I hope to revive this thread where everyone shares their draw calls count. So let me start Resolution: 1920x1080 Win10 Build 10122, 352.64 (MS352_45-7) DX11 ST - 2,342,916 DX11 MT - 2,618,988 DX12 - 16,604,979 Win7, 347.88 (R346_00-386) DX11 ST - 2,447,895 DX11 MT - 3,537,256 Win 7, 353.06Q (Quadro R353_03-02) DX11 ST - 2,684,698 DX11 MT - 4,107,209 Same as above, except selected "High Performance" in Texture Filtering DX11 ST - 2,703,420 DX11 MT - 4,206,269 It seems since the initial drivers for the overhead test, the results have fairly improved, unless I am getting skewed results for some reason. Done testing with 3DMark's latest update. For the time being, will stay away from Win10 until they release newer drivers. Also people, please share text results if possible, no 4k images of score screenshots please
windows10 pro X64 353.62 DX11 Multi-threaded draw calls per second 2 724 239 DX11 Single-threaded draw calls per second 1 504 136 DX12 draw calls per second 17 448 530 http://www.3dmark.com/aot/54608 Windows 8.1 pro X64 DX11 Multi-threaded draw calls per second 2 035 629 DX11 Single-threaded draw calls per second 2 198 633 DX12 draw calls per second 0 http://www.3dmark.com/aot/46242