Intel shows ray-traced Wolfenstein video

Discussion in 'Frontpage news' started by Guru3D News, Sep 14, 2010.

  1. Guru3D News

    Guru3D News Ancient Guru

    Messages:
    6,462
    Likes Received:
    0
    Intel researchers showed off a ray-traced version of Wolfenstein as DVHardware reports today: Research project Wolfenstein: Ray Traced gets demonstrated inside Intel Labs in Santa Clara CA. See the...

    More...
     
  2. PhatKat

    PhatKat Banned

    Messages:
    3,781
    Likes Received:
    0
    GPU:
    Hawk 5770 1.02G/1.4G H2O
    Badass, now apply it to my life.
     
  3. Moustacha

    Moustacha Member

    Messages:
    34
    Likes Received:
    0
    GPU:
    Sapphire 5770
    What's stopping current GPUs from being able to do reasonably ray-tracing, does it demand ridonkulous amounts of FP power?
     
  4. Bhaal

    Bhaal Master Guru

    Messages:
    387
    Likes Received:
    4
    GPU:
    EVGA RTX 3080
    Not that impressive...
     

  5. PhatKat

    PhatKat Banned

    Messages:
    3,781
    Likes Received:
    0
    GPU:
    Hawk 5770 1.02G/1.4G H2O


    Yes.
     
  6. zer0_c0ol

    zer0_c0ol Ancient Guru

    Messages:
    2,976
    Likes Received:
    0
    GPU:
    FuryX cf
    dude how can u say that just look at the 12 year old game and how it looks
     
  7. JohnMaclane

    JohnMaclane Ancient Guru

    Messages:
    4,822
    Likes Received:
    0
    GPU:
    8800GTS 640mb

    its not RTCW
     
  8. __hollywood|meo

    __hollywood|meo Ancient Guru

    Messages:
    2,991
    Likes Received:
    139
    GPU:
    6700xt @2.7ghz
    impressive...

    ray tracing is a near approximation of what real life is...lit like. so, you already have it?
     
  9. Ven0m

    Ven0m Ancient Guru

    Messages:
    1,851
    Likes Received:
    31
    GPU:
    RTX 3080
    They have this ability to work really hard and make really unimpressive demo.

    Well, I know how raytracing works. They just can't show this power, especially as it's possible to make an efficient raytracer on GPU with SM4.
     
  10. chanw4

    chanw4 Guest

    Messages:
    2,362
    Likes Received:
    26
    GPU:
    NITRO+ RX6800XT SE
    Not impressive seeing they are using 4 servers with such poor implementation.

    It is real time but the frame rate and the graphics is kinda poor. RT is not for game yet.
     

  11. inklimited

    inklimited Ancient Guru

    Messages:
    6,117
    Likes Received:
    0
    GPU:
    Gigabyte 6850 900MHz
    Wait a sec... it's not April 1st?

    What the hell, man?!?
     
  12. hallryu

    hallryu Don Altobello

    Messages:
    11,381
    Likes Received:
    15
    GPU:
    2x HD7970
    That is seriously impressive.

    My God is it 12 years since Wolfenstein?!?!?:bonk:
     
  13. JohnMaclane

    JohnMaclane Ancient Guru

    Messages:
    4,822
    Likes Received:
    0
    GPU:
    8800GTS 640mb
    its not 12 years old godammnit
     
  14. Indeo

    Indeo Ancient Guru

    Messages:
    1,552
    Likes Received:
    0
    GPU:
    XFX 5970@950\1200 + GT240
    Lol, it appears that naming Wolf 2009 "Wolfenstein" did it... Everyone's confused, PR devision is happy. Never played it, btw. Won't play it even with this "ray-tracing" either - looks meh. DX11 and respective GPUs support some lite-version of "real" ray-tracing, combined with SM 5.0. Shame that it's never used anywhere. And what is this guy talking about anyway??? "Tactical advantage by reflection in a scope"? LMAO. Every second shooter has it without any ray tracing or 3 servers calculating it. You don't have to be happy about it just because your sweet Halo and MW doesn't have what any decent PC game has, lad.
     
  15. TroM

    TroM Ancient Guru

    Messages:
    1,921
    Likes Received:
    0
    GPU:
    Gigabyte HD6850 OC
    You guys what ray tracing is before posting right....
     

  16. MM10X

    MM10X Guest

    Messages:
    4,240
    Likes Received:
    1
    GPU:
    3080 FE
    ...They had real time rendered cameras like that in half life 2.
     
  17. Dahbob

    Dahbob Member Guru

    Messages:
    185
    Likes Received:
    0
    GPU:
    Asus 4870X2
    Seems people doesn't even have a clue how much power ray-tracing requires. Reflections in games at this moment are not even near realistic. This FPS gained with "just" four Knights Ferry cards (they're size of normal GPU) is really well done. The game isn't even made in best suitable way for ray-tracing, except the lamp which shows that there are NO triangles like normal graphics have.
     
  18. Indeo

    Indeo Ancient Guru

    Messages:
    1,552
    Likes Received:
    0
    GPU:
    XFX 5970@950\1200 + GT240
    Seems people doesn't have a clue of how much power every "realistic" technique requires. The real art of building a graphic engine is to get the IQ as close to "realistic" as possible without using all these insane "physics laws accurate" calculations which simulate tons of parameters.

    Yes, doing it real-time is nice, but it simply doesn't give this guy a right to talk sh*t about gameplay features.
     
  19. inklimited

    inklimited Ancient Guru

    Messages:
    6,117
    Likes Received:
    0
    GPU:
    Gigabyte 6850 900MHz
    @Indeo: Either I'm misinterpreting you, or you're misinterpreting him. Real time ray-tracing with almost user-level hardware is a big deal.

    Normally stories of "ray tracing games" are reserved for Aprils Fools jokes, hence my previous comment.

    EDIT: I just watched the whole video. How about that ray traced sniper rifle at the end. Even the engineer demonstrating the software had a big smile. :D
     
    Last edited: Sep 14, 2010
  20. hallryu

    hallryu Don Altobello

    Messages:
    11,381
    Likes Received:
    15
    GPU:
    2x HD7970
    How old is then? :p

    I feel old!
     

Share This Page