Intel researchers showed off a ray-traced version of Wolfenstein as DVHardware reports today: Research project Wolfenstein: Ray Traced gets demonstrated inside Intel Labs in Santa Clara CA. See the... More...
What's stopping current GPUs from being able to do reasonably ray-tracing, does it demand ridonkulous amounts of FP power?
impressive... ray tracing is a near approximation of what real life is...lit like. so, you already have it?
They have this ability to work really hard and make really unimpressive demo. Well, I know how raytracing works. They just can't show this power, especially as it's possible to make an efficient raytracer on GPU with SM4.
Not impressive seeing they are using 4 servers with such poor implementation. It is real time but the frame rate and the graphics is kinda poor. RT is not for game yet.
Lol, it appears that naming Wolf 2009 "Wolfenstein" did it... Everyone's confused, PR devision is happy. Never played it, btw. Won't play it even with this "ray-tracing" either - looks meh. DX11 and respective GPUs support some lite-version of "real" ray-tracing, combined with SM 5.0. Shame that it's never used anywhere. And what is this guy talking about anyway??? "Tactical advantage by reflection in a scope"? LMAO. Every second shooter has it without any ray tracing or 3 servers calculating it. You don't have to be happy about it just because your sweet Halo and MW doesn't have what any decent PC game has, lad.
Seems people doesn't even have a clue how much power ray-tracing requires. Reflections in games at this moment are not even near realistic. This FPS gained with "just" four Knights Ferry cards (they're size of normal GPU) is really well done. The game isn't even made in best suitable way for ray-tracing, except the lamp which shows that there are NO triangles like normal graphics have.
Seems people doesn't have a clue of how much power every "realistic" technique requires. The real art of building a graphic engine is to get the IQ as close to "realistic" as possible without using all these insane "physics laws accurate" calculations which simulate tons of parameters. Yes, doing it real-time is nice, but it simply doesn't give this guy a right to talk sh*t about gameplay features.
@Indeo: Either I'm misinterpreting you, or you're misinterpreting him. Real time ray-tracing with almost user-level hardware is a big deal. Normally stories of "ray tracing games" are reserved for Aprils Fools jokes, hence my previous comment. EDIT: I just watched the whole video. How about that ray traced sniper rifle at the end. Even the engineer demonstrating the software had a big smile.