Arma 2

Discussion in 'Games, Gaming & Game-demos' started by masterchiefx2, Apr 22, 2009.

  1. roguesn1per

    roguesn1per Ancient Guru

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    dont get the wrong idea , Its not what u think

    Its less complex than Americas Army.....
     
  2. Pill Monster

    Pill Monster Banned

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    Yeah I read on youtube last night that his "1500" AI vid was for the most part just a huge Tank battle..

    So the 1500 part of it was BS, and he hyped up just to get views probably.....

    I think his system is an nF4 that wouldn't be able to run that many Bots tbh..

    Even so, I liked the atmosphere in the video. The ambient effects have been done really well I think.
     
    Last edited: Jun 15, 2009
  3. ])rStrangelove

    ])rStrangelove Ancient Guru

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    Last edited: Jun 15, 2009
  4. Pill Monster

    Pill Monster Banned

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    Hi mate - are you a dev?

    Will the HDR bug be fixed in the demo?
     
    Last edited: Jun 15, 2009

  5. Bravo

    Bravo Master Guru

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  6. roguesn1per

    roguesn1per Ancient Guru

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    How was it BS???

    THere IS 1500 AI....

    Even if they are in a Tank....The cpu still has to process the AI.....

    its is 100% Real dude...and i dont know why u think other wise :S
     
  7. Pill Monster

    Pill Monster Banned

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    Maybe but I'm not convinced. The cpu doesn't have to draw all the bots for example.

    I don't know much about coding and programming, but I know that the CPU he had couldn't run 1500 bots

    Hell have you ever tried to play a single player round of PR, or BF2? With more than 100 bots it starts to become a slideshow.......even when only half that number are visible...
     
    Last edited: Jun 16, 2009
  8. JonasBeckman

    JonasBeckman Ancient Guru

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    There are test maps for the game which has about 500 AI or so fighting over a large island and that was no problem to handle, 1500 should be doable as well (But a bit choppy.) and even if they're in tanks or helicopters they still need to be processed individually. :)

    http://www.armaholic.com/page.php?id=5865

    A helicopter for example has one pilot and one gunner so both need to be handled by the CPU, tanks have one pilot one gunner and one commander so all three need to be handled by the CPU, same goes for a APC or truck fully loaded with soldiers as they are individually handled and processed.
     
  9. Pill Monster

    Pill Monster Banned

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    I'm just having a dream right now. It's a beautiful dream, one where 500 bots suddenly turn into real online players. And I'm there...at 10ms ping.


    Please don't wake me up.




    But srsly I hope you guys are right, cause that would make foe some mean SP missions....[​IMG]
     
    Last edited: Jun 16, 2009
  10. roguesn1per

    roguesn1per Ancient Guru

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    You do know Even though the AI are in a chopper or a tank...

    They can get out at ANY time..

    Its not like the Tank is 1 AI......It has AI controlling it ...Men...people...they can get out and walk..
     

  11. JonasBeckman

    JonasBeckman Ancient Guru

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    Now that you mention it I don't play online that often so I don't really know what the max amount of actual players are but I guess it's the usual 32 or perhaps 64 limit, that said some games have had a 128 or even 256 player limit though for the latter I only remember Joint Operations using support for this many players.
    (That said if it was possible then 128 players in this game doing battle with a AI force of a few hundred units is probably going to cause a bit of lag due to bandwith and network related issues, hehe.)
     
  12. ])rStrangelove

    ])rStrangelove Ancient Guru

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    Nah, not a dev but a OpF vet from day 1. :)

    Dunno about the HDR bug (is there one?) fixed or not, but BIS said they are working on AI line of sight blocked by grass, AI accuracy and generally more FPS during large missions.
     
  13. apo-ttcc

    apo-ttcc Master Guru

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    Irrc the maximum amount of players on a server was said to be just depending on the hardware (+internet connection).

    Played several rounds on a german server that has a maximum player limit of 64 people. No performance issues even when playing a coop map, which means 64 real persons + a ton of AI enemys. From a post by one of the server admins it took them some time to tweak the server config right but they also mentioned that future patches should also improve the server performance.
     
  14. Cyrosis

    Cyrosis Ancient Guru

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    That is what I heard as well, I think "50+" human players was their official statement for most setups, but I would think quite a few more would be possible.
     
  15. roguesn1per

    roguesn1per Ancient Guru

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    ive played a 128 Test Server.

    Ran fine, Cept my computer was older than it is now so the fps wasnt that good
     

  16. Rifle_Grunt

    Rifle_Grunt Ancient Guru

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    Excellent news if a demo is coming out- I have wanted to try out this game for a while....
     
  17. Bravo

    Bravo Master Guru

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    English Review!

    "Awesome moments. This is real war. Give the AI a medal! The campaign - absolutely incredible! So atmospheric. Landscape almost real. I killed a rabbit! Thank you so much BIS. Heaps of bugs. Buy this game.

    8/10"
     
  18. apo-ttcc

    apo-ttcc Master Guru

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  19. JonasBeckman

    JonasBeckman Ancient Guru

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    Interesting results, not completely in line with what I get as performance is around 30 most of the time but perhaps that scene is really processor demanding or something, game does use threading and multiple cores so a i7 would of course be faster, especially if clocked up a bit and paired with good RAM and FSB speeds to avoid limiting anything.
    (Some HDD activity will also be present as PBO files are accessed but I don't know what that'll do for performance, obviously a decent GPU will also be needed in order to increase the settings a bit.)

    EDIT: Placed a bunch of different troops and vehicles (manned) from various factions in and around a random town in the "Chernarus" area via the editor, that was a bit more noticeable and things really bogged down once they started moving and doing stuff, guess the AI routines can be quite demanding once a lot is going on. :)
     
    Last edited: Jun 18, 2009
  20. Pill Monster

    Pill Monster Banned

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    Wow, only 5 FPS difference between the X2 7850 and the X4 955.

    Seems core speed is a dominant factor here....
     
    Last edited: Jun 18, 2009

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