Anyone else gonna get this game? If so, what are your thoughts and expectations? Looks like a combination between ARMA 3 and H1Z1, and you actually need to 'aim' to kill someone.
I don't know, I've seen a few streamers play it. Just looks like another DayZ / H1Z1 clone. I've honestly had enough of these games.
Bought it, love it. I'll admit the game has some bogus movement specifically jumping but the shooting is solid. I assume frame rates depend on your CPU performance? Am I correct? Does anyone know? "is there anybody out there?" Pink Floyd.
Actually heard good things about it and tempted to get it. Looks like it runs better than laggy H1Z1/DayZ, there is tons of loot and you can team up with friends.
I loved PlayerUnknown's ARMA Battle Royale game mode! I don't think I have the GPU to push this yet so have to wait for Vega to come out and decide. Post some gameplay videos!
I see people comparing it to dayz or H1z1. keep in mind this isnt a crafting survival game, There is so much loot because its a pvp last man/last group standing game. Matches have set time limits and players are pushed closer and closer together to force combat.
Super addictive mainly due to it having very solid gun play something other games like dayz and h1z1 still don't have and tbh probably never will. It's also in a very good playable state already and way in front of the other games. I was totally done with these Battle Royale games both dayz and h1z1 have been a utter mess but this game has got me.
Was referring to the survival mode. And even still, there is no crafting in this like there is in Kotk.
Here are the patch notes: Known issues The motorbike leans slightly to the right when being driven straight. The tires of the motorbike cannot be shot out at the moment [Non-English Players] There are some mistranslated in-game texts and they will be shown in English Client Performance Improvements Made some improvements to address the issue of FPS drops when opening the inventory UI Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol Rendering performance on PCs with minimum system requirements has been improved Graphic performance and quality on PCs with minimum system requirements has been improved Server Performance Improvements Performance improvements have been made with relation to the items spawned in the world Content Updates Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update Added a 2X Aimpoint scope Added a Ballistic Mask Added 3 new color variations for the Dacia Added the crossbow back into the game World Adjusted the density of environmental elements to be identical across all graphic options Adjusted object placement to address issues of characters getting stuck Adjusted placement of trees that were spawning inside houses or above the terrain Adjusted the frequency of thunder sound effects UI Revised certain system messages and item descriptions. Added descriptions for attachments The dead team-mate icon will now disappear after a certain time and distance when in team modes Map markers are now visible to all teammates Names of teammates now appear on the world map Gameplay You are now able to move sideways and backwards in the REVIVE state The REVIVE timer will no longer decrease when a team mate is attempting to revive you When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived Adjusted the character position slightly when in the REVIVE state Made improvements to address the issue of characters shaking while being spectated You are now able to open the world map when spectating You can now view the casting bar when the teammate you are spectating uses heal and/or boost items You can no longer use heal and/or boost items when in water Action/Gunplay Adjusted the overall balance on all attachments Adjusted the overall balance on Assault Rifles We will continue to balance all weapons and attachments throughout Early Access Fixed the issue that caused cars to temporarily stop when their tires get shot out You can now sprint when in the crouch stance Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network The blood hit effect size now varies according to the weapon caliber You can now move when in aiming and/or scoping in the prone state Fixed an issue with the sitting position of the character in the back-right seat of the UAZ Fixed an issue with the position of the left hand when reloading the AWM Fixed an issue where aiming from vehicles was not accurate The positions of bullet hits are now the same for both yourself and the others Fixed an issue that caused the hit box for the head to be slightly larger than the actual head Adjusted the ragdoll physics for dead characters to be more natural Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol Improved the quality of zoomed-in scope views Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete Added swimming animations to go upwards and downwards Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot Your character now uses a different animation when in crouch stance while holding a melee weapon Made improvements to the reload animations for the M249 Made improvements to the reload animations for the P1911 The muzzle flash is now brighter than before and is now visible from a longer distance Sound There are now sound effect differences for supersonic and non-supersonic bullet speeds Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character You can now figure out what floor the opponents are at just by listening to their footsteps Adjusted the firing sound of the SKS in mid to long range combat Adjusted the volume of the footsteps Miscellaneous We have opened a test server to better manage our content and secure stability for our live environment updates Additional in-game texts have been localized Bug fixes Fixed a bug that caused some buildings to not be visible at long distance Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side Fixed a bug that caused weapons to clip through walls Fixed a bug that caused the icons for certain “pants” items to not appear correctly Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly Fixed a bug that caused the hit effects to play at random Fixed a bug that caused bald characters to have hair Fixed a bug that caused disconnects after 5 minutes into a match
it's been many years since I had this much fun gaming, I'm hooked. The tension of jumping out of the plane unarmed, trying to get to cover, listening for others, and get armed is fantastic...I've had a few moments where I literally jumped out of my seat. There is a lesson here for the dev's of the world, it doesn't have to be a complex game to entertain. This is simple, just survive. Oh and the fact that the map is 8km x 8km helps.... We need to get a group of gurus together. my steam name is TZLV|Coolerking. Winner Winner Chicken Dinner!
this is a crazy success, a lot to learn from for sure. I have fun with the game too. steam name is 'xenthor xi'
Cheat protection is pretty solid from what i've heard. Also yes it's pretty good, and I don't even like competitive shooter games
I bought and refunded the game on Day 1 - it was very buggy to the point of unplayability. I may get it again, it seems it has come a long way since.
Thanks all... Not sure about the idea that when you down your opponent if there crawling it means that they have friends near. Just sit and camp concealed till they show trying to rescue there teamate...? What i would like to know is how do you guys feel about how this works? Be better without the crawling, so you dont know if teammates are around?
Gotta love people who abuse the refund function. You don't buy an EARLY ACCESS GAME, and then refund it....because it's buggy. What exactly does EARLY ACCESS mean to you? If you were not ready to play with bugs, then you shouldn't have bought it. Man, i so fricken hope they get rid of this refund nonsense.