Reading over the helper note for the new "Nvidia Reflex" option/mode it states that for DX11 and DX12 games using this mode will also enable a...
I recall reading that Nvidia's driver level limiter has an auto power saving feature where it downclocks the GPU when in use if there's a...
For a while now I've been trying to diagnose the cause of frametime spikes that i have been experiencing in a few games. For testing, I'm using...
Just Wondered what everyone's thoughts are on the new Beta. It's currently out to download now. I've been playing on both PC and PS5. Runs well...
Hey Guys, I have setup RTSS and AIDA64, and have a little display that shows all the relevant stats, including FPS, from RTSS. It works...
This game / demo is actually pretty good and it does run well for being on unreal engine 5. Its a horror game btw and this is a new demo in the...
My Specs: CPU: AMD RYZEN 5 2600 Motherboard: MB ASROCK AM4 B450 Fatal1ty GAMING K4 4xDDR4 3200Mhz RAM: DDR4 16GB (2x8GB) 3000MHz G.SKILL Ripjaws4...
I have read the description notes within RTSS several times and I think I understand the difference between "Async" and "Front edge sync", but not...
I have seen people suggest that in-game limiters are not as accurate because they are geared towards getting the lowest input delay rather than...
Hello, just wanted to promote subject and give an example of a recent developer of a complex simulator that implemented multithreading. Also a...
Not so long ago I noticed that the picture on my home PC is not as smooth as on other computers in the same games, at the same FPS, at the same...
Hi, I'm writing gameboy emulator in c++ with opengl thru SDL2 and I'm trying to get consistent frame times. Currently it's limited to 60fps but...
Though I haven't yet found any of the big tech Youtubers discussing or testing this feature, on paper it seems like an elegant solution, or, at...
I am updating polling rate on Msi Afterburner and I am updating the polling rate inside Riva settings, I am not seeing any change in how often the...
Hello, The latest version of MSI Afterburner (4.6.3.16255) and RTSS (7.3.3.26004), which are necessary for Aida64 to display monitor/graphics...
I've seen some videos on YT like BattleNonSense that seem to suggest the limiters function roughly in the same way as each other and have a...
[MEDIA] At 45:35 Alex addresses this, but there are several parts of the explanation that I don't follow. If I've understood correctly, he's...
While playing games I love to enable FPS counter so that I can see how my frame rate goes up or down. I am using MSI afterburner see FPS. Lately I...
Hello, I recently played a few games and noticed some inconsistencies on my system. First game was averaging 48-60fps depending on where I look at...
Requesting RTSS to add a basic Framecounter to the OSD monitoring graphs that updates by 1 every game frame. Some of the possible use cases could...