Upcoming Titles with Nvidia GameWorks Technologies list

Discussion in 'Games, Gaming & Game-demos' started by Doom112, Sep 19, 2014.

  1. Doom112

    Doom112 Guest

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    Upcoming Titles with GameWorks Technologies

    Assassin’s Creed: Unity= HBAO+, TXAA, PCSS, Tessellation.

    Batman: Arkham Knight= Turbulence, Environmental PhysX, Volumetric Lights, FaceWorks, Rain Effects.

    Borderlands:The Pre-Seque = PhysX Particles

    Far Cry 4 = HBAO+, PCSS, TXAA, God Rays, Fur, Enhanced 4K Support.

    Project CARS = DX11, Turbulence, PhysX Particles, Enhanced 4K Support.

    Strif = PhysX Particles, HairWorks

    The Crew = HBAO+, TXAA

    The Witcher 3 Wild Hunt = HairWorks, HBAO+, PhysX, Destruction, Clothing

    Warface = PhysX Particles Turbulence, Enhanced 4K Support

    War Thunder = WaveWorks, Destruction

    Source
    http://www.anandtech.com/show/8546/nvidia-gameworks-more-effects-with-less-effort

    But news for AMD user........
     
    Last edited: Sep 19, 2014
  2. K-putt

    K-putt Guest

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    Most of those will work without problems on AMD cards. Except TXAA or GPU physx.
    The other stuff is mostly on CPU or DirectCompute.
     
  3. JonasBeckman

    JonasBeckman Ancient Guru

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    Yeah it should work but performance might be a bit iffy or how to say depending on how it's implemented, could also have the effects rendering at a lower resolution / detail mode when a non-CUDA device is detected such as Call of Duty: Ghosts did it with the dog/wolf fur effect.

    As of the newer PhysX 3 runtimes CPU performance isn't that bad either as can be tested with the Metro Redux Games (Though those use the latest version of the PhysX SDK.) however the effects don't persist for very long before fading out. :)

    And as above TXAA requires CUDA so it won't work and it's up to the developers if the effects will be enabled on other GPU models.
    (The smoke effect in Assassin's Creed IV for example can't be enabled on non-Nvidia GPU's.)
     

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