After hours testing... Watch Dogs (E3 Bloom effect working)

Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 12, 2014.

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  1. mangaroo

    mangaroo Master Guru

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    This guy tried it.

    Trying myself now - no problems, thanks.
     
    Last edited: Jun 19, 2014
  2. MaLDo

    MaLDo Master Guru

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    You can change it, but it was a joke.
     
  3. Downtown

    Downtown Guest

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    All noobs here .. put it on your XML and put read only.. it will use everything you put in your XML .. other setting will be from patch.dat ... like 100000000000000 times i write it here.
     
  4. mangaroo

    mangaroo Master Guru

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    Where in xml, there are different sections, try to be clear guys.
     

  5. Dusan_Silni

    Dusan_Silni Guest

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    I got problem since i putted that mod im getting something like artifacts sometimes when is explosion or hard lights,and now also when i remove mod there are still there not sure what is the problem?never had that before and im on last mission
     
  6. ShadowDuke

    ShadowDuke Ancient Guru

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    Maybe its not in between buildings/walls. Go somewhere open. This also doesnt look like bokeh dof, more like basic dof. And it seems only in the alley. It should be around you when standing, not only in a gap/alley. And its also disabled in cars.

    I didnt test it much, cos im waiting for the official patch before im gonna play this game again.
     
    Last edited: Jun 19, 2014
  7. register128

    register128 Guest

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    Amazing Work :thumbup: Really really great "TheWorse" THANK YOU


    I've a little question to you, its not a big deal i hope. I know many people have asked you this already, its about the DOF. I try to discribe what i mean in my very bad english. So i'm sorry for that.
    Is it possible that the DOF effect is coming up a little bit later (after the crossroad on your great screenshots), so that not to close to Aiden Pearce? Or is it just the intensity of the DOF that is possible to change, not the distance?


    Again Sorry for my bad english

    Please continue with your great work :thumbup:
    Looking forward to your next release :)
     
    Last edited: Jun 19, 2014
  8. spider

    spider Guest

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    It is never. I tried it a lot now.
     
  9. william456

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  10. Omerta

    Omerta Guest

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    Greetings from Croatia.

    TheWorse, first and foremost, thank you for this mod. As soon as you finish the mod, you'll donate. :) You deserve it ..

    But one thing bothers me .. Why is the background so blurry? What is the point of that? For me, it is very stupid and unnecessary "effect".. I have dizzy :D

    Why the background is not crystal clear?

    Everything else is perfect and there will be even better ;)
     

  11. Zarzelius

    Zarzelius Guest

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    Can you post screenshots of the mod WITHOUT sweetFX ? We can use our own presets , but to trully know and apretiate the changes, we cant have screenshots with sweetFX on them , otherwise , we arent able to really tell the changes from vanilla or previous mods versions.
    Thanx!
     
  12. mangaroo

    mangaroo Master Guru

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  13. GODzillaGSPB

    GODzillaGSPB Guest

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  14. Golgoth57

    Golgoth57 Guest

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    Awesome lightnings !
     
  15. Omerta

    Omerta Guest

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    Greetings from Croatia.

    TheWorse, first and foremost, thank you for this mod. As soon as you finish the mod, I'll donate. :) You deserve it ..

    But one thing bothers me .. Why is the background so blurry? What is the point of that? For me, it is very stupid and unnecessary "effect" .. I have dizzy :D

    Why the background is not crystal clear?

    Everything else is perfect and there will be even better ;)
     

  16. register128

    register128 Guest

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    Thats the DOF Effect. If you want to get a clear view, even in long distance, which isn't realistic, you can disable DOF in the Option menue of Watch Dogs, i think.

    :)
     
    Last edited: Jun 19, 2014
  17. Omerta

    Omerta Guest

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    Okay, I do not expect that the background is crystal clear distance of 100-200m but in this case the DOF is only 40-50m .. How can this be a realistic?
     
    Last edited: Jun 19, 2014
  18. register128

    register128 Guest

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    Sorry, thats exactly my same opinion :) Thats what i have asked "TheWorse" if its possible to change the distance to 200 m :)

    So my thinking is, the DOF starts at, 50 m at very light intensity and is getting stronger to 75m. So that in 100-150m distance the DOF effect has the full power

    But i don't know if its possible, only "TheWorse" is able to say if the any chance that the distance value can be edited
     
    Last edited: Jun 19, 2014
  19. Golgoth57

    Golgoth57 Guest

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    I don't know if it's a possible parameter in the game files, multiple intensity of DOF depending on factor distance.

    Even if it's possible, I'm afraid this will cost a lot of ressources in term of calculations in real time, so perhaps a loss of FPS ...
     
  20. register128

    register128 Guest

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    Ok, i didn't thought about this :bang: You're right. It would cost FPS at all.

    Maybe its possible, to start with the DOF effect a little bit later at full power. I think thats the best deal, but i don't know if its possible:)
     
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