Rise of the Tomb Raider - PC patch

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Feb 6, 2016.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. Kyrat

    Kyrat Guest

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    Yea.. THX the Patch Crystal Dynamics but.. why need GTX 980 TI or better for 2560x1440 resolution and all max settings? (without AA)
    I m very sad for i not have avarge 60FPS+ in the game with this resolution and settings.
    Next Tomb Raider? We need GTX TitanX SLI for 1080p?
    I have 144Hz but only 50-70FPS.. nice combo. SLI? No no no, no more SLI. SLI is fully bugged in games... We need optimalization not 2-3 VGAs in PC...
     
  3. JonasBeckman

    JonasBeckman Ancient Guru

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    Not sure what's up with the textures but yeah a NV 980 Ti or AMD 390 for the games very high VRAM usage is a bit uncommon or how to say, I doubt the textures are 4096x4096 although 2048x2048 with little to no compression could of course be demanding too depending on how the game loads data.
    (AFAIK it seems to load it as you transition from one area to the other - thus the stuttering near for example a cave or tomb entrance. - so the larger open areas will probably have a very high VRAM usage if one monitors it via say Afterburner, Nvidia themselves mentioned some 12GB or so usage for 3840x2160 if you play at the highest settings which to me just sounds like the streaming system isn't all that efficient unless the textures themselves really are that big and have little to no compression.)

    For general performance the new SSR quality option is probably causing a bit of a performance drop though it greatly minimizes the SSR artifacts in the unpatched version.
    ( http://steamcommunity.com/app/391220/discussions/0/405690850601404221/ )

    HBAO+ quality was improved as well with this update so probably also a slight performance drop for that.

    It sure looks pretty during cutscenes though. :p
    (But yeah it requires a pretty beefy PC if you want to play above 1920x1080 / 1920x1200 with the highest graphics settings.)
     
  4. kinggavin

    kinggavin Guest

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    i would say the huge vram the game uses with the denuvo drm and square enix its bad recipe for performance and sli issues , just cause 3 has sli problems another square enix game , the first crysis game was gpu breaker so its nothing new and 980ti is a 1440p card really for more than 60fps , the pascal titan will probably be the first gpu that can do 100fps in 4k on triple A games
     

  5. brutlern

    brutlern Master Guru

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    Yeah, patch... here's what happened after the patch
    https://www.youtube.com/watch?v=4EkEDiHb0hk

    And steam can't roll back to previous version. So....

    Update: managed to roll back to previous version, unfortunately the issues are still there, so either I missed these problems before (surprising, considering I played over 20 hours and have not noticed it) or the problems appear mostly around specific area, The Acropolis. (before the patch I only played the Acropolis area during night missions, so these issues where less/not at all visible as they are during day time)
     
    Last edited: Feb 6, 2016
  6. Hughesy

    Hughesy Guest

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    I love it when people moan they can't get 60fps with max settings. One second they want graphics that push the hardware, and then when they do people moan... It's a demanding game, but a beautiful one, so I have no problem not being able to get 60fps when maxing the settings. Whenever someone can't get the magic 60 they scream unoptimised regardless of how good it looks...
     
  7. cyberfredxxx

    cyberfredxxx Member Guru

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    @Hughesy : when a guy has a 980 Ti , it s normal that he wants 60 fps min with full settings , this card is a monster and if a game can't handle 60 fps in 1080p with this kind of card , I think it s very unoptimised
     
  8. Hughesy

    Hughesy Guest

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    I can get 60fps at 1080p with my 980, so if someone can't with a ti then somethings up on there end, at that res you should average about 70fps with a ti. I play very comfortably at 1440p with only textures turned down a notch. Games like Crysis couldn't be maxed even with the best GPU when it came out.
     
    Last edited: Feb 6, 2016
  9. Glottiz

    Glottiz Ancient Guru

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    whoever you are talking about he needs his system sorted out. I have a 980Ti and 100%'ed the game at 35 hours with max settings + ReShade SMAA and stable 60FPS.

    this game is demanding, not unoptimized. big difference.
     
  10. OnnA

    OnnA Ancient Guru

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    Uff, at last
    Win 10 x64
    They Turning On DX11.3 and DX12 Features in Rot TR:

    bigfile.update2.000.000.tiger 231.21 MB
    msvcr110.dll 829.45 KB
    NxApp_GoldMaster.dll 695 KB
    msvcp110.dll 645.95 KB
    bigfile.update2.000.000.nfo 294 bytes
    bigfile.update2.000_ENGLISH.000.tiger
    bigfile.update2.000_KSA_ENGLISH.000.tiger
    ROTTR.exe 81.32 MB
    GFSDK_SSAO_D3D12.win64.dll 1.03 MB
    GFSDK_SSAO_D3D11.win64.dll 1.02 MB
     

  11. scatman839

    scatman839 Ancient Guru

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    The files are there, doesn't 100% mean they're actually using directx 12
     
  12. meth curd

    meth curd Active Member

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    big improvement in SLI performance, fps rarely drops under 60 now
     
  13. (.)(.)

    (.)(.) Banned

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    Because at the end of the day, there are games that like Assassins Creed Unity that are far bigger than tomb raider while also far better looking yet run just as well (bugs aside).
     
  14. -Tj-

    -Tj- Ancient Guru

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    Not really, ACU looked like crap once you climbed on roofs.. Not to mention outside folk with kinda weak shading.

    Inside levels looked ok, but that's about it. TR has both nice inside and outside looks, especially inside.
     
  15. (.)(.)

    (.)(.) Banned

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    Theres far far more going on in the Unity world than anythig in TR.
    [​IMG]
    [​IMG]
    [​IMG]

    Mean while, TR looks like Arma 3:
    [​IMG]
     
    Last edited: Feb 7, 2016

  16. -Tj-

    -Tj- Ancient Guru

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    Like what, people walking? That's about it.


    I played both and TR looks a lot better, that TR screen has mist fog in it and distant objects are better detailed with more shading, not so flat like in ACU.
     
  17. (.)(.)

    (.)(.) Banned

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    When it comes to performance and scale... theres more going on in AC Unity than TR, yet Unity performance just as well.
     
  18. -Tj-

    -Tj- Ancient Guru

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    First play Rise of TombRider then judge it by its looks and I assure you ACU hides itself in all scenarios, even when it comes to scale e.g. outside on the cliff of Soviet map. :p

    [​IMG] [​IMG]

    [​IMG] [​IMG]

    [​IMG] [​IMG]

    [​IMG] [​IMG]

    [​IMG] [​IMG]

    [​IMG]

    And there are no performance issues, if you have enough vram and system ram, I mean I can avg. ~45 -50ish fps in soviet map @ 1080p by more demanding parts, most stuff maxed and driver FXAA, expect shadows at high. If I lower view detail to high I can avg. 60ish fps, medium 65-70fps, gpu bottleneck in all scenarios.
     
  19. (.)(.)

    (.)(.) Banned

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    That it?
    Skyrim 2011 (swtfx):http://imgur.com/a/9du1P
    Far Cry 2 2008 (reshade): http://imgur.com/a/VbDXC
     
  20. NudeDude

    NudeDude Guest

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    Fast test, in first level running around 120+ fps with 980Ti SLI / 5820K @ 4,5Ghz / 1440p.

    All "important" maxed, not all. Demanding yes... So even 980Ti SLI cant get 1440p + 144Hz and we are waiting for Ultrawide 1440p 144/160Hz or 4K 120Hz screens :0

    And good morning from Finland :)
     

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