RivaTuner Advanced Discussion forum This forum is intended for advanced comments, ideas and general discussion of the RivaTuner Utility which is hosted here at the Guru of 3D. This forum is visited by programmer himself - you can only post in this area with a minimum of 10 posts and 7 days forum membership.
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Master Guru
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10-21-2003, 09:30
| posts: 704 | Location: Nürnberg, Germany
Yes, thatīs what I thought first when I saw Bluefires results, very similar to the nv25 core with AA lines not working on NV35, it seems that nv was in a hurry with NV30 and maybe that was the reason for only going with the NV30GL core. So conclusion would be that GFFX5800 is the same as QFX 2000 and it should work on all drivers. Maybe ronaldy could verify if that is possible with 52.xx and up, thatīs just straight forward if the assumptions I made are correct. Back in business : ) maybe itīs more expensive than we thought to build 2 chips instead of just 1.
regards
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Member Guru
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10-21-2003, 17:16
| posts: 64
Man now I wish I had a 5800 ;( ... Oh well at least we can get some functionality out of the 5900.
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Master Guru
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10-21-2003, 19:02
| posts: 591 | Location: Stuttgart
hehe- i don't care about low UGS, i don't need it. When i set 16xAA with RivaTuner in OpenGL i get incredible pictures in 3dsmax- and even the most complex scenes are animated smooth, every line is perfect and still there is no performance lack! So what do i need more? FX5900@Quadro is good enough
btw- i noticed the AA setting in maxtreme driver is crap- it really only makes blurry pics and doesn't Antialias everything as it should. So i don't activate it. I use ONLY RivaTuner for AA settings and force them for OpenGL. It's giving then superb quality in 3dsmax, thx Unwinder, people should just never stop thanking you!!!
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10-22-2003, 06:43
| posts: 10,318 | Location: Taganrog, Russia
Quote:
Originally posted by loop29
it seems that nv was in a hurry with NV30 and maybe that was the reason for only going with the NV30GL core.
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You are quoting my thoughts. 100% agree.
Quote:
Originally posted by loop29
Maybe ronaldy could verify if that is possible with 52.xx and up, thatīs just straight forward if the assumptions I made are correct.
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Please read my second posting in this thread carefully. It doens't work.
Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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10-22-2003, 07:18
| posts: n/a
Listen to Master Unwinder says, don't ask me, he made all this stuff.
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Master Guru
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10-22-2003, 09:10
| posts: 591 | Location: Stuttgart
btw- 44.90 works, as someone in this forum posted. I like it best, as i can also play games with it - Aquanox works without slowdowns with this driver. All earlier drivers make Aquanox behave strange, it goes down from 60fps to 2 fps all the time.
So 44.90 is my driver!
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10-22-2003, 09:22
| posts: 10,318 | Location: Taganrog, Russia
Quote:
Originally posted by Bluefirexp
btw- 44.90 works, as someone in this forum posted. I like it best, as i can also play games with it - Aquanox works without slowdowns with this driver. All earlier drivers make Aquanox behave strange, it goes down from 60fps to 2 fps all the time.
So 44.90 is my driver!
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Yeah, it's stated in RT's documentation. 44.90 is the only 44.xx non-encrypted post-44.67 driver. Once again, protected driver sversions are marked with bold in this text (quote from RT's documentation):
Quote:
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Note: due to NVIDIA runtime decryption system and patch script protection system, introduced in the Detonator 44.67, you will not be able to install miniport related patch scripts on the protected drivers (44.67 - 44.71 and 45.20+). However, you can patch 45.20 and newer protected Direct3D drivers using DetonatorFXDecoder utility and DetonatorFXD3DAntiprotector patch script.
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Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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10-22-2003, 16:10
| posts: n/a
Bluefirexp : Did you try Aquamark3 to see the improvent with 44.90 det?
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Master Guru
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GeForce FX 5900 Ultra @ Quadro FX 3000 "Ultra" w/44.03 -
10-22-2003, 17:46
| posts: 368
As you can see, I myself has a GF4 4800SE @ Q4 980XGL.
Today, though, I got a visitor, he has a GFFX 5900 Ultra (MSI FX5900U-VTD256)
I had said to him that through RivaTuner 2.0 RC14 + Detonator 44.03,
I could make his card a Quadro FX 3000 "Ultra"
("Ultra" because the real 3000's are clocked at 400 MHz,
while his would be clocked at 450 MHz)
So I installed RC14, patched the 44.03 drivers...
..but since I saw there was no mention of Quadro FX3000 in the nv4_disp.inf file,
I imported those lines from a nv4_disp.inf file from a 45.33 driver;
[NVIDIA.Mfg]
..
%NVIDIA_NV35.DEV_0338.1% = nv4_WSApps_NV3x, PCI\VEN_10DE&DEV_0338
..
[Strings]
..
NVIDIA_NV35.DEV_0338.1 = "NVIDIA Quadro FX 3000"
..
Then I sat NVStrap to Custom -> 0338 Quadro FX3000,
rebooted, and deleted the old C:\NVIDIA\ folder with the un-patched "GeForce"-drivers,
also the C:\WINDOWS\inf\ folder, deleted the oem*.inf + oem*.PNF files (a copy of the original "GeForce" nv4_disp.inf and its "Precompiled" sibling)
Then I went to Device Manager and updated the drivers.
I started and used both 3ds max 5.1 and Maya 5.0 for some minutes, all was very good.
Unfortunatly, I had no time to run any benchmarks.
So, those 44.03 drivers seem to work very well !!
My friend was very happy (!) - and I was to say thank you to Mr. Unwinder -
Thank you very much !!
With regards,
Clokkevi.
Last edited by clokkevi; 10-22-2003 at 17:49.
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Master Guru
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10-22-2003, 18:02
| posts: 704 | Location: Nürnberg, Germany
Quote:
Originally posted by Unwinder
Please read my second posting in this thread carefully. It doens't work.
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Sure, I see now. stupid me
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Master Guru
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Unwinder, great job! -
10-23-2003, 03:32
| posts: 245 | Location: United States of America
First and foremost, I'd like to thank Unwinder sincerely for the Softquadro4 patch scripts.
To the point, just wanted to verify the moddability of the GeForceFX5900 Ultra. I have a GeForceFX5900 Ultra > QuadroFX3000 softmodded card here. It's the real thing, I did it with the 44.90 driver set. Using RivaTuner2 release client 14, you just apply the nvstrap antiprotection and the softquadro4 patch scripts to the 44.90's. The card is recognized as the Quadro FX 3000 in Display Properties, Device Manager, and anything else so far.
These are the changes I noticed in the nVIDIA control panel:
1-To start off with, at the top of the control panel rollout on the left-hand side the card is labeled 'Quadro FX 3000'. On the main page, the green image with the nVIDIA logo displays in blue:Quadro FX!
2-In the Performance and Quality settings section, the Image Quality slider is greyed out. Antialiasing supports up to 16x!
3-In the OpenGL Settings section, there are many chnges. The box at top with the checkboxes now contains the following new checkbox selections:
?Use unified back/ depth buffer
?Enable quadbuffered stereo API*
?Enable overlays*
?Maximize texture memory
?Enable gamma correction for antialiased lines
*these two entries, when checked, cause the 'Additional OpenGL Properties' box to become available.
The Additional OpenGL Properties are only a)pertaining to 3d Stereo and b)settings for overlaying textures.
Image Quality seems to me a bit more 'livened up'. I suspect the special lighting is at work here as well.
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Member Guru
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10-23-2003, 06:25
| posts: 81
Excuse the newbish question (this is the first time I've taken an interest to this), but what is the success rate for this mod? The 9500 softmod worked for me so now I'm interested in this. Is there a success difference between the 5800/5900? Thanks in advance.
Last edited by THE JEW (RaVeN); 10-23-2003 at 06:43.
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Master Guru
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10-23-2003, 22:19
| posts: 368
Quote:
Originally posted by THE JEW (RaVeN)
..but what is the success rate for this mod?
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The success rate is exactly 100.0 % - as long as you use the right ingredients :
* RivaTuner 2.0 RC14.0 application
* Detonator 44.03 graphic driver đ / Detonator 44.90 graphic driver
đ If you wish to do a GeForce FX 5900 > Quadro FX 3000 mod, you must edit the nv4_disp.inf file -
since that card is not mentioned in the original 44.03 .inf
Read my first post in this thread.
Quote:
Originally posted by THE JEW (RaVeN)
Is there a success difference between the 5800/5900?
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GeForce FX 5800 will become a "perfect" Quadro FX 2000
GeForce FX 5600 will become a "perfect" Quadro FX 1000
GeForce FX 5200 will become a "perfect" Quadro FX 500
GeForce FX 5900 will become a "nearly perfect" Quadro FX 3000;
a Quadro FX 3000 without hardware anti-aliasing.
At least that is how I have understood this - you see I'm also a newbie!
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10-24-2003, 13:06
| posts: n/a
Quote:
Originally posted by clokkevi
The success rate is exactly 100.0 % - as long as you use the right ingredients :
* RivaTuner 2.0 RC14.0 application
* Detonator 44.03 graphic driver đ / Detonator 44.90 graphic driver
đ If you wish to do a GeForce FX 5900 > Quadro FX 3000 mod, you must edit the nv4_disp.inf file -
since that card is not mentioned in the original 44.03 .inf
Read my first post in this thread.
GeForce FX 5800 will become a "perfect" Quadro FX 2000
GeForce FX 5600 will become a "perfect" Quadro FX 1000
GeForce FX 5200 will become a "perfect" Quadro FX 500
GeForce FX 5900 will become a "nearly perfect" Quadro FX 3000;
a Quadro FX 3000 without hardware anti-aliasing.
At least that is how I have understood this - you see I'm also a newbie!
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nope
GF 5800 -> Q1000
GF 5800U -> Q2000
GF 5200 -> Q500
GF 5600 -> Q700 ??? <- don't exist in Driver
GF 5600Go-> Q700Go
GF5900 -> Q3000 (with no Anti Aliased Lines Support)
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10-25-2003, 17:06
| posts: n/a
Quote:
Originally posted by AlphaTier
nope
GF 5800 -> Q1000
GF 5800U -> Q2000
GF 5200 -> Q500
GF 5600 -> Q700 ??? <- don't exist in Driver
GF 5600Go-> Q700Go
GF5900 -> Q3000 (with no Anti Aliased Lines Support)
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2 questions:
Since GF5600 = Q700 (which doesn't exist in driver), does this present a problem?
Will a GF5600 ultra be the same, just faster?
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10-27-2003, 01:37
| posts: 144
I corresponded with some SPEC engineers and NVIDIA people who claim a major difference in the FX quadro series is the ability to accuratly display complex shaders in Maya invloving multiple images applied to various channels.
Unfortunatly, they didn't go into too much detail.
Can any Maya users with Quadro FX cards or modded equiv verify the additional shader HW rendering improvements? I'm wondering what HW rendering improvemnts there are.
For example: do specular maps display appropriatly in HW as opposed to how it works on GF4 and below i.e. defaulting to white for HW specular when an image is applied to specular in shader?
Thanks for any info
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10-28-2003, 08:02
| posts: n/a
i have done everything in this forum to get my 5900 ultra to a quadro fx3000 but i am still having problems
i mostly followed overcl°cked's instructions and they worked very well.
everything works fine...i use dentenator drivers 44.90 and rivatuner2 c14 and after all is installed and everything and patched every single thing on my system tells me that i have a quadro 3000 FX and it seems like it worked. i turn all the settings on and everything but there is absolutley no performance increase in 3ds max or maya at all.
also i cannot install any MAXtreme drivers, i recieve an error that says i dont have a workstation card installed.....
so if anyone has any detailed instructions on how to make a 5900 ultra into a quadro xxxx that would really help me out!!!
E
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Newbie
Videocard: PNY FX 5600 Ultra
Processor: Dual Athlon MP 2000
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10-28-2003, 16:33
| posts: 32
Same problem here except with an fx5600 ultra. My performance in specviewperf 7.1 has diminished as well.
What is the BEST driver to install for softquadro modding of an fx card?
Are there any more current instructions than what I have found? (Mainly the article on nvworld.ru and a pdf someone else in this forum made.) They seem to be from older version of rivatuner/geforce cards.
Also how should I tweak my settings for best performance once I do get the mod in order?
I'm a newbie if you have not noticed. Yes I know RTFM. I will do that too.
Thanks,
oohah
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moded geforce 5950 Ultra in Maya -
10-30-2003, 11:10
| posts: 4
first of all tnx Unwinder a lot
I succesfully mod an ati9700 into a fire gl 1 and previously a geforce4 Ti 4600 into a quadro xgl
now is the time of a geforce FX 5950 Ultra
I used the detonator 44.03 substitue lines and forced the nvstrap
I m a MAYA 5 user and I noticed and incredible raise in performances
I use the maya 3dtest and display amazing result on the wireframe more than 150 fps
unfortunaly I have to say that when I turn the shaded mode in maya the fps goes back to 20 fps instead of 60 - 75 fps
this is my experience and I thought it would be nice to share with all of U
if anyone has idea how to juce maya in the shaded mode drop me a line here very apreciate
tnx all
caretz
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10-31-2003, 17:04
| posts: 5
I cannot get this working on my PNY GeForce FX 5900. I'm using RT 2.0 RC 14 with it's included SQ4 script, and I've tried both Detonator 44.03 and 44.90. The card says it's a Quadro 3000 in the device manager, however the Nvidia control panel and driver say it's an FX 5900. With 44.03 I am able to get some workstation features enabled, however the card crashes if I run SPEC and the control panel still says it's a 5900. The 44.90 drivers say they have been patched successfully however no matter what the card comes up as an FX 5900 in the driver, though the device manager says it's a Quadro FX 3000.
Anyone got any ideas?
Anyone successfully done this to a PNY GeForce FX 5900?
Anyone willing to post step by step instructions?
BTW, here's the rest of my PC specs. P4 2.8 Ghz, IC7 mainboard, Win2K SP 4.
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10-31-2003, 17:31
| posts: 5
Never mind, I forgot to run the anti-protection script. Benchmarks coming up.
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10-31-2003, 18:10
| posts: 5
OK, my computer gets pretty crappy scores compared to some of you guys and I don't understand why. For what it's worth here's some bench marks.
Test bed: P4 2.8 Ghz, Abit IC7 mainboard, 1 Gig DDR 333 Memory, Windows 2000, SP 4. 1280x960x32.
Quadro FX 1000 (Real) Driver 44.90
---------- SUM_RESULTS\3DSMAX\SUMMARY.TXT
3dsmax-02 Weighted Geometric Mean = 16.79
---------- SUM_RESULTS\DRV\SUMMARY.TXT
drv-09 Weighted Geometric Mean = 56.97
---------- SUM_RESULTS\DX\SUMMARY.TXT
dx-08 Weighted Geometric Mean = 59.93
---------- SUM_RESULTS\LIGHT\SUMMARY.TXT
light-06 Weighted Geometric Mean = 20.57
---------- SUM_RESULTS\PROE\SUMMARY.TXT
proe-02 Weighted Geometric Mean = 25.32
---------- SUM_RESULTS\UGS\SUMMARY.TXT
ugs-03 Weighted Geometric Mean = 24.66
PNY FX 5900 Driver 44.90
------- SUM_RESULTS\3DSMAX\SUMMARY.TXT
3dsmax-02 Weighted Geometric Mean = 9.923
---------- SUM_RESULTS\DRV\SUMMARY.TXT
drv-09 Weighted Geometric Mean = 29.92
---------- SUM_RESULTS\DX\SUMMARY.TXT
dx-08 Weighted Geometric Mean = 24.11
---------- SUM_RESULTS\LIGHT\SUMMARY.TXT
light-06 Weighted Geometric Mean = 8.208
---------- SUM_RESULTS\PROE\SUMMARY.TXT
proe-02 Weighted Geometric Mean = 11.84
---------- SUM_RESULTS\UGS\SUMMARY.TXT
ugs-03 Weighted Geometric Mean = 7.149
PNY FX 5900 (mod Quadro 3000) Driver 44.90
---------- SUM_RESULTS\3DSMAX\SUMMARY.TXT
3dsmax-02 Weighted Geometric Mean = 17.83
---------- SUM_RESULTS\DRV\SUMMARY.TXT
drv-09 Weighted Geometric Mean = 60.09
---------- SUM_RESULTS\DX\SUMMARY.TXT
dx-08 Weighted Geometric Mean = 58.90
---------- SUM_RESULTS\LIGHT\SUMMARY.TXT
light-06 Weighted Geometric Mean = 20.63
---------- SUM_RESULTS\PROE\SUMMARY.TXT
proe-02 Weighted Geometric Mean = 20.84
---------- SUM_RESULTS\UGS\SUMMARY.TXT
ugs-03 Weighted Geometric Mean = 9.219
So the Quadro 3000 mod deffinitely does work. I'm happy with that, however I don't seem to be getting great performance out of this PC overall. I haven't over clocked anything. My current clock according to RT is 300/850. Is that right for this card?
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11-01-2003, 05:30
| posts: n/a
Well, your current clock sucks, that's the reason you have lower scores than the others. Try to overclock at 500/1000, you'll see the differences.
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Master Guru
Videocard: 2x Gainward GTX460 GS 2GB
Processor: Q9650 @ 4,0Ghz
Mainboard: Gigabyte EP45-DS4 rev1.0
Memory: 4 x 1024 MB PC800/6400 OC
Soundcard: onboard
PSU: TT Toughpower XT 775W
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11-03-2003, 17:27
| posts: 591 | Location: Stuttgart
thx Unwinder for adding SQ4-support for the non-protected 45.xx drivers, now i run 45.28 with my FX5900, this is a nice improvement over the 44.xx drivers!
Driver 44.90( same perf. as 44.65), Athlon XP 2200mhz ( 11x200mhz FSB), FX5900@ 400mhz/700mhz
3dsmax-02 Weighted Geometric Mean = 23.40
drv-09 Weighted Geometric Mean = 89.18
dx-08 Weighted Geometric Mean = 95.13
light-06 Weighted Geometric Mean = 27.77
proe-02 Weighted Geometric Mean = 20.80
ugs-03 Weighted Geometric Mean = 9.102
Driver 45.28, Athlon XP 2200mhz ( 11x200mhz FSB), FX5900@ 400mhz/700mhz
3dsmax-02 Weighted Geometric Mean = 23.79
drv-09 Weighted Geometric Mean = 128.9
dx-08 Weighted Geometric Mean = 119.9
light-06 Weighted Geometric Mean = 28.77
proe-02 Weighted Geometric Mean = 25.88
ugs-03 Weighted Geometric Mean = 9.820
Last edited by Bluefirexp; 11-03-2003 at 17:57.
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11-04-2003, 04:22
| posts: n/a
I hope there'll be 52.xx non protected detonator.
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