The Guru3D Screenshot Thread - RTFM! #20 (Rules update!)

Discussion in 'Games, Gaming & Game-demos' started by hallryu, Sep 5, 2012.

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  1. gridiron whirlw

    gridiron whirlw Ancient Guru

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    The game is excellent IMHO.
     
  2. Adma192

    Adma192 Master Guru

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  3. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    Dead Space 2

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  4. JonasBeckman

    JonasBeckman Ancient Guru

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    Will be fun continuing the story in Dead Space 3 once it's released despite what I've read about the actual game though we'll know for certain how it is once it's actually released. :D

    Some Skyrim images, added a grass mod since I liked the results from the previous images others have posted, framerate hit is pretty noticeable due to the shadows, plus also SSAO and such that ENB adds. :D

    http://postimage.org/image/9ssrv9ti7/
    http://postimage.org/image/tbxd4ms9r/
    http://postimage.org/image/5m7xfxtwf/
    http://postimage.org/image/lyhz5o87z/
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    http://postimage.org/image/6q18jdtb3/

    Essentially this grass mod - http://skyrim.nexusmods.com/mods/21525 with this ENB - http://skyrim.nexusmods.com/mods/24243 and now I'm just waiting for the new ENB core version to be released.
    http://enbdev.com/index_en.htm
     

  5. BlackZero

    BlackZero Guest

    Looking forward to the reflections in the next TESV ENB Build, hopefully some performance enhancements are also included. Going by that video though the reflections seemed more like a sheen effect that simply covers all surfaces and seemed quite unrealistic to me. Perhaps the final version will be a little different or maybe I'm just looking at it all wrong :)

    Also tried the latest build of project cars, there seem to be some bugs with opponent cars making it impossible to race, though there were also some additions such as improved visual damage. Other than that I'm still playing the BSG mod for X3TC, half way through now. I quite enjoy the vast control over most things the game allows, for e.g. swapping over to a to a smaller jet fighter, like a viper, during a large battle can be quite fun especially as you can assign other fighters as wingmates. This can be seen in one of the images below with the entire wing assigned and flying behind me in formation.

    Once I complete the BSG mod campaign (need to find the last colony next) I think I will get into the main campaign before moving on to the recent expansion, Albion Prelude.



    Project Cars (Build 0316)

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    X³: Terran Conflict (BSG Mod)

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    Last edited by a moderator: Oct 7, 2012
  6. BlackZero

    BlackZero Guest

    X³: Terran Conflict (BSG Mod)

    Click on image for full size.

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  7. AaD-Marine

    AaD-Marine Master Guru

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    X3: TC/AP are the best ever, so good that if I didn't force myself to stop playing them i'd look like that guy from south park's "make love, not warcraft" episode.
    lets see some shots of you engaging xenon sectors :)

    Borderlands 2
    click pics to ENGORGE them.
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    Last edited: Oct 10, 2012
  8. UNREAL_2004

    UNREAL_2004 Master Guru

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    Skyrim

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  9. x-speed69

    x-speed69 Ancient Guru

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  10. Wanny

    Wanny Guest

    Shader Tests

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  11. Ryman

    Ryman Guest

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    Click on screenshots to see them in full size.
    Settings posted at the bottom of each post.
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    4xMSAA, Ambient Occlusion enabled in Nvidia Driver (first 2 shots only), all in-game settings at maximum.
     
  12. BlackZero

    BlackZero Guest

    Yes, having a blast with the game. I'm getting nearer to the end of the mod campaign so some heavy xenon encounters can probably be expected pretty soon :)

    There were some recent mod and unofficial patch updates for TESV, as well as a mod that adds shooting stars to the night sky. I also decided to try another ENB preset, something a little more vibrant.


    TESV

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  13. yosef019

    yosef019 Ancient Guru

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    which version of minecraft and how call the shader and water mod
    sonic shader not work at 1.3.2 minecraft
     
  14. Wanny

    Wanny Guest

    I installed shaders for v08 then took v10 pack RC2 (RC4 didnt work for me) and put in the minecraft.jar. You need textures packs to be adjusted for water shading. It worked for me this way in 1.3.2. I cannot get godrays work tho.
     
  15. yosef019

    yosef019 Ancient Guru

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    yea 1.3.x fk up all mods
    with 1.2.5 all mods works exselent
     

  16. F1refly

    F1refly Ancient Guru

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  17. eclap

    eclap Banned

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    GW2, maxed in game, my custom SweetFX config

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  18. harkinsteven

    harkinsteven Guest

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    Could I get those SweetFX settings?
     
  19. eclap

    eclap Banned

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    here you go mate, it's very similar to the one PhazeDelta posted in the SweetFX thread, only with Sepia removed and a couple of other tweaks.

    /*----------------------------------------------------------------.
    / Game: Guild Wars 2 '
    ' SweetFX version: 1.2 '
    ' Author: ninjafada '
    ' Description: "smaa and sharp , hrd, vibrance, sepia" /
    '----------------------------------------------------------------*/

    /*----------------------------------------------------------- .
    / Choose effects /
    '-----------------------------------------------------------*/

    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1
    #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 1 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 1 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 0 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_TONEMAP 0
    #define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_SEPIA 0
    #define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)
    #define USE_DPX 0 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor
    //I think the shader itself works, but the default settings need a lot of work. Maybe you can find some good settings?

    /*-----------------------------------------------------------.
    / SMAA Anti-aliasing settings /
    '-----------------------------------------------------------*/

    #define SMAA_THRESHOLD 0.12 // (0.08-0.20) Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 32 // [0-98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0-16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 10 // [0-100] Determines the percent of antialiasing to apply to corners.

    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


    /*-----------------------------------------------------------.
    / LumaSharpen settings /
    '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 0.9 // (0.2-2.0)Strength of the sharpening
    #define sharp_clamp 0.040 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035

    // -- Advanced sharpening settings --
    #define pattern 4 // Choose a sample pattern [ 1, 2, 3 or 4 ] - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0 // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
    // I designed the pattern for offset_bias 1.0, but feel free to experiment.

    // -- Debug settings --
    #define splitscreen 0 // Enables the before-and-after splitscreen comparison mode. Left side is before.
    #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better)

    /*-----------------------------------------------------------.
    / Vibrance settings /
    '-----------------------------------------------------------*/
    #define Vibrance 0.2 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

    /*-----------------------------------------------------------.
    / Bloom settings /
    '-----------------------------------------------------------*/
    #define BloomThreshold 20.25
    #define BloomPower 1.446
    #define BloomWidth 0.0142

    /*-----------------------------------------------------------.
    / HDR settings /
    '-----------------------------------------------------------*/
    #define HDRPower 1.10 //Strangely lowering this makes the image brighter
    #define radius2 0.8 //Raising this seems to make the effect stronger and also brighter

    /*-----------------------------------------------------------.
    / TECHNICOLOR settings /
    '-----------------------------------------------------------*/
    #define TechniAmount 0.11
    #define TechniPower 2.8
    #define redNegativeAmount 0.88
    #define greenNegativeAmount 0.88
    #define blueNegativeAmount 0.88

    /*-----------------------------------------------------------.
    / Tonemap settings /
    '-----------------------------------------------------------*/
    #define Gamma 1.0

    #define Exposure 0.0

    #define Saturation 0.0

    #define Bleach 0.0

    #define Defog 0.010 //How much of the color tint to remove
    #define FogColor float3(0.00, 0.00, 2.55) //what color to remove - default is blue

    /*-----------------------------------------------------------.
    / Sepia settings /
    '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90)
    #define SepiaPower 0.05
    #define GreyPower 0.15

    /*-----------------------------------------------------------.
    / Vignette settings /
    '-----------------------------------------------------------*/
    #define VignetteRadius 1.00 // lower values = stronger radial effect from center
    #define VignetteAmount -1.00 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) // Center of effect.

    /*-----------------------------------------------------------.
    / Dither settings /
    '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.

    //Note that checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and videos take up more space.


    /////////////////////////////////////////////////////////////////
    ///////////////////////// Work in Progress //////////////////////
    /////////////////////////////////////////////////////////////////

    /*-----------------------------------------------------------.
    / Cineon DPX settings /
    '-----------------------------------------------------------*/
    //I have yet to find good default settings for this .. maybe you can?
    float Red = 8.0; //[1.0 - 15.0]
    float Green = 8.0; //[1.0 - 15.0]
    float Blue = 8.0; //[1.0 - 15.0]

    float ColorGamma = 2.5f; //[0.1 - 2.5]
    float DPXSaturation = 2.0f; //[0.0 - 8.0]

    float RedC = 0.4f; //[0.6 - 0.2]
    float GreenC = 0.36f; //[0.6 - 0.2]
    float BlueC = 0.35f; //[0.6 - 0.2]

    float Blend = 0.7f; //[1.0 - 0.0] How strong the effect should be
     
  20. Uncle Dude

    Uncle Dude Ancient Guru

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    Severed Head Throwing Simulator 2012

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