http://community.amd.com/community/amd-blogs/amd-gaming/blog/2015/03/02/on-apis-and-the-future-of-mantle
it also says this (not copy pasted) So it seems they got it covered might they change their minds lol
Even if that is true, why would you run R.I.P. article? Also, they finally release SDK and then they point you to DX12 instead...Jesus! I know there is some logic behind this, I just cant find it. Mr. Raja posted his random thoughts on Mantle because he had some free time on his hands? Riiiiight...
In other words they'll drop support real soon so they can cut back on costs. There's also nothing "open" about it so far.
Mantle is either very similar to DirectX 12 or OpenGL Next. AMD obviously knew about both those APIs and that it'd be impossible to push an AMD specific API no matter the resources.
I bet that they don't actually have resources to optimise drivers for all three APIs. Master of none? Nvidia doesn't have to worry about that.
It's understandable though, while Nvidia and Intel will only have to support 2 api's, AMD will have to work with 3 if they don't try and phase out Mantle. I'm sure they work they have already done will help with DX12 & GL Next though. Edit: Pretty much said the same as above lol. Reading it again though i've released they are saying they are no longer releasing the public sdk.
I wish AMD could finish something. I mean everything seems half made, unfinished, sometimes rushed. They take their sweet time to do things on everything. Mantle is DOA already. AMD hasnt really showed its capalities or really supported across their lineup.
I'm not that up to date regarding mantle, but what does mantle offer above '1.0' functionality? Because, if they say the programers should refer to dx12 for mantle '1.0', what does mantle 2.0 bring?
So AMD finally do The Best Thing in History. Now we Have DX12/oGL Next and that's a Next-gen Mantle and Full Hardware Radeon Utilisation on every API essential to Gamers. Like Nike ;-) Just Do It. And there will be no API fragmentation -> its better for Developers and finally for Us Gamers Great news
So why did they even bother to develop Mantle?Why did they waste their time/money to do something that will die pretty soon,because I`m very sure that they knew about the development of the DX12 but they did continue for the sake of the marketing.
Well they managed to have people believe MS developed DX12 and a working demonstration a month after mantles announcement, and some others that DX12 is a reskinned mantle. So there's that..
It doesn`t offer nothing more,otherwise AMD will share with us.Instead of developing Mantle they were in better position if they worked with Microsoft on DX12,but from what I`ve seen, the announcement of Mantle was like a slap on MS face and thats not good for long term business. I believe that MS was working for a long time on DX12,actually when DX12 was released nV and MS rep. said that they were working close for the past 4 years on DX12,and maybe thats why AMD develop Mantle,just to make ppl believe that DX12 is Mantle reskinned,just my 2 cents. The only effect that AMD had on Microsoft,was to force it to announce the DX12.
M$$$ was forced to hurry the development of DX12. Mantle was a "open path",the begining of Dx12.Now is obsolete,because DX12 & OpenGLNext will be mainstream.
DX12 was going to be released on Windows 10 anyway so AMD`s Mantle didn`t forced the development of anything,all they manage to force was the announcement of the DX12,thats all.