New GlideXP Release - Radical improvements

Discussion in 'Videocards - 3dfx' started by Kaaos, Oct 9, 2002.

Thread Status:
Not open for further replies.
  1. Kaaos

    Kaaos Guest

    http://www.users.on.net/triforce/glidexp/

    Public Experimental Release Build 1013

    • ASM files are now used. GlideXP should be MUCH faster now.
    • 2x FSAA can now be used with V5 6K cards in Win2K/XP. It will be as fast as a Voodoo 4 though since only 1 chip is used.
    • Misc internal changes (refer to ChangeLog.txt in the source)

    Glide 2 Specific Fixes:
    • Added GXP_HINT_AA_MULTI_SAMPLE hint extension. Used by FS2GXP to disable FSAA when drawing text to get rid of the blurryness
    • The Glide2x.dll will now attempt to first load GlideXP.dll rather than only Glide3x.dll as in previous versions. This will allow mixing different Glide dlls, even though it shouldn't really be required as GlideXP is now 'fast'.
     
  2. toy_soldier

    toy_soldier Guest

    will this work?

    Will this work with voodoo3 version 1.4 in xp pro? looking for a driver for this to get my video card back up too where it should be!!! I hope this will help!!!
     
  3. atimaniac

    atimaniac Master Guru

    Messages:
    265
    Likes Received:
    7
    GPU:
    MSI EVOKE RX 5700 X
    great ,time to reanimate vodoo 5500 :D ,old good times
     
  4. wubbles

    wubbles Guest

    Messages:
    1,020
    Likes Received:
    0
    GPU:
    Gigabyte GTX560Ti 1Ghz
    Thats the largest necro I have seen in a while.
     

  5. reno_skychaser

    reno_skychaser Ancient Guru

    Messages:
    1,718
    Likes Received:
    10
    GPU:
    ASRock RX 6600 XT
    No kidding. I felt inspired to top it.

     
  6. Cybermancer

    Cybermancer Don Quixote

    Messages:
    13,795
    Likes Received:
    0
    GPU:
    BFG GTX260OC (192 SP)
    I should ban you two. :p
     
Thread Status:
Not open for further replies.

Share This Page