArtisticPost="1" PostFxHDR="1" Bloom="1" SuperSampling="0" HighPrecisionNormal="1" RenderSplashes="0" RenderRain="1" MotionBlurQuality="pc" SSAOQuality="hbao+_high" DepthOfFieldQuality="pc" AntiAliasingQuality="fxaa" NearPassZMin="0.01" NearPassZMax="5"
    DisableVehicleDamage="0"
    DisableTerrain="0"
    DisableParticles="0"
    DisableObjects="0"
    DisablePrimitives="0"
    DisableClusters="0"
    DisableRealtrees="0"
    DisableAntiPortals="0"
    SkipMipLevelLoading="0"
    [B]GrassWindFactor="3.4678"
    GrassWindFactorLerpTime="1"
    GrassWindMin="10.0"
    GrassWindMax="30.0"[/B]
    MaxDriverBufferedFrames="0"
    GammaRamp="0.930"
    DisableMeshMerging="0"
    ClusterInstancing="9"
    DisableRealtreesNotInstanced="0"
    DisableRealtreesInstanced="0"
    DisableRealtreesCluster="0"
    Platform="d3d11"
    useD3D11="1"
    GrassMotionFrenquency="7.2"
    GrassMotionFrenquency2="9.8"
    GrassMotionOnSlope="5.3"
    GrassMotionPerturbationSin1="0.9"
    GrassMotionPerturbationSin2="1.8"
    GrassMotionPerturbationRadius1="0.1"
    GrassMotionPerturbationRadius2="0.1"
    ShowFPS="0"
    TerrainCompilerLOD1Tolerance="1.5"
    TerrainCompilerLOD2Tolerance="3.0"
    TerrainCompilerLOD3Tolerance="7.0"
    AmbientSkyOcclusionTreeOpacityR="0.25"
    AmbientSkyOcclusionTreeOpacityG="0.20"
    AmbientSkyOcclusionTreeOpacityB="0.48"
    AmbientSkyOcclusionMinVisibility="0.01"
    AmbientSkyOcclusionDynamicMinVisibility="0.01"
    AlphaToCoverage="1"
    MaxShadersToPreload="4750"
    MaxShadersToPreloadPerFrame="175"
    MaxShaderObjectToCreateRuntime="200"
    MaxShaderObjectToCreateLoadtime="10"
    MaxShaderObjectToProcessLoadtime="100"
    LightProbesMinAmbient="0.0099"
    LightProbesMaxAmbient="99"
    LightProbesMinAmbientShades="0.25, 0.95, 0.45, 0.4"
    SnapDecalOffset="0.01" id="custom" />
    </CustomQuality>
    
    <Shaders>
    <shader name="Mesh_Weapon" add="QUALITYCUSTOM" remove=""/>
    <shader name="Mesh_Character" add="QUALITYCUSTOM" remove=""/>
    <shader name="Mesh_Rain" add="QUALITYCUSTOM" remove=""/>
    <shader name="Mesh_VolumeAmbientOcclusion" add="QUALITYCUSTOM" remove=""/>
    <shader name="Mesh_WaterFlow" add="QUALITYCUSTOM" remove=""/>
    <shader name="Mesh_Background" add="QUALITYCUSTOM" remove=""/>
    <shader name="PostFxAtmosphericScattering" add="QUALITYCUSTOM" remove=""/>
    <shader name="Osirisao" add="QUALITYCUSTOM" remove=""/>
    <shader name="PostFxBloom" add="QUALITYCUSTOM" remove=""/>
    <shader name="PostFxAtmosphericScattering" add="QUALITYCUSTOM" remove=""/>
    <shader name="Pdatraficlines" add="QUALITYCUSTOM" remove=""/>
    <shader name="PostFxBrush" add="QUALITYCUSTOM" remove=""/>
    <shader name="PostFxColorGrading" add="QUALITYCUSTOM" remove=""/>
    <shader name="PostFxComposite" add="QUALITYCUSTOM" remove=""/>
    <shader name="PostFxMotionBlur" add="QUALITYCUSTOM" remove=""/>
    <shader name="PostFxSimple" add="QUALITYCUSTOM" remove=""/>
    <shader name="PostFxColorGrading" add="QUALITYCUSTOM" remove=""/>
    <shader name="Primitive" add="QUALITYCUSTOM" remove=""/>
    <shader name="ProjectDecal" add="QUALITYCUSTOM" remove=""/>
    <shader name="RainLight" add="QUALITYCUSTOM" remove=""/>
    <shader name="RainMeshInstance" add="QUALITYCUSTOM" remove=""/>
    <shader name="ParticleLighting" add="QUALITYCUSTOM" remove=""/>
    </Shaders>
    
    <ParaboloidReflection>
    <quality id="ultra"
    DisableParaboloidReflection="0"
    ParaboloidReflectionGeometryLevel="2"
    ParaboloidReflectionSizeThreshold="1.6"
    ParaboloidReflectionMaxDistanceScaleModifier="1"
    ParaboloidReflectionTextureSize="1920"
    ParaboloidReflectionMultiSampleMode="4"
    ParaboloidReflectionCullingSize="400"
    ParaboloidReflectionBuildingCullingSize="500"
    ParaboloidReflectionTextureNbrMips="4"
    ParaboloidReflectionBlurFactor="0.0"
    ParaboloidReflectionRenderDownward="0"
    ParaboloidReflectionCullingProjectionScale="0.05"
    ParaboloidReflectionSampleShadow="1" />
    </ParaboloidReflection>
    
    <Environment>
    <quality id="ultra"
    DisableSky="0"
    AmbientSkyColorMultiplier="50"
    AmbientGroundIntensityOverride="1"
    StaticReflectionIntensityDay="80"
    curveRimLightIntensity="100"
    curveGlobalLightsIntensity0="30"
    curveGlobalLightsIntensity1="60"
    curveGlobalLightsIntensity2="80"
    curveGlobalLightsIntensity3="100"
    ProbeSkyBounceMultiplierOverride="1"
    curveProbeSkyDirectMultiplier="50"
    curveProbeSunBounceMultiplier="150"
    curveWorldAOMultiply="50"
    curveLightHDRMul="50"
    RainNumSplashesPerSecond="80"
    RainDensityFactor="90.0"
    RainOccluderLength="160.0"
    ParticleUniformFogRangeThreshold="0.25"
    ParticleUniformFogDensityFactor="600"
    DisableGodRayCloudMasking="0"
    HighQualityParticles="0"
    HighQualityEnvironmentDOF="0"
    HairSpecularMinNumLights="0"
    HairSpecularMaxNumLights="7"
    HairSpecularFadeDistance="24"
    SkinSpecularMinNumLights="0"
    SkinSpecularMaxNumLights="7"
    SkinSpecularFadeDistance="18"
    ParticlesMinNumLights="0"
    ParticlesMaxNumLights="60"
    PhysicsQuality="High"
    ParticlesLightsFadeDistance="115" />
    </Environment>
    
    <Post>
    <quality id="ultra"
    Post="1"
    ArtisticPost="1"
    PostFxHDR="1"
    UseCompactFPRenderTarget="0"
    UseHalfSizeSceneTexture="0"
    DelayDownsampleSceneTexture="0"
    UpdatePostFxMaskInGbuffer="0"
    UseColorGrading="1"
    ProjectedClouds="1" />
    </Post>
    
    <Shadow>
    <quality id="ultra"
    SunShadowFadeRange="15"
    EnableCSMShadows="1"
    SunShadowRange0="25"
    SunShadowRange1="100"
    SunShadowRange2="360"
    ShadowMapSize="5120"
    CascadedShadowMapSize="5120"
    RainShadowMapSize="1024"
    SoftShadows="1"
    Use16BitFormat="0"
    DisableShadow="0"
    SunShadowSnap="0"
    DisableShadowGeneration="0"
    DisableShadowGenTerrain="0"
    LeavesShadowRatio="1.0f"
    MinProjectedRatio="0.03"
    ForceLeafSingleSlice="1"
    DepthBiasCSM0="0.002"
    DepthBiasCSM1="0.002"
    DepthBiasCSM2="0.002"
    SlopeScaleDepthBiasCSM0="1"
    SlopeScaleDepthBiasCSM1="1"
    SlopeScaleDepthBiasCSM2="1"
    SpotDepthBias="0.001"
    SpotSlopeScaleDepthBias="30"
    CharacterSpotDepthBias="0.0009"
    SpotsCastShadows="1"
    ReflectionShadowZBias="3.0f"
    FSMShadowMapSize="5120"
    FSMDepthBias="0.0001"
    FSMSlopeScaleDepthBias="2.5"
    FSMShadowRange="650.0"
    FSMShadowQuality="90.0"
    FSMShadowFadeStart="0.25"
    FSMShadowCameraSnap="2.0"
    MinObjectSizeCSM0="0.1"
    MinObjectSizeCSM1="0.1"
    MinObjectSizeCSM2="0.1"
    MinRealTreeSizeCSM0="0.1"
    MinRealTreeSizeCSM1="0.1"
    MinRealTreeSizeCSM2="0.1"
    LRShadowDisable="0"
    LRShadowZBias="1.0"
    LRShadowXYBias="2.5"
    LRShadowDensity="1.5"
    LRShadowNumSamples="8"
    LRShadowMinHeight="0.0"
    LRShadowMaxHeight="600.0"
    LRShadowTileSize="256"
    LRShadowCullMinObjectRadius="6.0"
    LRShadowCullViewDistance="240.0"
    LRShadowCullMinProjectedSize="0.2"
    LRShadowTileUpdateFlipCount="150"
    LRShadowKillDistanceScale="1.0"
    LRShadowHighPriorityNearDistance="180"
    LRShadowCoverOnlyTerrainArea="0"
    ShadowBilateralBlur="1"
    ShadowBilateralBlurDepthThreshold="0.03"
    ShadowBilateralBlurNumSamples="9"
    ShadowBilateralBlurNumPasses="1"
    MaxStaticShadowMaps="4"
    StaticShadowMapSize="1536"
    ShadowOmniSpotMinCoverage="0.0002" />
    </Shadow>
    
    <Particles>
    <quality id="ultra"
    AmbianceParticlesMaxStarted="3500"
    AmbianceParticlesMaxMemory="888472"
    AmbianceParticlesDelayBeforeRespawn="5"
    AmbianceParticlesDelayBeforeDestroy="27"
    MaxTessellationFactorPerScreenSpaceUnit="200"
    MaxTessellationFactor="8" />
    </Particles>
    
    <Texture>
    <quality id="pc"
    TextureFilteringQuality="1" />
    </Texture>
    
    <SSAO>
    <quality id="hbao+_low"
    UseSSAO="1"
    UseHBAOPlus="2" />
    </SSAO>
    
    <Water>
    <quality id="ultra"
    DisableScreenSpaceReflection="0"
    DisableSplinesInReflection="0"
    ReflectionMaxDistanceScaleModifier="1.0"
    WaterRefraction="1"
    WaterReflectionSizeThreshold="2"
    WaterReflectionQuality="7"
    ReflectionTextureSizeX="2048"
    ReflectionTextureSizeY="2048"
    ReflectionMultiSampleMode="4"
    DisableWater="0"
    WaterNextGenQuality="1536" />
    </Water>
    
    <Shading>
    <quality id="high"
    LightOmniQuadraticCutoff="0"
    AllowHighPrecisionNormal="1"
    AllowRainDropSplash="1" />
    </Shading>
    
    <Terrain>
    <quality id="ultra"
    TerrainLodScale="0.7"
    TerrainDetailViewDistance="650"
    TerrainDetailBlendViewDistance="150"
    TerrainComputeMaxErrorLODs="0"
    TerrainAffectedByMuzzleFlash="1"
    TerrainMaxErrorTolerance="0.02f" />
    </Terrain>
    
    <Road>
    <quality id="pc"
    DisableCurvedRoads="0"
    RoadSpawnSacredZoneRadius="13"
    RoadPhysErrorTolerance="0.0005"
    RoadMaxNbrBuildJobsPerFrame="50">
    <LODErrorTolerances>
    <LOD Distance="150.0f"
    ErrorTolerance="0.0005"/>
    <LOD Distance="256.0f"
    ErrorTolerance="1.0"/>
    <LOD Distance="100000.0f"
    ErrorTolerance="10.0"/>
    </LODErrorTolerances>
    <LODDistances>
    <LOD Distance="0" />
    <LOD Distance="32" />
    <LOD Distance="64" />
    <LOD Distance="150" />
    <LOD Distance="256" />
    <LOD Distance="800" />
    </LODDistances>
    </quality>
    </Road>
    
    <Geometry>
    <quality id="ultra"
    DetailDistanceScaleModifier="0.8"
    LodScale="0.7"
    KillLodScale="0.7"
    BuildingKillLodScale="0.8"
    ClustersLodScale="0.8"
    RealTreesLodScale="0.9"
    LeavesRatio="1.0"
    ClusterZoomFactorScale="0.7"
    RealTreeCapsMaxDistance="90.0f"
    TerrainLodScale="0.8"
    SceneObjectDepthPassMinSize="0.001"
    RealtreeReflectionMinLODLeaf="7"
    RealtreeReflectionMinLODTrunk="8"
    MaxDecalCount="300"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="1"
    MinZoomFactor="0.05"
    ClusterObjectMinSize="0.001"
    ClusterObjectMinSizeDetail="0.001"
    SceneObjectMinSize="0.001"
    SceneObjectMinSizeDetail="0.001"
    FSMObjectMinSize="5.0"
    FSMRealTreeMinSize="7.0"
    FSMObjectFadeRange="5.0"
    BuildingKillDistance="1900"
    BuildingWorldKillDistance="6000"
    BuildingSwitchDistance="150"
    BuildingRoofSwitchDistance="400"
    VegetationLodScale="0.9" />
    </Geometry>
    
    	</RenderProfile>
    	<NetworkProfile EnableNatTraversal="1" VoiceChatEnabled="1" OnlineEnginePort="9000" OnlineServicePort="9001" LanHostBroadcastPort="9004" LanClientBroadcastPort="9005" ScanFreePorts="1" ScanPortRange="1000" ScanPortStart="9000" />
    	<GameProfile Sensitivity="0.9" MouseLookSensitivityX="50" MouseLookSensitivityY="50" MouseInvertX="0" MouseInvertY="0" UseMouseSmooth="0" Smoothness="1" Sprint_UseToggle="0" Stroll_UseToggle="0" Gamepad_vibration="1" UseCompassMiniMap="1" UseRoadSignHilight="1" UseSubtitles="1" UseReticle="1" UseWaypoint="1" UseHintsAndTutorial="1" UsePdaNotification="1" UseMinimap="1" UseDynamicMission="1" UseItemAndRewards="1" UseMissionUpdate="1" UseFelony="1" UseEquipmentAndTools="1" UseAmbx="0" DifficultyLevel="1" IEn="1" NeutralFireEnabled="0" FriendlyFireEnabled="0" selGamepadControlScheme="0" CameraSpeedCoefficient="1" CameraSensitivityCoefficient="1" CameraInvertX="0" CameraInvertY="0" selAimAssist="1" selDifficulty="1">
    		<FireConfig QualitySetting="VeryHigh" />
    		<AutoConsoleCommands />
    	</GameProfile>
    	<RealTreeProfile />
    	<EngineProfile>
    		<PhysicConfig QualitySetting="VeryHigh" />
    	</EngineProfile>
    	<ControlMapProfile>
    		<Action_Hack Device="%$646CA0E7" Control="%$F500AE27" />
    		<Action_Interact Device="%$646CA0E7" Control="%$EFDA7A5A" />
    		<Tool_Profiler Device="%$646CA0E7" Control="%$62D277AF" />
    		<Tool_Focus Device="%$646CA0E7" Control="%$B986C337" />
    		<Tool_Smartphone Device="%$AF35B6ED" Control="%$32360761" />
    		<Map_Open Device="%$646CA0E7" Control="%$E101F268" />
    		<SetWaypoint Device="%$646CA0E7" Control="%$8CDC1683" />
    		<Inventory_Open Device="%$646CA0E7" Control="%$73E3430C" />
    		<Inventory_EquipPrimary Device="%$646CA0E7" Control="%$83DCEFB7" />
    		<Inventory_EquipSecondary Device="%$646CA0E7" Control="%$1AD5BE0D" />
    		<Inventory_EquipTertiary Device="%$646CA0E7" Control="%$6DD28E9B" />
    		<Inventory_EquipSpecial Device="%$646CA0E7" Control="%$F3B61B38" />
    		<Inventory_CycleProjectiles Device="%$646CA0E7" Control="%$84B12BAE" />
    		<Nav_Up Device="%$646CA0E7" Control="%$1C630B12" />
    		<Nav_Down Device="%$646CA0E7" Control="%$1B0ECF0B" />
    		<Nav_Left Device="%$646CA0E7" Control="%$E8B7BE43" />
    		<Nav_Right Device="%$646CA0E7" Control="%$98DD4ACC" />
    		<Nav_Stroll Device="%$646CA0E7" Control="%$8781A73E" />
    		<Nav_Sprint Device="%$646CA0E7" Control="%$ADDDA2DA" />
    		<Nav_Climb Device="%$646CA0E7" Control="%$2972C13A" />
    		<Nav_EnterCover Device="%$646CA0E7" Control="%$06B9DF6F" />
    		<Nav_ExitCover Device="%$646CA0E7" Control="%$6B643B84" />
    		<Combat_DrawWeapon Device="%$646CA0E7" Control="%$856A5AA8" />
    		<Combat_Aim Device="%$AF35B6ED" Control="%$FF6C09FF" />
    		<Combat_Shoot Device="%$AF35B6ED" Control="%$2B2D3620" />
    		<Combat_Projectile Device="%$646CA0E7" Control="%$01D41B76" />
    		<Combat_Takedown Device="%$646CA0E7" Control="%$76D32BE0" />
    		<Combat_Reload Device="%$646CA0E7" Control="%$6C09FF9D" />
    		<Vehicle_Accelerate Device="%$646CA0E7" Control="%$1C630B12" />
    		<Vehicle_Brake Device="%$646CA0E7" Control="%$1B0ECF0B" />
    		<Vehicle_SteerLeft Device="%$646CA0E7" Control="%$E8B7BE43" />
    		<Vehicle_SteerRight Device="%$646CA0E7" Control="%$98DD4ACC" />
    		<Vehicle_ChangeCam Device="%$646CA0E7" Control="%$06B9DF6F" />
    		<Vehicle_RadioOnOff Device="%$646CA0E7" Control="%$71BEEFF9" />
    		<Vehicle_RadioSkip Device="%$646CA0E7" Control="%$7808A3D2" />
    		<Vehicle_Handbrake Device="%$646CA0E7" Control="%$2972C13A" />
    		<Vehicle_LookBack Device="%$646CA0E7" Control="%$ADDDA2DA" />
    		<Vehicle_Horn Device="%$646CA0E7" Control="%$8781A73E" />
    		<Vehicle_HideInCar Device="%$646CA0E7" Control="%$76D32BE0" />
    	</ControlMapProfile>
    	<AlternateControlMapProfile>
    		<Action_Hack Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Action_Interact Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Tool_Profiler Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Tool_Focus Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Tool_Smartphone Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Map_Open Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<SetWaypoint Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Inventory_Open Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Inventory_EquipPrimary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Inventory_EquipSecondary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Inventory_EquipTertiary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Inventory_EquipSpecial Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Inventory_CycleProjectiles Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Nav_Up Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Nav_Down Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Nav_Left Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Nav_Right Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Nav_Stroll Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Nav_Sprint Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Nav_Climb Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Nav_EnterCover Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Nav_ExitCover Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Combat_DrawWeapon Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Combat_Aim Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Combat_Shoot Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Combat_Projectile Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Combat_Takedown Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Combat_Reload Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_Accelerate Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_Brake Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_SteerLeft Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_SteerRight Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_ChangeCam Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_RadioOnOff Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_RadioSkip Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_Handbrake Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_LookBack Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_Horn Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    		<Vehicle_HideInCar Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
    	</AlternateControlMapProfile>
    </GamerProfile>

    You can really get the trees blowing around nicely, and much more active grass blowing in the wind.
     
  7. pondcy

    pondcy Guest

    Messages:
    25
    Likes Received:
    0
    GPU:
    EVGA GTX 580 Classified
    Yep.

    Mind you I clamp my fps at 30.


    On topic, I like this version with the 0.8 colorgrading. It's dark, but I have a sweetfx setup that lifts the shadows a bit. The bloom seems tighter, not all over the place. Headlights still flicker but it's livable. Reflections, especially on cars seem better. Although my main gripe is the cars have this weird and awful looking patterned striping. I don't know if it's a shadow issue, or a reflection issue, or both fighting each other. I did notice a building that had lighting that was nuclear. Believe it was an electronics skyscraper near navy pier. That might be normal, but never noticed it before.

    Oh wind is working fine on my end.
     
  8. BradleyW

    BradleyW Guest

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    Alpha to cover and SSAA have no effect. The engine does not support them!
     
  9. Undying

    Undying Ancient Guru

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    That explains it, i don't why other reporting a performance hit then...
     
  10. Utopia

    Utopia Master Guru

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  11. nd3e

    nd3e Guest

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  12. micronn

    micronn Guest

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  13. Desmios

    Desmios Guest

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  14. GODzillaGSPB

    GODzillaGSPB Guest

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    HA, I actually did it. I found this tutorial which helpet me with Disrupt:

    http://forums.guru3d.com/showthread.php?t=390238

    I unpacked my TheWorse mod v0.8 (which I had merged with the Ubisoft-patch before), unpacked your mod, took your windy_city.game.xml and replaced TheWorse windy_city.game.xml with it. Packed it, works. :)

    "Would you like to know more?"

    Yes indeed. :D If I wanted your modification of the draw distance, which file should I look for in your patch.dat? And would it help to add your modified textures in terms of fixing some shadow / lighting artifacts?

    Thanks in advance.
     
  15. mkeezay29

    mkeezay29 Guest

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    You can edit Terrain Detail View Distance in GamerProfile.xml
    Edit the line TerrainDetailViewDistance="650" and make it lower or higher to see details further away or make them only load when you get closer, this is good if you want to optimize or just make detail easier to see in long range views.
    Keep in mind if you put this value to low it will make lots of texture pop in, I find the sweet spot is between 600-650 for better performance without much pop in.
     

  16. Grimbarian

    Grimbarian Ancient Guru

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    Good work :)

    Would make sense to add Watch Dogs into the thread title, don't want any poor soul thinking this isn't a Watch Dogs thread and accidentally stepping into it and having their life ruined (as apparently having a few active Watch Dogs threads is ruining a few whiny people's lives!) :)
     
  17. morbias

    morbias Don TazeMeBro

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    Thread reopened due to popular demand.
     
  18. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    Thread opened up. Guys keep things decent please - no fighting and trolling ok ?
     
  19. Sinji

    Sinji Guest

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    Tested, and I can honestly say that this is the best version of the mod yet. Performance is great, no stutter for me whatsoever. This is with Ultra textures (haven't tested high) 1080p, temporal SMAA, the rest maxed.

    Beware that nights are very realistically dark with this sweetfx preset. I stepped outside my hideout somewhere outside the city and it was pitch black. a faint shimmering of a car nearby, went to it and after starting up the car the lights where very realistic. Really nice.

    And yes, the trees are fine.

    [​IMG]
     
    Last edited: Jun 28, 2014
  20. Lunayah

    Lunayah Guest

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    Im glad you like it man, I did my best.

    I hope all you guys enjoy and can finally play without having to wait
     

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