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Chris Robert's "Star Citizen" to use Vulkan exclusively - for best interoperability!
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vase
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Default Chris Robert's "Star Citizen" to use Vulkan exclusively - for best interoperability! - 03-19-2017, 13:05 | posts: 1,620 | Location: #1 http://www.3dmark.com/fs/8257155

Quote:
Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.
Source: https://forums.robertsspaceindustrie...omment_7581676

http://www.guru3d.com/news-story/sta...clusively.html
   
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Default 03-19-2017, 15:43 | posts: 6,618

Another partly engine rewrite. yaaaaaaaaaaayy
   
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Default 03-19-2017, 15:44 | posts: 5,609

That is hillarious!!

So after riding the dx12 hype train all this time, they are dropping it and switching to Vulkan, although they do not support either.


Just for the record, I prefer Vulkan over dx12, and if I had the choice Id like to see more Vulkan games, more than anything,
but this... this is pure PR based on new promises and failing to fulfill the old ones.
   
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Default 03-19-2017, 15:46 | posts: 6,618

Don't forget the Mantle port!
   
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Default 03-19-2017, 15:50 | posts: 5,609

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Originally Posted by PrMinisterGR View Post
Don't forget the Mantle port!
lol thats right

https://robertsspaceindustries.com/c...Mantle-Support
   
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Default 03-19-2017, 15:53 | posts: 2,914 | Location: mostar(BIH)

Quote:
Originally Posted by PrMinisterGR View Post
Don't forget the Mantle port!
Vulkan is basically mantle so they kept their word



...sorta
   
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Default 03-19-2017, 16:10 | posts: 1,620 | Location: #1 http://www.3dmark.com/fs/8257155

switching from dx12 to vulkan or vice versa has a lot less implications than porting between high-level apis
   
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Default 03-19-2017, 16:11 | posts: 9,846 | Location: Republic of Kekistan

Cool. I'd like to see more Vulkan/GL games too.
   
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Default 03-19-2017, 16:17 | posts: 9,554 | Location: Serbia, NS

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Originally Posted by lucidus View Post
Cool. I'd like to see more Vulkan/GL games too.
No, not GL just Vulkan.
   
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Default 03-19-2017, 16:24 | posts: 5,609

This guy is a super-troll.
In 2015. he said they want to support Unix. I sh1tu not. UNIX!

From my standpoint, we would like to use Dx12 as well as OpenGL Next, Vulkan Ė we want to support Unix. Our servers run on Unix, so our codebase works on Unix as well as straight Windows, but the problem we have is we donít have a graphics driver yet
   
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Default 03-19-2017, 16:26 | posts: 9,846 | Location: Republic of Kekistan

Quote:
Originally Posted by Undying View Post
No, not GL just Vulkan.
Dunno man ... Doom was pretty good. But yeah, Vulkan should be better.
   
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Default 03-19-2017, 17:08 | posts: 674 | Location: Good-food-land

They should focus on gameplay and make a deadline... /sarcasm
   
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Default 03-19-2017, 17:42 | posts: 6,618

Some say that somewhere under the different Star Citizen modules, you can still hear CryEngine scream.
   
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Default 03-19-2017, 17:59 | posts: 1,084

So yet another excuse for Robbing Space Industries to not release a finished product, nice!
   
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Default 03-19-2017, 20:02 | posts: 3,071

Lets face it guys, this game and it's developers will always be a hype train passenger. Just look at the posts that the folks here have made in which the game has said it will follow this route or go that route and I am willing to bet that each of these claims where made by Roberts at around a time that the specific focus of the promise (e.g Unix implementation) just happened to be gaining a bit of traction within the gaming community.

I am not even going to jump on the bandwagon of claiming this is yet another excuse for why the game will never get a release. I just find it interesting that the development of this game seems to be less around about finding and fixing a goal and then working towards it and more about finding a developing trend within gamers and then making grand all sweeping statements about how SC is going to incorporate it in to the game.

I am assuming that some grand stand statement about VR implementation has been made about this game, probably around a year or so ago when the hype train was setting off for VR and before it came to a screeching halt at 'a load of bullsh*t terminus.'
   
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Default 03-19-2017, 20:06 | posts: 4,875 | Location: 0.0.0.0

Alot of negativity here for something that is truly awesome.
   
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Default 03-19-2017, 20:38 | posts: 12,849 | Location: Finland

Quote:
Originally Posted by Noisiv View Post
That is hillarious!!

So after riding the dx12 hype train all this time, they are dropping it and switching to Vulkan, although they do not support either.


Just for the record, I prefer Vulkan over dx12, and if I had the choice Id like to see more Vulkan games, more than anything,
but this... this is pure PR based on new promises and failing to fulfill the old ones.
They have been makign changes so that they can support low level apis properly. They haven't dropped anything since it was never there.
   
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Default 03-19-2017, 20:46 | posts: 5,609

Quote:
Originally Posted by The Laughing Ma View Post

I am not even going to jump on the bandwagon of claiming this is yet another excuse for why the game will never get a release. I just find it interesting that the development of this game seems to be less around about finding and fixing a goal and then working towards it and more about finding a developing trend within gamers and then making grand all sweeping statements about how SC is going to incorporate it in to the game.
Totally!
Reminds me of that Love Letter to gaming communitty from Borderlands developer.
Although that might be horribly wrong comparison, because Borderlands was pretty decent, but its the same buttlicking PR:

Hmm lets see what everyone is fapping to, and then we make a big deal about our commitment to that feature

If you're going to add support for xyz, just fvukingdoit, instead of writing us love letters.
   
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Default 03-19-2017, 20:50 | posts: 5,609

Quote:
Originally Posted by Anarion View Post
They have been makign changes so that they can support low level apis properly. They haven't dropped anything since it was never there.
right... for all their talk about low level apis, sc has exactly the same amount of Dx12, Mantle and Vulkan lines of code in place - - > ZERO
   
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Default 03-19-2017, 21:11 | posts: 12,849 | Location: Finland

Quote:
Originally Posted by Noisiv View Post
right... for all their talk about low level apis, sc has exactly the same amount of Dx12, Mantle and Vulkan lines of code in place - - > ZERO
Creating a half arsed DX12 rendered isn't impossible to do in short period of time. Making the engine so that you can get the maximum out of those apis is another story. Truth be told we do not know how far they are with Vulcan. Just because it's not in the current version doesn't mean that they aren't doing anything.



Also it's not that big deal to support both APIs though if you have Vulkan support, DX12 support is kinda pointless.
Quote:
The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.

Last edited by Anarion; 03-19-2017 at 21:17.
   
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Default 03-19-2017, 21:28 | posts: 5,609

Quote:
Originally Posted by Anarion View Post
Creating a half arsed DX12 rendered isn't impossible to do in short period of time.
I did not bother checking dx12, but their commitment to Mantle goes back to 2013.
Meaning short period has been off the menu for quite some time.

Quote:
Originally Posted by Anarion View Post
Making the engine so that you can get the maximum out of those apis is another story. Truth be told we do not know how far they are with Vulcan. Just because it's not in the current version doesn't mean that they aren't doing anything.
Indeed. I think they have jack, but thats just me going on a limb.
I really dont know much about the game, and I am not in any way invested, money, emotionally or otherwise, but that guy sounds like an awfull project leader.
He would support anything from S3 Virge to Bantu tribes in Uganda. It doesnt work that way
   
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Default 03-19-2017, 21:46 | posts: 6,618

Quote:
Originally Posted by KissSh0t View Post
Alot of negativity here for something that is truly awesome.
I'm not negative. I just mock Roberts and his decision that will lead this game never to be really made. He's the classic type that can't stop himself, completely bad for leading a project such as this. He should have stayed as a creative lead, not head the whole thing.
   
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Default 03-19-2017, 22:19 | posts: 4,875 | Location: 0.0.0.0

Quote:
Originally Posted by PrMinisterGR View Post
I'm not negative. I just mock Roberts and his decision that will lead this game never to be really made. He's the classic type that can't stop himself, completely bad for leading a project such as this. He should have stayed as a creative lead, not head the whole thing.
Are you Derek Smart?

xD
   
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Default 03-19-2017, 22:37 | posts: 2,178 | Location: UK

Jeez,

At this rate, the people who gave money to CR are going to be leaving their usernames and logins to their children.

I've switched to a higher fibre diet and more cardiovascular, so hopefully I will still have something enjoyable to read on my deathbed when the reviews of the final game are released.

And, I am looking forward to the final reviews. A lot. I have already bought shares in popcorn companies to benefit from the windfall of the huge demand when the reviews get released. I also took a night-class in journalism in the hope that one day I can work for the BBC as a newscaster. I think after maybe ten years of schooling and another twenty working for the BBC with an impeccable record, perhaps with the necessity to stab a few people in my meteoric rise to lead anchor, I will be in a prime position. As the day might come when I am sat in front of the nation on live television and get to announce the game being finally released and getting the sort of reviews it will, and then just point at the people at home and laugh. For ten hours straight.

I could be elected Prime Minister.
   
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Default 03-19-2017, 22:47 | posts: 31,511 | Location: Hampshire, UK

Quote:
Originally Posted by PrMinisterGR View Post
I'm not negative. I just mock Roberts and his decision that will lead this game never to be really made. He's the classic type that can't stop himself, completely bad for leading a project such as this. He should have stayed as a creative lead, not head the whole thing.
The game will have to come out, too many people invested too much money in it. It will remain a tech demo though, no chance is this getting released in the next 3 years with all the content implemented.
   
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