SweetFX Shader Suite release and discussion thread

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 23, 2012.

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  1. Reclusive781

    Reclusive781 Ancient Guru

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    It uses bad FXAA by default. No way to enable or disable it.

    Just like every game that has Nvidia written all over it.
     
  2. NeoEnigma

    NeoEnigma Master Guru

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    That explains why sharpening makes it look a ton better...
     
  3. The Postman

    The Postman Ancient Guru

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    I like your colors but it seems too bright at day.
     
  4. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    any nice SKYRIM config pls?
     

  5. Wanny

    Wanny Guest

    so I'm back to search for another resizing software... I'm not satisfied with IrFanView. It kinda blurs them when I resample (resize option is awful). Maybe I need a plugin?

    BTW this game has the most insane detailed graphics I have ever seen. Coupled with SweetFX + Downsampling is just incredible if you ask me. Increased sharpness is worth every fps lost if you ask me.

    [​IMG]

    [​IMG]
     
    Last edited by a moderator: Nov 23, 2012
  6. Marcel

    Marcel Guest

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    Alan

    Technicolor,DPX,LiftGammagain

    (WIP)

    [​IMG]

    [​IMG]

    [​IMG]

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    [​IMG]
     
    Last edited: Nov 23, 2012
  7. Marcel

    Marcel Guest

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    Try Bell or B-Spline+Sharpen with InfraView

    http://www.abload.de/img/alanwake2012-11-2223-glrix.png
     
    Last edited: Nov 23, 2012
  8. Leilu

    Leilu Guest

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    Thanks.
    MSI Afterburner Overlay was the problem.:)
     
  9. OrdinaryOregano

    OrdinaryOregano Guest

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    Sorry if it seems like a bother but could you explain what resize and resample talk is going on? I'm not exactly a image/graphics expert or something. I just post full res screens.
     
  10. Maken

    Maken Master Guru

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  11. NeoEnigma

    NeoEnigma Master Guru

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    I've been using Fastone Imageviewer and Photoshop cs6 batch resize. Fastone lets you batch resize using lanczos2\lanczos3 filters. Photoshop typically comes out the sharpest, but sometimes Fastone does a better job at removing aliasing when I resample from 2160p.
     
  12. Marcel

    Marcel Guest

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    full shots are big for some users but if you use some good software for resizing shots looks much better without lost quality. Full res. shots are ok if are not too big. I prefer big shots but for this page are not necessary. I use Zoner photo Studio but best is Photoshop. From free programs are good Infra View or Paint.Net.
     
  13. kaicooper

    kaicooper Guest

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    great settings dude

    any tips to make COD BO 2 like this or better?
     
  14. Marcel

    Marcel Guest

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    some more Alan shots. In night is all good but in day is very bright sometimes. I disable technicolor but this not help much.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Nov 23, 2012
  15. Maken

    Maken Master Guru

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    Hi there, thank you and no man sorry i dont have the game yet.. need money to buy it.

    Greetings.

    @Marcel
    Hi, nice screenshots :thumbup:
     
    Last edited: Nov 23, 2012

  16. Marcel

    Marcel Guest

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    your MW shots are also nice :)

    There are a lot of nice shots (Neo, Wanny...)
     
  17. Maken

    Maken Master Guru

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    Yes man, these are too. This is getting more and more interesting everyday :) thanks to this great tool.
     
  18. Wanny

    Wanny Guest

    Agreed nice shots everyone. I admit that these MW shots are great! Thanks for the resizing recommendations I'll check it out.

    Now I need to make that first person camera mod work in Sleeping dogs. >.<
     
  19. xvt

    xvt Active Member

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    Transformers: War for Cybertron
    [​IMG]

    SweetFX file:
    Code:
       /*-----------------------------------------------------------.
      /                      Choose effects                         /
      '-----------------------------------------------------------*/
    
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING  0            // [0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
    #define USE_LUMASHARPEN        0            // [0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM              0            // [0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR                0            // [0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR        0            // [0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_DPX                1            // [0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
    #define USE_LIFTGAMMAGAIN      1            // [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
    #define USE_TONEMAP            0            // [0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
    #define USE_VIBRANCE           1            // [0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_CURVES             1            // [0 or 1] Curves : Contrast adjustments using S-curves.
    #define USE_SEPIA              0            // [0 or 1] Sepia : Sepia tones the image.
    #define USE_VIGNETTE           0            // [0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER             0            // [0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
    #define USE_SPLITSCREEN        0            // [0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
    
    
       /*-----------------------------------------------------------.
      /                  SMAA Anti-aliasing settings                /
      '-----------------------------------------------------------*/
    
    #define SMAA_THRESHOLD         0.12         // [0.05 to 0.20] Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS  16           // [0 to 98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 6            // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING   0            // [0 to 100] Determines the percent of antialiasing to apply to corners.
    
    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION   1            // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0            // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
    
    
       /*-----------------------------------------------------------.
      /                       LumaSharpen settings                  /
      '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength         1.33         // [0.10 to 3.00] Strength of the sharpening
    #define sharp_clamp            0.04         // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
    
    // -- Advanced sharpening settings --
    #define pattern                2            // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias            1            // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                             // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                               
    // -- Debug sharpening settings --
    #define show_sharpen           0            // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
    
    
       /*-----------------------------------------------------------.
      /                       Bloom settings                        /
      '-----------------------------------------------------------*/
    #define BloomThreshold         20.25        // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
    #define BloomPower             1.446        // [0.0000 to 8.0000] Strength of the bloom
    #define BloomWidth             0.0142       // [0.0000 to 1.0000] Width of the bloom
    
    
       /*-----------------------------------------------------------.
      /                        HDR settings                         /
      '-----------------------------------------------------------*/
    #define HDRPower               1.30         // [0.0 to 8.0] Strangely lowering this makes the image brighter
    #define radius2                0.87         // [0.0 to 8.0] Raising this seems to make the effect stronger and also brighter
    
    
       /*-----------------------------------------------------------.
      /                      TECHNICOLOR settings                   /
      '-----------------------------------------------------------*/
    #define TechniAmount           0.11         // [0.0 to 1.0] 
    #define TechniPower            2.8          // [0.0 to 8.0] 
    #define redNegativeAmount      0.88         // [0.0 to 1.0] 
    #define greenNegativeAmount    0.88         // [0.0 to 1.0] 
    #define blueNegativeAmount     0.88         // [0.0 to 1.0] 
    
    
       /*-----------------------------------------------------------.
      /                      Cineon DPX settings                    /
      '-----------------------------------------------------------*/
    #define Red                    8.0          // [1.0 to 15.0] 
    #define Green                  8.0          // [1.0 to 15.0] 
    #define Blue                   9.0          // [1.0 to 15.0] 
    
    #define ColorGamma             2.5          // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
    #define DPXSaturation          3.0          // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
    
    #define RedC                   0.36         // [0.6 to 0.2] 
    #define GreenC                 0.36         // [0.6 to 0.2] 
    #define BlueC                  0.34         // [0.6 to 0.2] 
    
    #define Blend                  0.2          // [0.0 to 0.1] How strong the effect should be.
    
    
       /*-----------------------------------------------------------.
      /                      Lift Gamma Gain settings               /
      '-----------------------------------------------------------*/
    #define RGB_Lift               float3(0.935, 0.900, 0.915) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue
    #define RGB_Gamma              float3(1.000, 1.000, 0.950) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
    #define RGB_Gain               float3(1.020, 1.020, 1.020) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue
    
    
       /*-----------------------------------------------------------.
      /                        Tonemap settings                     /
      '-----------------------------------------------------------*/
    #define Gamma                  1.0          // [0.00 to 2.00] Adjust midtones
    
    #define Exposure               0.00         // [-1.00 to 1.00] Adjust exposure
    
    #define Saturation             0.00         // [-1.00 to 1.00] Adjust saturation
    
    #define Bleach                 0.00         // [0.00 to 1.00] Brightens the shadows and fades the colors
    
    #define Defog                  0.000        // [0.00 to 1.00] How much of the color tint to remove
    #define FogColor               float3(0.00, 0.00, 2.55) // [0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue
    
    
       /*-----------------------------------------------------------.
      /                       Vibrance settings                     /
      '-----------------------------------------------------------*/
    #define Vibrance               0.45         // [-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    
    
       /*-----------------------------------------------------------.
      /                        Curves settings                      /
      '-----------------------------------------------------------*/
    #define Curves_contrast        0.32         // [-1.0 to 1.0] The amount of contrast you want
    
    // -- Advanced curve settings --
    #define Curves_formula         7            // [1|2|3|4|5|6|7] The constrast s-curve you want to use. 
    
    
       /*-----------------------------------------------------------.
      /                         Sepia settings                      /
      '-----------------------------------------------------------*/
    #define ColorTone              float3(1.20, 1.10, 0.90) // [0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
    #define GreyPower              0.11         // [0.0 to 1.0] How much desaturate the image before tinting it
    #define SepiaPower             0.58         // [0.0 to 1.0] How much to tint the image
    
    
    
       /*-----------------------------------------------------------.
      /                       Vignette settings                     /
      '-----------------------------------------------------------*/
    #define VignetteRadius         1.00         // [-1.00 to 3.00] lower values = stronger radial effect from center
    #define VignetteAmount         -1.00        // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope          8            // [1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter         float2(0.500, 0.500) // [0.00 to 1.00] Center of effect.
    
    
       /*-----------------------------------------------------------.
      /                        Dither settings                      /
      '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.
    
    //Note that the checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and video recordings take up more space.
    
    
       /*-----------------------------------------------------------.
      /                     Splitscreen settings                    /
      '-----------------------------------------------------------*/
    #define splitscreen_mode       1            // [1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
    
    FXAA applied on Radeon Pro (High)
    Edit: forgot, I'm also using this ini and the fps unlocker
     
    Last edited: Nov 23, 2012
  20. CeeJay.dk

    CeeJay.dk Guest

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    Never use Resize - use Resample instead.
    It offers many algorithms - I use Lanczos myself.
     
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