SweetFX Shader Suite release and discussion thread

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 23, 2012.

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  1. Marcel

    Marcel Guest

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  2. Scarecrow7

    Scarecrow7 Guest

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    I'm using preview version of RadeonPRO, and Far Cry 3 and SweetFX works fine together.
    And yes, in DX11 mode.

    OFF:
    [​IMG]

    ON:
    [​IMG]

    Sorry for the subtle effect, I usually play this game on 1600x900 since 1080p rape my framerate (dying for beta 9, lol) and i'm using SweetFX in this case just to compensate the blurry of a lower resolution on my monitor.
     
  3. NeoEnigma

    NeoEnigma Master Guru

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    This is like the only time in the history of the universe that I was envious of a radeon user :(

    I hope maybe CeeJay can figure something out, but I'm not getting my hopes up.
     
  4. kaicooper

    kaicooper Guest

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    oh man soo Fresh color..setting plz
     

  5. NeoEnigma

    NeoEnigma Master Guru

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    it's vibrance....
     
  6. cronius77

    cronius77 Guest

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    hello does anyone happen to know what i would have to disable to get characters in warhammer online to stop glowing white? I have yet to find any workaround for it and ive pulled out all the shader files except main.h and smaa as it wont function without those and it still shows all monsters and characters in a solid white glow.
     
  7. kaicooper

    kaicooper Guest

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    ?

    what dose vibrance means?
     
  8. Maken

    Maken Master Guru

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    Dead Space

    [​IMG]
    [​IMG]
    [​IMG]
     
  9. p0ppa

    p0ppa Guest

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    more vibrance means more colourful
     
  10. kaicooper

    kaicooper Guest

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    i c that Hitman Absolution have many dark blue in game
    even the Hitman suite ..any tips to make it less? by sweetfix
     

  11. XequtoR

    XequtoR Guest

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    Hello guys.
    How to run Far Cry 3 SweetFX in DirectX 11?
     
  12. Tom Yum 72

    Tom Yum 72 Guest

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    Want to know that too. I tried everything, but only blackscreen, Sound from the game in the background. Funny thing is that some Ati card user report its working perfect with dx11.
    Dx9 works without any problems.
     
  13. CeeJay.dk

    CeeJay.dk Guest

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    If you have an AMD card you can use the lastest RadeonPro builds to add the SweetFX effects.

    If you have an Nvidia card, then the only known workaround so far is to run in DX9 mode.
     
  14. casamassi

    casamassi Guest

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    work for me in dx11..but only one setting of SweetFX..
    if I load the preset (file txt) with RadeonPro, I can't able modify then...:3eyes:
    For example Cineon DPX settings i can't modify...
    if i write in the file txt a new setting, after i load with RadeonPro but the value aren't corret..
    why?
     
  15. Gembel

    Gembel Guest

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    Farcry 3 :)


    Default
    [​IMG]
    Sweet FX
    [​IMG]

    Sweet FX
    [​IMG]
    Default
    [​IMG]

    Sweet FX
    [​IMG]
    Default
    [​IMG]

    Setting

    /*-----------------------------------------------------------.
    / Choose effects /
    '-----------------------------------------------------------*/

    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
    #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
    #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
    #define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
    #define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves.
    #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
    #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
    #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.


    /*-----------------------------------------------------------.
    / SMAA Anti-aliasing settings /
    '-----------------------------------------------------------*/

    #define SMAA_THRESHOLD 0.12 // [0.05 to 0.20] Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 16 // [0 to 98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 6 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 0 // [0 to 100] Determines the percent of antialiasing to apply to corners.

    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


    /*-----------------------------------------------------------.
    / LumaSharpen settings /
    '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 0.60 // [0.10 to 3.00] Strength of the sharpening
    #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

    // -- Advanced sharpening settings --
    #define pattern 4 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
    // I designed the pattern for offset_bias 1.0, but feel free to experiment.

    // -- Debug sharpening settings --
    #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)


    /*-----------------------------------------------------------.
    / Bloom settings /
    '-----------------------------------------------------------*/
    #define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
    #define BloomPower 1.446 //[0.0000 to 8.0000] Strength of the bloom
    #define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom


    /*-----------------------------------------------------------.
    / HDR settings /
    '-----------------------------------------------------------*/
    #define HDRPower 1.20 //[0.0 to 8.0] Strangely lowering this makes the image brighter
    #define radius2 1.07 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter


    /*-----------------------------------------------------------.
    / TECHNICOLOR settings /
    '-----------------------------------------------------------*/
    #define TechniAmount 0.11 //[0.0 to 1.0]
    #define TechniPower 2.8 //[0.0 to 8.0]
    #define redNegativeAmount 0.98 //[0.0 to 1.0]
    #define greenNegativeAmount 0.88 //[0.0 to 1.0]
    #define blueNegativeAmount 0.88 //[0.0 to 1.0]


    /*-----------------------------------------------------------.
    / Cineon DPX settings /
    '-----------------------------------------------------------*/
    #define Red 8.0 //[1.0 to 15.0]
    #define Green 8.0 //[1.0 to 15.0]
    #define Blue 8.0 //[1.0 to 15.0]

    #define ColorGamma 2.75 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
    #define DPXSaturation 3.25 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

    #define RedC 0.40 //[0.6 to 0.2]
    #define GreenC 0.35 //[0.6 to 0.2]
    #define BlueC 0.36 //[0.6 to 0.2]

    #define Blend 0.2 //[0.0 to 0.1] How strong the effect should be.


    /*-----------------------------------------------------------.
    / Lift Gamma Gain settings /
    '-----------------------------------------------------------*/
    #define RGB_Lift float3(0.950, 0.950, 0.900) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
    #define RGB_Gamma float3(1.000, 1.000, 0.900) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
    #define RGB_Gain float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue


    /*-----------------------------------------------------------.
    / Tonemap settings /
    '-----------------------------------------------------------*/
    #define Gamma 1.0 //[0.00 to 2.00] Adjust midtones

    #define Exposure 0.00 //[-1.00 to 1.00] Adjust exposure

    #define Saturation -0.90 //[-1.00 to 1.00] Adjust saturation

    #define Bleach 0.00 //[0.00 to 1.00] Brightens the shadows and fades the colors

    #define Defog 0.000 //[0.00 to 1.00] How much of the color tint to remove
    #define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue


    /*-----------------------------------------------------------.
    / Vibrance settings /
    '-----------------------------------------------------------*/
    #define Vibrance 0.15 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


    /*-----------------------------------------------------------.
    / Curves settings /
    '-----------------------------------------------------------*/
    #define Curves_contrast -0.10 //[-1.0 to 1.0] The amount of contrast you want

    // -- Advanced curve settings --
    #define Curves_formula 7 //[1|2|3|4|5|6|7] The constrast s-curve you want to use.


    /*-----------------------------------------------------------.
    / Sepia settings /
    '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
    #define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the image before tinting it
    #define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the image



    /*-----------------------------------------------------------.
    / Vignette settings /
    '-----------------------------------------------------------*/
    #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center
    #define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect.


    /*-----------------------------------------------------------.
    / Dither settings /
    '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.

    //Note that the checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and video recordings take up more space.


    /*-----------------------------------------------------------.
    / Splitscreen settings /
    '-----------------------------------------------------------*/
    #define splitscreen_mode 3 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
     
    Last edited: Dec 3, 2012

  16. dmxdex

    dmxdex Active Member

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    Has anyone got a good BF3 config?
     
  17. NeoEnigma

    NeoEnigma Master Guru

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    Problem with BF3 is that each expansion seems to use a wildly different color palette. For a while I thought I had decent settings for that game... until I loaded up caspian border... and Alborz Mountains. In general, the game is pretty desaturated. You can't go wrong with a little vibrance. Sharpening is also fantastic for balancing out the transparency AA blur (if you use it).
     
  18. dmxdex

    dmxdex Active Member

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    I dont use any expansions mate just the base game.
     
  19. element72

    element72 Guest

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    I get the error " unable to start correctly 0xc0000007b" after installing SweetFX and trying to run black ops II. It shows that error as soon as i double click the game icon on my desktop. Any ideas why?
     
  20. kaicooper

    kaicooper Guest

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    FC3 dosnt need any fix in color..but ur job is the real best one bro..little sharp..little deep color..more better version..the best bro
     
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