NVIDIA Turf Effects GameWorks technology Video

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Oct 24, 2014.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    NVIDIA Turf Effects is a new NVIDIA GameWorks technology which empowers users to simulate and render massive grass simulation with physical interaction. Our grass technology provides a fully geometric...

    NVIDIA Turf Effects GameWorks technology Video
     
  2. Emille

    Emille Guest

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    Looking good.
     
  3. SirDremor

    SirDremor Master Guru

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    Well, not entirely realistic, but looks really cool!

    Grass... is like hair... is this a "TressFX" of Nvidia? =)
     
  4. -Tj-

    -Tj- Ancient Guru

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    If all it takes is a GTX 670 @ 1ms then its ok.
     

  5. Spets

    Spets Guest

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    Amazing stuff, performance with HairWorks/Turf is pretty great considering how much is being simulated.
     
  6. Robbo9999

    Robbo9999 Ancient Guru

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    Simulated grass FTW - just what I always wanted! No, but thinking about it, this does increase realism, and I found it interesting what he said about being able to track where a player has been by the flattened grass - does increase realism and could influence gameplay.
     
  7. Undying

    Undying Ancient Guru

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    It only takes GTX680. Not bad...
     
  8. pbvider

    pbvider Guest

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    My 750Ti is ready for GameWorks.
     
  9. RavenMaster

    RavenMaster Maha Guru

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    Nice. We're getting closer and closer to photo realism
     
  10. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    I want this in FIFA
     

  11. fellix

    fellix Master Guru

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    It's time for Crop Circles Simulator
     
  12. Rich_Guy

    Rich_Guy Ancient Guru

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    GrassFX
     
  13. Calmmo

    Calmmo Guest

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    Frankly i think its about time we start seeing grass that isnt just some random texture/sprite.
     
  14. CPC_RedDawn

    CPC_RedDawn Ancient Guru

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    I agree this is the first Nvidia technology that has made sense to me.

    I remember the first time I looked at the grass in Halo 1 on the first planet level which was just a flat texture but for the time it actually looked like grass rather than just a plain green flat texture it actually looked like a picture.

    Then I saw the grass in Starfox Adventures on the Gamecube and my draw dropped!

    here look at this, remember this was from 2003 and you can still make our blades of grass in this even when Fox walked over it, it moved and covered his feet sometimes.

    [​IMG]
     
  15. Keesberenburg

    Keesberenburg Master Guru

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    ^DST Powered by AMD

    Dynamic super troll
     

  16. ---TK---

    ---TK--- Guest

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  17. Deathchild

    Deathchild Ancient Guru

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    LOL!! XD :D

    haha

    Awesome vid though, love how the grass goes down. Kinda like TressFX for AMD.
     
    Last edited: Oct 24, 2014
  18. Lane

    Lane Guest

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    gameworks have allready an hair simulation. But it is funny you point it, because TressFX 2.0 can do grass simulation too ( released SDK Jan 2014 ). ( They should maybe one day change the name, as now many other features are implemented not related to hair. )

    I ask me if they use the same algorythm, Tridiagonal matrix algorithm " Thomas " http://www.cfd-online.com/Wiki/Tridiagonal_matrix_algorithm_-_TDMA_(Thomas_algorithm)

    Anyway, not really something new, many engine had allready grass simulation implemented, but it can be costly. Its allways funny to play with thoses things in 3Dmax, Blender or other.

    The problem i see with thoses tech todays ( whatever it is gameworks or another ), is if they dont cost too much performance wise used alone, when you start mix them ( hair + grass + particules (fire etc ) + wind + physics + tesselation + displacement mapping etc.. )
    you end with a nice gpu /cpu time allocation for it: so you need to reduce all details / quality of thoses features, or completely reduce the quality of other parts.
     
    Last edited: Oct 24, 2014
  19. vg24a3

    vg24a3 Guest

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    Great this will add to the realism nicely, but 680 is enough only for grass now when they add all the rest of objects from the game it will require much more power than that...
     
  20. typeAlpha

    typeAlpha Guest

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    That looks really good, take it I'd need an Nvidia gpu for this then, like physx etc?
     

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