Torment: Tides of Numenera Developer: inXile TTON First Glimpse - gameplay video Torment: Tides of Numenera video game is set a billion years in the future. Civilizations have risen and fallen on Earth. Even though the current inhabitants live at about a Medieval level of technology, the leftover remnants of these advanced societies lie all around them. Some of these are extremely helpful: advanced tools, valuable means of communication and learning, transportation, defenses, and weapons. Others are dangerous: genetically altered monstrosities, flesh-warping radiation, creatures transplanted from distant stars, and clouds of out-of-control nanobots, just to name a few. This setting, called the Ninth World, provides all manner of opportunities and challenges to those that call it home. Kickstarter goals Release date: Q4 2015
This is one of those potential GOAT (greatest of all time) RPG games and as good as I think Pillars of Eternity will be, this is THE game that I am looking forward to playing the most. Ever since they announced it, it's been my most anticipated title. Even the Witcher 3, which I'm excited for, has nothing on Torment. Not sure if I'm alone in thinking this way. Old-school RPG's are my thing, and Planescape was, to me, the greatest RPG ever made, so I can't wait for this game. Just thinking about how complex this game is makes my head spin and the setting is just weird, but weird in a good way Apparently it's being launched this year.
^ My views exactly. I love isometric games, and Planescape Torment is just a phenomenal looking game, not to mention top notch gameplay.
Was chatting to Darkest about this yesterday. While a big fan of GB and IWD games, I never played Planescape: Torment simply because when it came out I didn't have a gaming PC (moved to the UK and couldn't afford one). Will be getting this day 1 of course.
Game can be moded for wide screens with UI fixes and many improvements - guide This is @1080p: This is also screenshot from Planescape... So no reason not to play it
The sheer level of scope is going to be absolutely nuts in this game. http://tormentrpg.***********/castofflabyrinth Just the labyrinth on its own sounds ridiculous and that's not even the main game. Read how detailed that is, on it's own and then think how complex everything else is going to be.
The reason not to play it, at least for now, is lack of time. Pillars will be out tomorrow, so I might play Planescape after I'm done with that. Also, I'm very low on time for gaming atm, racking up 75 hour weeks at work atm so yeah... But will definitely look into Planescape, I know a fair bit about the game, just never got round playing it.
Speaking of inXile, I'm currently playing through Bard's Tale again, on Android. Wow, good times. Shadowrun: Dragonfall, Wasteland 2, Pillars of Eternity and now this, how I'll find time to finish all of them. Plus there's Witcher coming soon too.
I backed it as well, together with Wasteland 2. It's great these types of games are coming back: Wasteland 2, Numenera, Pillars of Eternity, Divinity: Original Sin, Shadowrun (+Dragonfall): All great games or looking great so far
Similar... It is Infinity Engine game like PoE, (Wasteland 2 from inXile is not on that engine; it is on Unity) Here is short gameplay video... https://youtu.be/Gd43NYBzHuk
Torment: Tides of Numenera interview "InXile are targeting late 2015 for Torment: Tides of Numenera, although Colin reminded me to emphasize the word “targeting”, adding “you know how development works”. So with that in mind, Torment: Tides of Numenera will be coming to PC in 2016. Thanks for reading!"
Both pillars of eternity and torment tides use unity. https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/445808 https://www.kickstarter.com/projects/obsidian/project-eternity/posts/313192 You can see a pretty cool tech overview of pillars here.
I was responding to a comment on the games being infinity engine. Then I just found an interesting video to put in, I assumed it relevant to torment as well.