After hours testing... Watch Dogs (E3 Bloom effect working)

Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 12, 2014.

Thread Status:
Not open for further replies.
  1. BradleyW

    BradleyW Guest

    Messages:
    301
    Likes Received:
    0
    GPU:
    R9 290X CFX
    Hey dude, get some good old sleep and resume the mod tomorrow. Your health is more important bro! What's the difference between the flare options btw?
     
  2. Hologram

    Hologram Guest

    Messages:
    24
    Likes Received:
    0
    GPU:
    GTX 780ti OC 3GB
    Has there been a way of activating the rain?
     
  3. mangaroo

    mangaroo Master Guru

    Messages:
    382
    Likes Received:
    0
    GPU:
    780 GTX Ti SC
  4. Warpy

    Warpy Guest

    Messages:
    519
    Likes Received:
    8
    GPU:
    RTX 4090
    Incorrect.
     

  5. CoolerEra

    CoolerEra Guest

    Messages:
    44
    Likes Received:
    0
    GPU:
    GeForce GTX 780M SLI
    Awesome!!

    May I ask you? Which mod did you use?
     
  6. TheWorse

    TheWorse Guest

    Messages:
    551
    Likes Received:
    0
    GPU:
    Nvidia GTX680@1300/6900
    Colorgrading + lighting changes applied. All ultra, 4k + 2xtxaa

    [​IMG]

    No sweetfx used for this screenshot.
     
  7. Downtown

    Downtown Guest

    Messages:
    193
    Likes Received:
    0
    GPU:
    GTX770 4GB 1300/7800

    Purple blue attack :D just kidding ... looks nice :)
     
    Last edited: Jun 21, 2014
  8. PolishTechGuy

    PolishTechGuy Guest

    Messages:
    80
    Likes Received:
    0
    GPU:
    Gigabyte GTX 780GHz
    I hope 0.8 will look like this. Vanilla looks washed-out.
     
  9. CsPeakZ

    CsPeakZ Member

    Messages:
    15
    Likes Received:
    0
    GPU:
    580 GTX
    Can we have a re-upload of the MaLDo stutter fix with a mirror that's working? ;)
     
  10. jorimt

    jorimt Active Member

    Messages:
    73
    Likes Received:
    69
    GPU:
    GIGABYTE RTX 4090
    In regards to color grading, I believe the E3 2012 version was leaning toward the yellow/green end of the spectrum, as opposed to the red/blue approach in TheWorse screens. The Vanilla's color grading is basically neutral in comparison to both.

    Digital Foundry's "Was there really a Watch Dogs graphics downgrade?" article has a few good high quality screen caps of the original E3 demo, which I used to do some comparisons in-game w/SweetFX.

    The E3 2012 Demo also seemed a lot brighter at night than the Vanilla, although that might have been due to the video compression and heavier post-processing.
     

  11. styckx

    styckx Ancient Guru

    Messages:
    1,557
    Likes Received:
    169
    GPU:
    2080 Ti XC Ultra
    Not natural looking.. too much blue..

    Should like this.

    Before / After gif

    [​IMG]
     
    Last edited: Jun 21, 2014
  12. TheWorse

    TheWorse Guest

    Messages:
    551
    Likes Received:
    0
    GPU:
    Nvidia GTX680@1300/6900
    It's not done yet. And if you remove the blue color in photoshop still the colorgrading is applied. The specific colorgrading that was in the screenshot was for storms and rain. I'll show a comparison in day light from vanilla though.
     
  13. sabya

    sabya Guest

    Messages:
    4
    Likes Received:
    0
    GPU:
    Geforce GT 630m 2GB DDR3
    but blue tinge looks better in the rains
     
  14. styckx

    styckx Ancient Guru

    Messages:
    1,557
    Likes Received:
    169
    GPU:
    2080 Ti XC Ultra
    It doesn't matter if it was for rain. Sidewalks and streets don't have a blue overtone to them. I'm telling you it doesn't look natural. Take someone elses advice for once.
     
  15. jim2point0

    jim2point0 Guest

    Messages:
    1,350
    Likes Received:
    42
    GPU:
    Asus Strix 2080TI
    Just looked that up. God... that was depressing. The daytime lighting was compeltely gutted from the game. What we have now looks extremely flat, whereas the earlier demos had really nice global illumination. It's like they sucked all the atmosphere out.

    Anywho... took a few screens. The 2nd one is one that I redid with the proper hat :p

    [​IMG]

    [​IMG]
     

  16. SolidSnakeBR

    SolidSnakeBR Guest

    Messages:
    10
    Likes Received:
    0
    GPU:
    R9 280x / 3GB
    I did tried it, and I have good news. I was used TheWorseMOD + MySettingsBloom and had some bad stutter, and after the last ubisoft patch the game being to much unplayable.....so I did this process and the stutter stops....

    Thanks for advice.
     
  17. Downtown

    Downtown Guest

    Messages:
    193
    Likes Received:
    0
    GPU:
    GTX770 4GB 1300/7800
    Another rain guy .. who cares about rain .. game looks good in rain even in vannnila. We need good looking day time. I personally think it is too much blue .. like a SweetFX preset.
     
  18. Dami

    Dami Guest

    Messages:
    1
    Likes Received:
    0
    GPU:
    Dual SLI ASUS GTX 680 4GB
    First post, but what I really want is the icons for the keyboard and controller to be removed. I really liked the simplicity, not so cloggy look of the 'E3 preview'. The icons still seem to be there if you're not directly focused on them (street lights, bridges, etc), but once you look at them they transform into the 'hint' with the button, battery amount, and description.

    Reverting the icons for street lights, bridges, cameras, hacking people, and entirely removing the icons for getting into vehicles (or at least removing the text) would give it that look and feel it used to have.
    The current icons just seem obnoxiously out of place. :bang:
     
  19. TheWorse

    TheWorse Guest

    Messages:
    551
    Likes Received:
    0
    GPU:
    Nvidia GTX680@1300/6900
    I just wanted to show the changes, I never said I was going to overuse the blue tone for the storm lighting. Some people just think I release screenshots of the final thing lol.

    There are different colorgrading settings right now, one will be for day light and cloudy and the other one for rain and storm. To make the environment feel different.
     
  20. Cru_N_cher

    Cru_N_cher Guest

    Messages:
    775
    Likes Received:
    2
    GPU:
    MSI NX8800GT OC
    And i still believe we saw Nvidias GI works early implementation working here later changed to a pre baked for obvious performance and multiplatform target hit reasons ;)

    https://developer.nvidia.com/gi-works
     
    Last edited: Jun 21, 2014
Thread Status:
Not open for further replies.

Share This Page