Next 'work in progress' texture to enter in mod. Original version with HD patch applied is up. *Jpeg compresion artifacts*
I run them together and it works like a charm. Didn't have a look at the high memory usage. Level loading times are a little bit longer but I can live with that.
Im stuck, I extracted into the Mods folder, activated ingame, restarted game, star on Mods Campaign, click on that, but nothing to load in the Mod campaign screen ? Where have I gone wrong ?
Forget Mod Campaing. This option is for custom levels campaings. You must start a normal campaing or normal saved game. Or open console and run a map directly.
Ah ok thanks, so long as that mod says it is loaded it works on normal saved games. So I have turned off DX11 and Hi Textures, Loaded the Mod and resumed my normal saved game Is that right yea ?
You can turn on every option you want, mod runs over them if necessary. You can play in DX11 with mod activated.
Maldo a quick question your mod cohexists with DX11 tesellation with no probs right ? as you are only modding textures, its affect or not as on you site says that are 2 packages one for DX9 1 for DX11 but aint the same link ? thanks Sergio
He answered this like 2-3 posts above. Yes, you can play this mod with DX11 enabled and even Crytek's HD texture pack enabled. Just download from the first link on his blog and use with DX9 or DX11, it doesn't matter. @Maldo, I think you'd save yourself some time if you made a readme file with the download so people would know how to install and use this so you wouldn't be asked the same questions over and over.
Cool. I don't think you mentioned that Crytek's HD textures can be run at the same time. Sry if I missed that. Great job, man.
so basically by using this mod, i will loose tessellation..i'll wait until you can release a dx11 mod. good job man.
Very much so ! It seems he got the GPU already, I checked his blog and his donation buttons are gone. So it seems like we'll have DX11 textures soon, chaps!