RivaTuner v2.06

Discussion in 'RivaTuner Advanced Discussion forum' started by Unwinder, Nov 1, 2007.

  1. Unwinder

    Unwinder Ancient Guru Staff Member

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    Dear forum visitors,
    New version is online.


    Version 2.06:

    Minor bugfixes:

    - Fixed DDR2 videomemory detection for G84/G86 graphics processors.
    - Minor UI and localization fixes.

    What's new:

    - Added ForceWare 167.xx and 169.xx drivers families support. Please take a note that 2D/3D performance levels switching is broken in these drivers, so adjusting 2D performance level settings (e.g. 2D clocks) via RivaTuner will also change 3D performance level settings and vice versa.
    - Updated databases for Detonator and ForceWare drivers. Added databases for ForceWare 163.74, 163.75, 163.76, 167.26, 169.01, 169.02 and 169.04.
    - Added Catalyst 7.10 drivers detection.
    - Updated Catalyst 7.10 certified SoftR9x00 patch script (for Windows 2000/XP drivers only).
    - Added ATI RV670 graphics processors family support. Now RivaTuner's low-level features including overclocking, monitoring, diagnostics and fan control are available on ATI RADEON HD 38x0 family. Thanks to Anthony Tam @ HIS for providing ATI RADEON HD 3850 sample for testing.
    - Added experimental support for the rest upcoming 55nm ATI RV6xx graphics processors families.
    - Improved RV610/RV630 graphics processors families support. The improvements cover wide range of hardware overclocking, diagnostics, fan control and monitoring features.
    - Added NVIDIA G92 graphics processors family support. Now RivaTuner's driver-level tuning and low-level features including overclocking, monitoring, diagnostics and fan control are available on NVIDIA 8800GT and other upcoming G92 based NVIDIA products.
    - Improved driver-level fan control tab for NVIDIA display adapters:
    - Added driver-level fan control tab for NVIDIA Vista drivers. Now RivaTuner is able to control fan on midrange NVIDIA display adapters with integrated fan controller under Vista via the ForceWare's NVAPI interfaces. Please take a note that unlike Windows XP fan control interfaces Vista's NVAPI fan control interfaces do not support independent 2D/3D fan speed adjustment and allow you to use either automatic or direct fixed fan control only. By default NVAPI fan control interfaces are used under Vista or under 167.xx and newer drivers only, however Windows XP owners can also force RivaTuner to use Vista specific fan control interfaces with older driver versions if needed by setting NVAPIUsageBehaviour registry entry to 1. The forcing can be useful to get fan control working on some graphics processors families, having malfunctioning separate 2D/3D fan control implementation in Windows XP driver (e.g. GeForce 8600 family).
    - Driver-level fan control tab is now hidden on display adapters supporting binary fan control only (i.e. able either to run fan at full speed or shut it down completely) to avoid confusing beginners. Power users may unlock binary fan control if necessary by setting AllowBinaryFanSpeedControl registry entry to 1.
    - Improved low-level overclocking tab for ATI R6xx/RV6xx display adapters:
    - Now RivaTuner supports overclocking on ATI RV6xx display adapters using DPM (Dynamic Power Management) clock frequency adjustment.
    - Now RivaTuner restores default clocks on ATI R6xx/RV6xx by means of the driver's PowerPlay table reset if possible.
    - Improved low-level fan control tab:
    - Improved duty cycle generation accuracy for display adapters using LM63, LM64, F75363 and ADT7473 external I2C fan controllers.
    - Added low-level fan control support for ATI RV6xx integrated fan controllers.
    - Added low-level fan control support for NVIDIA NV3x and newer integrated fan controllers. Please take a note that low-level fan control tab for display adapters using integrated fan controller (e.g. GeForce 6600, 7800GT, 7900GT etc) is provided only as a workaround allowing you to control the fan if the drivers are completely unable to do it. It is strongly not recommended to use low-level fan control for integrated fan controllers if driver-level fan control functions properly.
    - Improved hardware monitoring module:
    - Added ATI RV6xx DPM (Dynamic Power Management) technology support. Now RivaTuner is able to monitor dynamically changing RV6xx clock core and memory clock frequencies adjusted in real-time by DPM depending on the GPU usage.
    - Added 'Reference fan duty cycle' graph for ATI RV6xx graphics processors families.
    - Added 'Reference fan duty cycle' graph for NVIDIA G80 and newer graphics processors families. Please take a note that some G84 based display adapters use inverted PWM polarity fan control, which means that 'Reference fan duty cycle' displays inverted duty cycle on such display adapters as well as low-level fan control slider is inverted too. Inverted polarity issues can be resolved by adding such display adapters to internal fan controller database represented by [FANPWM] section of RivaTuner.cfg file. PWM polarity for such display adapters can be forcibly inverted by adding the entry identifying such display adapter to the database and specifying PWM controller ID with forced negative PWM polarity for it (84h).
    - Heavily optimized low-level I2C bus access algorithms for NVIDIA G80 and newer graphics processors families. Now the bus is accessed via new dedicated I2C registers instead of traditional I2C CRTC ports. Dedicated I2C access drastically reduces CPU time consumed by each I2C transaction (up to 5x - 7x times faster on certain hardware configurations). The effect of the optimization is the most visible in conjunction with MMIO mode when any device connected to I2C bus (e.g. ADT7473 thermal / fan controller) is being frequently polled. Power users may activate the previously available I2C access mode for performance comparison by setting NVI2CAccessModeG8x registry entry to 0.
    - Now hardware monitoring graph renderer flushes bitmap caches after each display mode change to help display driver to render the graphs in optimal way. By default flushing is performed within a period of time defined by PostDisplayChangeBitmapFlushPeriod registry entry, the period can be changed by redefining it or the flushing can be disabled completely by setting the period to 0.
    - Improved diagnostic report module:
    - Improved navigation via the list of diagnostic report categories. Now report preview window is positioned on desired category more accurately when double clicking it in the list of diagnostic report categories.
    - Improved PowerPlay table flags decoding in 'ATI VGA BIOS information' diagnostic report category.
    - Now RivaTuner also uses Vista specific NVAPI interfaces for driver-level thermal monitoring, overclocking and fan control under Windows XP for the ForceWare 167.xx and newer drivers. NVAPI usage can be either completely restricted by setting NVAPIUsageBehaviour registry entry to 0 or alternately NVAPI usage can be partially restricted just for some driver-level tasks with NVAPIThermalControl, NVAPIClockControl and NVAPIFanControl registry entries.
    - Added MMIO protection fallback support. Now RivaTuner automatically disables MMIO protection, notifies the user and starts in unprotected mode if the protective system is unable to allocate required protected MMIO range aperture (e.g. due to fragmented or limited kernel address space).
    - Added #opt tag support to driver files database parser to allow including optional driver files in the database. This token was exclusively added to provide detection of ATI's ramdomly named OpenGL ICD drivers.
    - Now RivaTuner uses %RTFolder% macro name when saving a path to external resources (e.g. databases or hardware monitoring log files) stored in the application folder. Power users can disable this feature by setting AllowRelativePathsEncoding registry entry to 0.
    - Minor UI changes and improvements.


    Stay tuned!

    Also, please take a note that I no longer directly support the tool in the forums due to your requests. So please don't feel offence if your question is not answered. I steel periodically visit the forums and I promise that I won't leave any real bugreport, suggestion or unordinary question without answer.
     
  2. Quattra

    Quattra New Member

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    Sparkle GF6800@16x1,6vp
    Thanks for this wonderful tool. All is running nicely on my platform as always.
     
  3. sam3000

    sam3000 Master Guru

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    superb!! many many thanks, unwinder!
     
  4. morfeus02

    morfeus02 Guest

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    GPU:
    GOOD
    Great Work :D
     

  5. Splinter79

    Splinter79 Guest

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    XFX 8800GTS XXX 320mb 675/1737/2202
    Works great again thx for all your work unwinder.
     
  6. Sieras

    Sieras Guest

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    Gigabyte GTX 970 G1 4GB
    Thanks for all the hard work you're doing, it's working great, as usual :)
     
  7. Barton C++

    Barton C++ Guest

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    Yes ! Pays off checking out Guru 3D's download page !

    Thx again Unwinder, for best and fastest driver/app service world-wide !
     
  8. eRa`

    eRa` Ancient Guru

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    Excellent work, thank you.
     
  9. zuppi

    zuppi Member

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    Thanks
    Fan RPM and Ambient Temp Monitoring?
     
  10. Tergon

    Tergon Member

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    GPU:
    BFT Tech 8800GTS 640
    Overclocking problems still?

    I would like to think I am running a decent system here check profile. The 8800 GTS is brand new as of only a few days ago (didn't know about the 8800 GT or new 8800 GTS coming). I have been along time overclocking fan back to the 300A days and before so I think I know what I am doing. I have used RT in the past, but not again up until I got the 8800 GTS. I have uninstalled all old versions and install the newest 2.06 running the 169.01 drivers under vista 32. I am running a custom cfg for Crysis SP demo. With no overclocking at 1280x1024 I 37.94 FPS. If I overclock in RT to 626/1500/1000, I get like 40.56 FPS. It just seems to me that the overclocking must be broken or something 3 FPS difference is a negligible amount of speed increase. Any thought or Ideas as to why this is happening would be appreciated. Thanks again.
     

  11. scoobydoo

    scoobydoo Member

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    Excellent work again.
    Thanks Alex for another top release.
     
  12. Stoly

    Stoly Member

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    Can rivatuner be used to check how many physical stream processors the g92 has?

    Its been rumored that the g92 has 128 or even 160 stream processors but the 8800GT only has 112 enabled.

    It may help clear out the confusion.
     
  13. Barton C++

    Barton C++ Guest

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    I guess your CPU is bottle-necking the 8800GTS, don't exactly know how powerful yours is at 4GHz, but C2D at around 2,5GHz squeezes most out of a slightly oc'd 8800GTS. Tomshardware has charts, I remember checking D945/950 cpus vs C2D, difference was huge in games.

    What fps and SM2, SM3 numbers do you get in 3DM06 ? With my 8800GTS at 650/1566/1000 I get:

    SM2: 5092 (42,7 and 42,1fps)
    SM3: 5167 (47,7 and 55,6fps)

    If those numbers decrease much with your rig, with say only a 3,6GHz oc, then your cpu is bottle-necking. My C2D + 8800GTS@600/900 same numbers from maybe 2,5Hhz -> max oc (8800GTS bottle-necking)
     
  14. Crisao23

    Crisao23 Member

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    Thanks a lot for the new version, working perfectly on vista x64.
     
  15. Tergon

    Tergon Member

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    I will DL 3DMark 06

    I haven't tried running Mark 06 yet, don't really like the synthetic bench's that much I will post the results, not sure what you mean by bottlenecking, I think you mean the cpu is to slow or what? Cheers and thanks again.


     

  16. Unwinder

    Unwinder Ancient Guru Staff Member

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    And which performance increase were you expecting to see? 200%? Do you realize that your +3 FPS of 37 FPS is appoximately 10% boost?
     
  17. RemCo

    RemCo Master Guru

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    Yes :coffee:
    [​IMG]
     
  18. Unwinder

    Unwinder Ancient Guru Staff Member

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    That's not a rumor, that's a fact. G92 has 128sp for sure.
     
  19. Exostenza

    Exostenza Maha Guru

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    Installed and running well so far.

    Thanks for another quality release Unwinder.
     
  20. TheHunter

    TheHunter Banned

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    thanks for another release yes :)
     

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