Not bad for 3870 :banana: Tessalation:Enabled 42.5FPS 1071 score Dx11 1024x768 Fullscreen Shaders:High Textures:High Filter:trilinear Anisotropy:4x Occlusion:Enabled Refraction:Enabled Volumetric:Enabled
FPS: 114.6 Scores: 2888 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7100) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz CPU flags: 3600MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: NVIDIA GeForce GTX 295 8.16.11.9107 896Mb Settings Render:direct3d10 Mode:1024x768 fullscreen Shaders:high Textures:high Filter:trilinear Anisotropy:4x Occlusion:enabled Refraction:enabled Volumetric:enabled
Ati Sapphire Radeon 4650 1 GB problem Heya guys, i've tried to run this sexy benchmark on my quad core with Ati Sapphire Radeon HD 4650 1 GB, 4 GB RAM,Windows 7 @ Catalyst v 9.10, direct x installed and i get some weird openal32.dll error(! errors table pops up)) and benchmark just wont run, tried different settings, even OpenGl and still same error, any help would be appreciated, thx
Nice benchmark. Anyone have monitor temps while runing it, i just did and took my GTX285 to 82C, just wondering what other temps are like.
Here’s mine Unigine Heaven Demo v1.0 FPS: 39.1 Scores: 985 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 3210MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.01.01.961 1024Mb Settings Render: direct3d11 Mode: 1920x1080 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Just a note I ran this benchmark mark with my Logitech G15 keyboard monitoring cpu usage and it never went over 14% max and 7% normal I reckon when games come they will have higher frame rates. I mean how on earth did AMD run dirt 2 with DX11 tessellation enabled on 3 monitors with Eyefinity with one 5870 with that insane resolution and get a playable frame rate and run this benchmark gets by the dragon and goodbye frame rates but all benchmarks are mad for one thing make your PC cry.
is something bottlenecking my 5770 ? , below is the dx11 test at default settings apart from being full screen @1024x768 now for 1680x1050 at 16x af fullscreen my cpu is overclocked to 3.2ghz , what else should i do to try to improve the fps alittle ?
Hmm, i can't seem to run the benchmark in DX11 mode. It loads up the benchmark then pretty much freezes and i haveto end the task. The funny thing is, i formatted after doing it originally and it still does it on this new install, latest redist of DX too and Cat 9.10... strange!
i know it's not but i would have expected a bigger difference than 3.3fps @1024x768 than at 1680x1050
does this benchmark make use of all the cores ? edit : no it only uses one cpu core according to task manager
Sure everyone is entitled to their own opinion but dude.. DX10, and DX10.1 isn't that far from DX9. What DX10 does is put more layers, so to speak, onto the rendered picture it isn't magic. Same thing with DX11 compared to DX10, more layers are added in the 'program' to make the rendered picture more realistic, like tesselation wich is probably the best example. To get the same effect with DX9 as with DX11 you would require isane amount of GPU power. Just find it silly to say dx9 games looks just as good as dx10 or 11 ones ( will ) do when they clearly cannot, due to software and hardware limitations. Breaking my balls here, b r e a k i n g my ballz! :cheers:
Pretty similar to mine, except im using 16x anistropic Heaven Demo v1.0FPS: 58.1 Scores: 1464 HardwareBinary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz CPU flags: 2969MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb SettingsRender: direct3d10 Mode: 1920x1080 Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled I'm acually using Windows 7, but i cant get the bloody thing to run in DX11 for some reason! Also CPU and RAM not running to speed due to RMA'd water pump so im using a thermaltake M13 U.U
Here it is on my laptop. Not bad for a GTX 260m. GPU temps hit 79C at end of benchmark. FPS: 38.2 Scores: 963 Hardware Binary:Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system:Windows Vista (build 6002, Service Pack 2) 64bit CPU model:Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz CPU flags:2526MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model:NVIDIA GeForce GTX 260M 8.16.11.8681 1024Mb Settings Render:direct3d10 Mode:1024x768 fullscreen Shaders:high Textures:high Filter:trilinear Anisotropy:4x Occlusion:enabled Refraction:enabled Volumetric:enabled