Sacred 2 Patch 2.40 now available.

Discussion in 'Games, Gaming & Game-demos' started by Whiteraven, Apr 2, 2009.

  1. Whiteraven

    Whiteraven Member Guru

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  2. eclap

    eclap Banned

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    Cool, I'll install it again... But where is the European/uk patch?


    EDIT: Never mind, found it.
     
    Last edited: Apr 2, 2009
  3. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    I hope game is HUGE..i want hours and hours of gaming. i have first one and finished two times. damn long game, i mean sacred 1. probably sacred 2 is too.
     
  4. eclap

    eclap Banned

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    From what I've seen, it's huge. The first one was too. I've upgraded since I last played S2 so I'm installing it now and will update it to 2.4 to see how it performs now...
     

  5. Whiteraven

    Whiteraven Member Guru

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    Sacred 2 is HUGE...
    There are 500+ quests, and the game world is massive.
    This is the game to play while we wait for Diablo III.
    But honestly D3 better be good cause Sacred II is awesome.
     
  6. eclap

    eclap Banned

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    Hm, nice to see peeps liking Sacred... I just downloaded the full 2.40 uk patch and it failed to install saying that it can't find Sacred 2 installation on my pc. So I'm now downloading 2.02 - 2.34 and 2.34 - 2.40, hope that helps.
     
  7. Dahzeal33

    Dahzeal33 Ancient Guru

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    Hey, could someone paste the changes. I'm behind a ghey internet filter at work :wanker:
     
  8. damien666

    damien666 Ancient Guru

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    i people will older saves work as i have a 10% game with 3+ hours in motion and dont want to lose it
     
  9. Whiteraven

    Whiteraven Member Guru

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    Yes older saves work fine.
     
  10. Whiteraven

    Whiteraven Member Guru

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    The current version of Sacred 2 - Fallen Angel contains several bugfixes as well as these newly implemented features:

    nVidia®-PhysX TM Technology Implemented:

    The display of two combats arts for each respective hero has been
    enhanced with physical effects. Executing a combat art will now have
    direct impact on the immediate environment (small stones, leaves, twigs).

    The enhanced combat arts are:

    •High Elf: Glacial Thorns and Incandescent Skin

    •Temple Guardian: T-Energy Shroud and Untouchable Force

    •Seraphim: Flaring Nova and Radiant Pillar

    •Shadow Warrior: Nether Allegiance and Augmenting Guidon

    •Inquisitor: Mortifying Pillory and Frenetic Fervor

    •Dryad: Dust Devil and Edaphic Lances


    Certain particle effects as well as different wind speeds are also vailable now. Leaves and stones may be moved by wind or by walking across them.


    Pause Functionality:

    In single player mode you may now pause the game any time by pressing [P].
    The camera can still be moved around freely when the game is paused -
    which is ideal for taking screenshots from various angles.

    Control Your Minions:

    This new functionality enables you to use your minions strategically. Order them to attack enemies as a group or individually ([-]) and determine how close they will stay to you ([#]). You can also order them to attack directly ([Shift] + [Left Mouse Button] on an opponent). Pressing [.] will display your minions' current order status.

    The Achievement System:

    Open your logbook [L] and click on the trophy to display the achievements that you have accomplished in game. If you are playing in Closed Net these results will also be published in the community network on www.sacred2.net

    Character Display:

    You are now able to turn your characters around for 360° in the selection screen.

    Individualized Character Inventory Screen:

    Each hero now has a different and individualized layout for equipped items.

    Additional Features:

    •The Crystal Planes now feature a new quest series as well as new
    opponents

    •New items may drop

    •Three new mini bosses. All mini bosses now have their own quests.

    •The logbook now features a new graphical appearance.

    •New options under „Audio Settings“ to adjust the frequency of battle
    chat

    •New death screams for all creatures even if battle chat has been set
    to „Never“ under „Audio Settings“

    •Added a tool tip display for the duration of purple and blue potions

    •Incoming messages will now open the chat window. After seven seconds
    the window will close automatically

    •New option under „Audio Settings“ to switch acoustic notifications
    for chat messages on or off.

    Bug Fixes:

    •Several causes for crashes have been fixed.

    •The Dryads' shrunken heads now work as intended, boosting the
    effectiveness of the combat arts Malicious Totem, Black Curse and
    Viperish Disease.

    •The bonus Deadly Wounds does no longer stack. In extreme cases
    the overall hitpoints were reduced to 1 due to that issue.

    •The bonus Deep Wound does no longer stack. In extreme cases
    the overall hitpoints were reduced to 1 due to that issue.

    •Fixed an issue that dead horses could be mounted in certain
    situations.

    •Fixed an issue that mounted heroes did not sustain damage when
    they touched a T-Energy pool.

    •Heroes will now sustain the correct amount of damage when touching a
    T-Energy pool.

    •Heroes will now sustain damage when they walk through the boss monster
    "Swirling Mist of Miasma" ("Fog Monster").

    •The boss monster "Swirling Mist of Miasma" ("Fog Monster") now fires
    projectiles.

    •The skill Alchemy now increases the amount of health replenished
    by healing potions.

    •The modification Evade of the Inquisitor's combat art Reverse
    Polarity will now be displayed correctly in all parts of the interface.

    •Damage over time did work properly for Elite Boar Riders. This has
    been fixed.

    •The Divine Gift Kuan's Breath also effected opponents who were above
    the defined maximum opponent level. This has been fixed.

    •Various fixes concerning Pierce.

    •"Power leveling" using the the combat art Expulse Magic on the
    "Swirling Mist of Miasma" ("Fog Monster") is no longer possible.

    •Fixed the faulty damage display of the boss monster "Facetteleon".

    •When several boosts were active, the fist boost to terminate also
    ended all other boost graphics effects even if the remaining boosts
    were still active. This has been fixed.

    •The faulty damage of the modification Self Repair of the Temple
    Guardian's combat art Jolting Touch has been fixed.

    •The faulty damage of the Seraphim's combat art Pelting Strikes has
    been fixed.

    •Corrected several translation errors in English and French.

    •Fixed wrongly saved values of the explored map.

    •Amulets and rings have become distinctly different now. This will apply
    to all amulets including already existing ones.

    •Pressing [Del] when the cursor is positioned at the start of a
    text field in the menu does no longer cause crashes.

    •Fixed an issue that Blacksmith Arts could not be removed from forge
    slots if they had been placed there temporarily.

    •The Closed Net player chest accessible for all characters was deleted
    when players logged in to the Open Net lobby for the first time. This
    has been fixed.

    •Sometimes, items that we rearranged in the inventory were lost due to
    server lag. This has been fixed.

    •Fixed an issue that made it impossible to open a server for
    diffculty levels gold or higher even if the character met the
    requirements.

    •Fixed an issue that made it possible to switch from a hardcore
    game to a default game and vice versa via the Buddy list.

    •The skill Toughness will no longer yield strange results in higher
    levels. Warning: Toughness did block high amounts of damage even while being broken. Since the fix, Toughness works more predictable, but might therefore be less effective in some situations.

    •The mini boss Forest Guardian will now scale to the player's
    level who is close to him rather than that of the first player who
    entered the server.

    •The unique spear Gronkor's Downfall does no longer carry a bonus
    for ranged weapons.

    •All mounted opponents now fight and die as intended.

    •The acoustic signal of the heartbeat sometimes did not end. Now, the
    heartbeat sound will play no longer than twelve seconds.

    •The survival bonus will increase at a slower rate.

    •The Dryad's combat art Malicious Totem will now have a stronger effect
    when the proper shrunken head is being used.

    •The Temple Guardian's combat art Furious Emblazer is now more
    powerful.

    •The Seraphim combat's art Divine Protection now has a slightly
    reduced duration per level.

    •The amount of experience points per killed opponent will no longer
    be as drastically reduced on very high levels as before.

    •The safe area (spawn protection) around resurrection monoliths has been
    extended; monsters will not attack players immediately anymore.

    •Several side quests have been fixed

    •Throwing daggers will now rely on dexterity rather than strength

    •The skill Magic Staffs didn’t apply to two-handed mage staffs, this has been fixed

    •Temple Guard combat art Battle Extension did not work correctly in combos, this has been fixed

    •Seraphim combat art BeeEffGee is now capped at level 200; the tooltip has been fixed accordingly

    •Shadow Warrior combat art Reflective Emanation reflected conditions such as blindness and stun and not just the damage, this has been fixed

    •Several combos did not work correctly when combat arts with different targeting systems were combined, e.g. area spells first and direct damage such as flash second. This has been fixed

    •Some descriptions for combat art modifications were misleading or wrong. They have been corrected.

    •Bossmonster "Carnach" teleported one last time while dying, this has been removed.

    •Unforging items at the blacksmith broke the forge slots in rare occasions, this has been fixed.

    •Fixed an issue where OpenAL caused noisy sounds in the main menu after
    leaving a game session.

    •Pressing [print] did not save screenshots when a dialog window was open. This window will only be seen in the screenshot when both [ctrl] and [print] are being pressed.

    •Typing [% n] into the chat crashed the game, this has been fixed.

    •The tooltip of special mounts had value discrepancies at a trader and in the inventory.

    •Framerate drop caused by certain graphical effects has been lessened.

    •Added more pictures for quest targets in the quest log.

    •Fixed an issue in the MP server list that could cause players to join a different server than the one that had been selected

    •The mastery of the skill Riding now unlocks the correct bonuses.

    •Lore-skills increased the casting speed more efficiently than stated in the tool tip.

    •Skill Spell resistance did not work in some cases, this has been fixed.
     

  11. live4life

    live4life Banned

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    this game rockssssssssssssssssssss,and the patch does nice the job xd
     
  12. damien666

    damien666 Ancient Guru

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    where is the EU or US patch


    EDIT, sorry i forgot this game has auto patcher in install directory its doing it for me
     
    Last edited: Apr 2, 2009
  13. eclap

    eclap Banned

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  14. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    So i can start the game without this patch right now :D

    But damn i dont know which HERO to play! i like ranged attack and bows..but that mechanical looking dog like hero looks ranger too..damn man. hard to decide :wanker:
     
  15. Dahzeal33

    Dahzeal33 Ancient Guru

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    Well, here's where Sacred 2 really shines as far as characters.

    You can use any weapon with any weapon based attack, and they all have completely different animations depending on the weapon used.

    Like the Dryad but don't want to go ranged? Make a dual wielding sword Dryad. Or you could be a magic using dryad, or 2hander dryad. The weapon combat arts work for all weapons.

    So it's pretty cool. Tons of build options.

    Just make sure you read up on how and when to eat runes. It's not like Diablo where the more points in a skill the better. Took me a while and some reading to figure out how to build characters, as it's not totally straight forward.
     

  16. NiukNiuk

    NiukNiuk Guest

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    Nice to see some sacred 2 players here ^^ thanks for the update info !
     
  17. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    Hmmm, thanx for the info. i already lost myself and tried some heroes already and played some time already. But i must say i LOST myself in the game :infinity:

    Great game. shame i didnt buy earlier.
     
  18. Whiteraven

    Whiteraven Member Guru

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    Sacred 2 doesnt seem to be well known in North America.
    I only just stumbled on it a few weeks ago, so glad I purchased it.

    Need to get the word out, this game is amazing.
     
  19. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    Absolutely!

    Diablo 3 must be BETTER NOW! Because i have more expectations from now on!:knock:

    I also want the xbox360 sacred 2!
     
  20. NiukNiuk

    NiukNiuk Guest

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    Since this update the game runs great now.
    I wasn't saying the same thing when it came out in october :)
    But now it's quite stable, and runs way better than before.
    There are still some problems ("memory leaks" in several places when the elite texture pack is activated), but I'm overall impressed.
    The new quest book is great, the "one shot kill" bug of several monsters/bosses is gone and they finally get rid of this annoying "lag" when selecting a combat art in multiplayer (I play on closed net).
    Oh and concerning this update, if you're looking for the "cristal planes" mentioned in the update notes: it's the new name of the "christmas island"...look for a way to get there in a northern town in the "human" area of the map.
    (and search something easter-related in thylisium too ^^)
     

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