After hours testing... Watch Dogs (E3 Bloom effect working)

Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 12, 2014.

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  1. Xilandro

    Xilandro Guest

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    Well, Fox Engine is a miracle I can't explain. It looks amazing, it's fast enough to handle open world and fill it with huge amounts of clutter, and it runs great on PS4 hardware.

    No idea about ProEvo soccer lighting model, but imo any soccer game should have good and realistic lighting.

    upd. That shot looks amazing o_O
     
  2. somebody2978

    somebody2978 Member

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    But all favors the final product, which is what matters. The modders here the only thing you want is to have personal credit, for lack of self-esteem.
    The modding is art, not psychotherapy. Nor is it a job that you are receiving a salary for doing this. So what's wrong if someone collaborates only slightly? It all adds to the final quality.
     
  3. Xilandro

    Xilandro Guest

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    If two modders are already angry at each other - collaboration is impossible. They will hate each other's decisions, they will argue more than work together. And final product will never reach the user.
     
  4. Paradoxums

    Paradoxums Guest

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    What's the best SweetFX preset to use alongside this?
     

  5. Cru_N_cher

    Cru_N_cher Guest

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    Yes but i think for Watch_Dogs to go that way would be wrong a to real light model wouldn't fit

    Watch_Dogs should be cinematic and look more CGI like it did in the E3 Demos (look @ Digic Pictures how they envisioned and recreated it in their Raytracing way that's Watch_Dogs to me) :)

    and even so many NPCs need a overhaul for their environment rendering there are only very few that actually look good imo and fit into the lighting (you can really see that only the main characters got really cared about and got extra dev time).

    In this case i find Rockstars balance for GTA 5 much better :)

    I like though many of Watch_Dogs Material Rendering results especially clothes and their environment reactions the Specular response tuning is very nicely done :)

    Though it's crazy if the clothes start to look better then the NPCs imo ;)

    Also the Hair results are so crazy low quality it really hurts :(


    Also the Skin Rendering is very chaotic currently it doesn't adapt well to the lighting @ all you can create very different character results in different tod states, very inconsistent results here over the time.

    yep a very sad thing that developed here indeed
     
    Last edited: Jun 21, 2014
  6. Warpy

    Warpy Guest

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    Last edited: Jun 21, 2014
  7. TheWorse

    TheWorse Guest

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    I'm not angry with anyone, I don't hate anyone, I don't want fame, nothing. I'm sharing what I've done. So many people talk about me and compare me without even know my real name.

    This is a screenshot with colorgrading applied. And as I said before without noticiable changes. So if you see something strange or overdone in this screenshot tell me.

    [​IMG]
     
  8. Quentin's_SweetFX

    Quentin's_SweetFX Guest

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  9. TheWorse

    TheWorse Guest

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    Another one

    [​IMG]
     
  10. Xilandro

    Xilandro Guest

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    It's very subjective opinion about CGI look. It can be CGI-like in some cases, but not with the lighting. Anamorphic lens flares, Depth of field, Michaelbaystyle explosions and particles - oh yes please, yes. But not the overall image look, like brown filters\tinting, full image desaturation, so on. You can add some great colour grading in GamerProfile.xml (tweaking GammaRampR\G\B settings and other ramps), but it's Chicago, huge and beautiful city. Ubisoft tried to make it look realistic (they really tried, even posted comparison shots real Chicago vs W_D Chicago), but the engine is not good enough, or they didn't have enough time to tweak everything.
     

  11. Xilandro

    Xilandro Guest

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    Can you post vanilla shots for comparison?
     
  12. Grimmycakes

    Grimmycakes Guest

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    Looks good. Like it a lot =]
    A vanilla comparison would be nice though ^^
     
  13. The__zino__O

    The__zino__O Guest

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    how are we gonna use TheWorse mod with the update?
     
  14. Cru_N_cher

    Cru_N_cher Guest

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    Yep they use their physical albedo texture approach even more here then they did in Far Cry 3 :)

    AC4 is even putting it to another level

    i also like the Idea of Mixing CGI look with a more Real light look and the current Watch_Dogs looks like this to me (the final result) :)
     
    Last edited: Jun 21, 2014
  15. Paradoxums

    Paradoxums Guest

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    There's a link somewhere back that combines the patch and the mod.
     

  16. Cru_N_cher

    Cru_N_cher Guest

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    The Worse you should always check some other Material Response results when tweaking, their are clothes that really look awesome in their response and you should always care about the modded result of those as well in as much as possible light stages :)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    And yeah my Aiden stalks other NPCs a lot through the streets ;)

    these are all non modded test results.
     
    Last edited: Jun 21, 2014
  17. The__zino__O

    The__zino__O Guest

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    yeah but which one? o__O
     
  18. legacyyy

    legacyyy Guest

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    Onedrive has gotten fukkin slow...
    Moving the important stuff to Firedrive with good speed.
     
  19. Lumicko

    Lumicko Guest

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    Yeh same question :(
     
  20. The__zino__O

    The__zino__O Guest

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    found it thanks alot
    but should i install patch first or the update is 16mb size? because i guesse that the update is 117mb. im confiused :3eyes:
     
    Last edited: Jun 21, 2014
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