Hi everyone, I've just bought a GeForce 8600 GTS. All the demos look good, well, except the smoke one. It looks very ugly. The ugliness is mainly caused by the apperance of some kind of artifacts. You have to see it for yourself. Does anyone have an idea what could be the problem? I have the latest drivers (installed properly). I found it that the artifacts appear due to Anisotropic Filtering being turned on,when I turn it off,the smoke looks much better,altough the edges of the box still look very crispy (with AA set to 16xQ) Overheating could not be possible because the GPU is new. I have a second question, is there any way to watch this demo in fullscreen? Here's a link to an exact thread of mine on NVIDIA's site, there're screenshots of my problem there http://forums.nvidia.com/index.php?showtopic=34704 Thanks in advance
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That's not because of drivers,so far I've used about 3 or 4 different drivers,now I'm using the newest. The artifacts appear only in the smoke demo, I also tried to underclock my GPU with no effect. What could be the problem? Did some of you have the same problem?
There's a little progress I've made so far. It's kinda interesting: the problem is suddenly gone when I turn the anisotropic filtering off (well,it also looks acceptable on 2x aniso), any ideas?
We all have that problem. Physics rendering and Anisotropy don't match If you try forcing Anisotropy, it will apply AF also on every smoke particle which will cause a kind of artifacting problem. Just turn forced AF off and enjoy!
BIG THX!!!! That helped me a lot,but that strange white dots still apear, it looks like if it were no AA turned on, maybe that's because I'm not running this demo on fullscreen, but, I guess there's no way to go fullscreen in this demo, Thanks again
VultureX - Can You apply AA to this demo or go fullscreen in it? I can't neither go FS nor turn the AA on, it looks the same on 4x or 16xQ AA
AA (forcing or enhancing) doesn't really improve image quality in this demo. I guess it's not supported or forced off or something. Also, you can't go full screen, but you can just maximize the window
alright,but tell me-do You have the same strange white dots and jagged edges when You run the demo? look,here are the screens from my demo http://forums.nvidia.com/index.php?showtopic=34704, don't look at the smoke artifacts because we already know how to avoid this just take a look at the jagged edges and these dots? Do You have them?
jagged edges = more or less same as in your pic. It'll be less when you put it on higher res And those dots only occur (sometimes) in the water demo (just think of it as some water drops hanging on the ceiling), but the smoke is perfectly fine for me.
but how to put it on higher res,I don't see any settings for this demo,I guess it's not about my desktop res. which is now 1440x900,thanks again
Just drag the window to a bigger format (by moving your mouse to the lower right corner. It will change into an arrow and then you can drag to change size. Or just maximalize the window) You can't set numbers for this demo, but you can manually change the size of the window
I did the same earlier,just thought it might have been some way to set the res,but thanks anyway, the jagged lines appear anyway,I'll keep trying to get rid of it THANKS!
na man I dont see anything in 2142 or any game and i have everything maxxed out and also why is the shaders really bad not smooth and how do fix this?
Sorry I should have mentioned physics rendering On GPU ... The physics in every other DX9 game are computed by the CPU. And for "why is the shaders really bad not smooth" --> That is called Shader Model 3.0, my friend In future games with DX10 all of that will be history Nope (at least not that I know of )
Probably because AF is used to be applied on textures. The card doesn't know how to apply AF on the physics renderings... (btw I really have no idea if this is true, I'm just trying to sound intelligent ) About the full screen: I'm not going to check on it, it's just a demo I've seen enough of it after 2 minutes May you try to find a full screen tool, please post !!!
now I've noticed that there's some GL error appearing when I run the demo? As far as I know there's nothing like updating Open GL,but I may be wrong,any ideas?