you can change it from in game graphics settings. anyone else thinks Elizabeth is much hotter than Lara Croft?
Also, alternative DOF if combined with v-sync for example on those caravan games in the beginning of the game, it drops the fps to 30fps in some locations....
Tip if you're using v-sync, go to my documents where Bioshock Infinite is located and find XEngine.ini, find this line "VsyncTo60WhenUnder30=False" and change to True, set file to read only too.
Fixed stuttering with bUseBackgroundLevelStreaming=false in C:\Users\###\Documents\My Games\BioShock Infinite\XGame\Config\XEngine.ini Anyone know how to enable Hardcore 1999 mode on PC? Hard is still to easy for me.
im using d3doverrider myself. Though it still tears while set. Horizontal. like i can see SLI / CFX rendering or something like that
Your file is read only? I have almost no stuttering anymore, just a little when the level kind of changes (aka areas loading), but thats normal i read on steam forums.
Had a few crashes - latest drivers, ultra details + SweetFX. Aside from that, game seems well optimized in terms of GPU usage and, as others have noticed, uses a lot of VRAM.
Yep works, no more fps drops and no stuttering !! Using pre-rendered frames to 4 Adaptive v-sync In XEngine.ini used bUseBackgroundLevelStreaming = False and VsyncTo60WhenUnder30 = True I basically don't have anymore fps drops while enter new areas.
Ok, 1999 hc mode is: Up, Up, Down, Down, Left, Right, Left, Right, (Cancel key), (Confirm key) Default cancel: ESC Default confirm: Return/Enter
Imo its not normal, this lameness is present in almost any U3E game, that's why i hate this engine most of the time. -_- Btw try smooth framerate off otherwise it caps to 62fps and force vsync. This helped by me in few U3E games.
I was not expect they could really push on the old UE3 engine used, but well at least, i see there's some goodies. Nothing really new as they tend to be in most games todays. http://blogs.amd.com/play/2013/03/26/optimized-for-amd-bioshock-infinite-launches/ Anyway, for thoses who want more infos on DDOF . And the bug on shadow noticed on one place.. huum look like a little optimisation forgetten there with contact hardened shadows.