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Valve Source 2 Engine - Rumor
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chispy
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Default Valve Source 2 Engine - Rumor - 08-08-2014, 00:32 | posts: 6,622 | Location: Puerto Rico

There is a Rumor going around all over the net and many web-sites that Valve has silently released their Valve Source Engine 2.0 already.

I'm really looking forward to this , I hope is true .

Sources and more info: http://www.legitreviews.com/valve-mi...-engine_148355

http://www.tweaktown.com/news/39535/...2-0/index.html
   
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BahamutxD
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Default 08-08-2014, 00:42 | posts: 166 | Location: Spain

Not a rumour or silently Dota mod tools came yesterday with source 2.
   
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Default 08-08-2014, 01:42 | posts: 7,246 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by BahamutxD View Post
Not a rumour or silently Dota mod tools came yesterday with source 2.
Yup, the new tools run entirely on source 2.
   
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Default 08-08-2014, 01:55 | posts: 8,352 | Location: Urban`Jungle

Is Dota2 also gfx enhanced with Source2 or same look?

I didnt play this game for a loooong time.
   
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Default 08-08-2014, 02:36 | posts: 7,246 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by -Tj- View Post
Is Dota2 also gfx enhanced with Source2 or same look?

I didnt play this game for a loooong time.
Well Dota 2 technically isn't on source 2 yet only the tools are but you can compile and build out the map and stuff. It looks the same as all the assets are the same but it's running in DX11 and 64 bit.
   
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Default 08-09-2014, 18:04 | posts: 6,999 | Location: Dubai, UAE / London, UK

We might see Half-Life 3 with this new engine!
   
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Default 08-09-2014, 21:28 | posts: 1,307 | Location: UK

After the continued success of Titanfall, I'm sure they are probably thinking "We don't need to develop jackdidderlysquat".
   
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Default 08-10-2014, 04:14 | posts: 5,066 | Location: Washington State, USA

Quote:
Originally Posted by Loobyluggs View Post
After the continued success of Titanfall, I'm sure they are probably thinking "We don't need to develop jackdidderlysquat".
That wouldn't make any sense since titanfall was on a heavily modified source engine
   
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Default 08-10-2014, 12:07 | posts: 10,833 | Location: United kingdom

Cant wait for l4d3, pre-order for me.
   
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Default 08-10-2014, 13:06 | posts: 10,754 | Location: Woking

This would be great... Especially if it meant HL3 actually made an appearance!
   
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Default 08-10-2014, 13:06 | posts: 3,051 | Location: Canada

https://www.youtube.com/watch?v=N7pb...ature=youtu.be
   
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Default 08-10-2014, 13:31 | posts: 959 | Location: Taipei, Taiwan

I hope they do switch over to Source 2. For DOTA 2 the map loading times was instant and the fps is supposedly better.
   
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Default 08-10-2014, 13:37 | posts: 1,307 | Location: UK

Quote:
Originally Posted by rflair View Post
After watching that and taking an internal leap, I think Source2 appears to be nothing more than usage of DX11 and 64bit, coupled to a new content creation system.

In other words, I do not think it is a brand spanking new engine. It is probably no different than Frosbite3 from Frostbite2 or Cryengine3 from Cryengine2, or even dare I say it; UE4 from UE3.

It is not Snowdrop.
   
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Default 08-10-2014, 13:46 | posts: 61

Quote:
Originally Posted by kanej2007 View Post
We might see Half-Life 3 with this new engine!
Half-Life 2: Episode Three
   
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Default 08-10-2014, 18:48 | posts: 5,066 | Location: Washington State, USA

Quote:
Originally Posted by Loobyluggs View Post
After watching that and taking an internal leap, I think Source2 appears to be nothing more than usage of DX11 and 64bit, coupled to a new content creation system.

In other words, I do not think it is a brand spanking new engine. It is probably no different than Frosbite3 from Frostbite2 or Cryengine3 from Cryengine2, or even dare I say it; UE4 from UE3.

It is not Snowdrop.
   
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Default 08-10-2014, 19:06 | posts: 8,746 | Location: Pennsylvania, USA

Quote:
Originally Posted by benq View Post
Half-Life 2: Episode Three
Yea.... i'm pretty sure at this point the idea of a third episode has been dropped. Especially considering the fact that if we eventually see an Episode 3, 7 years after Episode 2 was released... i'm pretty sure people would be equally pissed.

Not to mention if you watch the video rflair linked, he goes through a whole bunch of stuff, and comes across reference to HL3.
   
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Default 08-10-2014, 20:07 | posts: 1,391 | Location: Portugal

If they confirm L4D3 and HL3, or even just L4D2 on source2 im gonna like buy a bottle and some shrimps and celebrate. Im dead ****ing serious.
   
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Default 08-10-2014, 21:08 | posts: 8,746 | Location: Pennsylvania, USA

I know, right? Would be awesome to know that Valve is still doing.... well.... ANYTHING at this point, besides milking the popularity of Steam as a digital distribution platform.
   
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Default 08-10-2014, 21:39 | posts: 7,246 | Location: Above Earth in a Big Rocket Ship

I mean they are doing a lot obviously. They have the steambox/steam controller. They are making huge changes for streaming game thing they are doing. They are constantly updating CSGO/Dota 2 + just had the international. They are clearly working on Source 2 behind the scenes. They already said they've ported L4D2 + other games to Source 2 internally along with that leak confirming that L4D3 is in the works. Source 2 itself is a pretty huge update. You don't need to have a complete rewrite to significantly improve an engine.

They don't announce things because the people working on projects internally can switch to whatever they want whenever they want. They don't have a rigid development structure. They don't have set schedules for releases in terms of a company guideline. They kinda just go to work and work on what they want.
   
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Default 08-10-2014, 22:03 | posts: 6,883 | Location: USA

Quote:
Originally Posted by Loobyluggs View Post
After watching that and taking an internal leap, I think Source2 appears to be nothing more than usage of DX11 and 64bit, coupled to a new content creation system.

In other words, I do not think it is a brand spanking new engine. It is probably no different than Frosbite3 from Frostbite2 or Cryengine3 from Cryengine2, or even dare I say it; UE4 from UE3.

It is not Snowdrop.
Huh? Cryengine 2 > 3 added tons of new features/functionality, as did UE4 from UE3
   
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Default 08-10-2014, 23:42 | posts: 10,833 | Location: United kingdom

Quote:
Originally Posted by rflair View Post
Interesting stuff!
   
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Default 08-10-2014, 23:49 | posts: 1,307 | Location: UK

Quote:
Originally Posted by Agent-A01 View Post
Huh? Cryengine 2 > 3 added tons of new features/functionality, as did UE4 from UE3
Kinda my point. Source came out TEN YEARS AGO.

When it was originally released it was pretty amazing tech all round, and yes there have been new build released pretty frequently over those ten years, but it's still ten years old.

I guess I expected a brand new game engine, not a rehash which doesn't really do anything except allow DX 11 and 64 bit. All this rehash does is make it so Gabe can coin up for the current generation of consoles and get licence royalties for the next ten years for the least amount of expenditure.

Why not release a new engine? If you can compile a Left for Dead map into source 2 (as suggested by the video) then this is not a new engine whosoever, and is probably why it is called Source#2 and not something else, like fried eggs with brown sauce.

Geddit? sauce?

Might not be funny, but it's more entertaining than calling Source 2 a new game engine.
   
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Default 08-11-2014, 01:33 | posts: 7,246 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by Loobyluggs View Post
Kinda my point. Source came out TEN YEARS AGO.

When it was originally released it was pretty amazing tech all round, and yes there have been new build released pretty frequently over those ten years, but it's still ten years old.

I guess I expected a brand new game engine, not a rehash which doesn't really do anything except allow DX 11 and 64 bit. All this rehash does is make it so Gabe can coin up for the current generation of consoles and get licence royalties for the next ten years for the least amount of expenditure.

Why not release a new engine? If you can compile a Left for Dead map into source 2 (as suggested by the video) then this is not a new engine whosoever, and is probably why it is called Source#2 and not something else, like fried eggs with brown sauce.

Geddit? sauce?

Might not be funny, but it's more entertaining than calling Source 2 a new game engine.

I don't really see why they'd need to release a completely new engine. They've obviously done a number of modifications over that decade. Look at CS: Source vs CS:Go, or even Dota 2. Hell even Source has code in it from GoldSource. They've also had no problems adapting the engine to suit their needs.

Source 2 as it stands is the most significant departure from Source since it's inception (probably why it's called 2). It's more then 64bit and DX11. It's multicore aware and scales well to at least 8 cores. The lighting system has been reworked. It has a new console (VConsole2) and the hammer editor is completely rewritten and actually useful now. Until a full game is actually released on it, it's hard to say what they've changed. The editor was built to compile source maps probably because Valve doesn't want to make major changes to previous games but going forward want to use the tools to add to them. Switching Dota 2's engine at this point would be game breaking.

Anyway I don't really see why every company should just 'rewrite" their engines. It costs a ton of money to develop those and they are pretty modular. UE4, before it was stripped, had a completely GI based lighting system. The current system still got upgraded but you don't need a rewrite to do stuff like that. And for the most part, sounds inputs and stuff like that aren't going to change much.
   
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Default 08-11-2014, 01:36 | posts: 5,066 | Location: Washington State, USA

Quote:
Originally Posted by Loobyluggs View Post

I guess I expected a brand new game engine, not a rehash which doesn't really do anything except allow DX 11 and 64 bit. All this rehash does is make it so Gabe can coin up for the current generation of consoles and get licence royalties for the next ten years for the least amount of expenditure.
That doesn't make any sense, i highly doubt they are going for a new engine to shove it down developers throats like UE does, if they had that mindset, source engine would be in a lot more games, not mainly just valve and indie developers.

The picture i provided showed, as far as we can tell, the difference between source and source 2, and that was i believe a year ago, so i'm not exactly sure what it is you are complaining about? i haven't watched the video, and i won't, due to no one knows what they are talking about as no one from valve is really talking at all right now and is only speculation and what people "believe" they know (that, and i have a 10gb per month cap, videos are a no go) so i'm really not sure how "just DX11 and 64bit" somehow makes them possible to do that much of a difference (picture above)
   
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Default 08-11-2014, 01:47 | posts: 4,157 | Location: Australia

If there is a new Half Life it will be Half Life 3, not an episode. These days the episodes would be considered as DLC's. It's only a name anyway, realistically you could have the exact same game and call it Half Life 3 instead of HL2 Episode 3, with some more game on the end to make it longer.

Apparently they have been working on it for a while, changing play styles and other things. It would be interesting to see all the maps they've thrown away, they should release that as episode 3 and release Half Life 3 as intended. Went happen though. Another excuse for they're not being a new game is they say technology isn't where it needs to be for the game to have the experience. Of course, it's just a poor excuse.

What you're likely to see is a game that is quite different, dumbed down and stifled to run on consoles. Since previous games aren't on consoles the storyline will be modified, we'll end up with an inferior game. So, the worst thing for Half Life is a console release.
   
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