Arkham Origins BaseEngine.ini

Discussion in 'Games, Gaming & Game-demos' started by Yecnot, Jul 29, 2014.

  1. Yecnot

    Yecnot Guest

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    I'm afraid I've altered mine beyond repair, does anyone have a default, unedited one? (This specific ini is stored within the directory so it can't simply be restored by deletion)
     
  2. CPC_RedDawn

    CPC_RedDawn Ancient Guru

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    delete the file, and verify game cache in steam it will redownload the file.

    Then you can copy and paste the default file somewhere else as a backup and start editing the other file.
     
  3. Yecnot

    Yecnot Guest

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    The laptop I installed the game on. Its wlan and lan adapters were fried in an NSA sanctioned Laser Demolition Extravaganza. Proposed method of recovery above, does not compute. :eek:ver:
     
    Last edited: Jul 29, 2014
  4. JonasBeckman

    JonasBeckman Ancient Guru

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    BaseEngine.ini would be in the .\Engine folder and I don't think there's any advantage to editing that over UserEngine.ini but I could be wrong. :)

    Still.

    Protocol=unreal Name=Player Map...tterModulatedShadows=FALSE ... [/spoiler]
     

  5. JonasBeckman

    JonasBeckman Ancient Guru

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    And here's part 2 since posting the entire thing in one segment went over the char limit of 4000 or so, just remove the "..." on the last line of the previous post's spoiler and paste this into it to get a complete file.

    [SystemSettingsMobileTextureBias]
    BasedOn=SystemSettingsMobile
    ;Bias Texture settings by 1 LOD
    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

    ; Settings for iPhone 3GS only
    [SystemSettingsIPhone3GS]
    BasedOn=SystemSettingsMobileTextureBias
    MobileEnableMSAA=True

    ; Settings for iPhone 4 only
    [SystemSettingsIPhone4]
    BasedOn=SystemSettingsMobile
    MobileContentScaleFactor=2.0

    ; Settings for iPod Touch 4 only
    [SystemSettingsIPodTouch4]
    BasedOn=SystemSettingsMobileTextureBias
    MobileContentScaleFactor=2.0

    ; Settings for iPad only
    [SystemSettingsIPad]
    BasedOn=SystemSettingsMobileTextureBias
    ;Force iPad to turn off select features that are too expensive for ipad (fog, bump, environment mapping, rim lighting, spec, texture blending)
    MobileFeatureLevel=1
    MobileFog=False
    MobileSpecular=False
    MobileBumpOffset=False
    MobileNormalMapping=False
    MobileEnvMapping=False
    MobileRimLighting=False

    ; Scale down on iPad
    ; Saves noticable frame time and smooths out aliasing somewhat due to filtering in the upsample
    MobileContentScaleFactor=0.9375

    [Engine.PhysicsLODVerticalEmitter]
    ParticlePercentage=100

    [Engine.OnlineSubsystem]
    NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
    AsyncMinCompletionTime=0.0

    [Engine.OnlineRecentPlayersList]
    MaxRecentPlayers=100
    MaxRecentParties=5

    [VoIP]
    VolumeThreshold=0.2
    bHasVoiceEnabled=true

    [FullScreenMovie]
    bForceNoMovies=FALSE

    [IPDrv.WebConnection]
    MaxValueLength=512
    MaxLineLength=4096

    [IPDrv.WebServer]
    ApplicationPaths[0]=/ServerAdmin
    ApplicationPaths[1]=/images
    ;;Applications[0]=UWeb.HelloWeb
    ;;ApplicationPaths[0]=/Hello
    ListenPort=80
    MaxConnections=18
    ExpirationSeconds=86400
    bEnabled=false

    [IPDrv.WebResponse]
    IncludePath=/Web
    CharSet=iso-8859-1

    [TextureTracking]
    #TextureName=T_GD_Traffic_Crosswalk_01

    [AnimNotify]
    Trail_MaxSampleRate=200.0

    [Engine.UIDataStore_OnlinePlayerData]
    PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList

    [Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    [MobileSupport]
    bShouldCachePVRTCTextures=False
    bShouldFlattenMaterials=False
    FlattenedTextureResolutionBias=1
    UDKRemotePort=41765
    UDKRemotePortPIE=41766

    [Engine.GameViewportClient]
    bDebugNoGFxUI=FALSE
    bUseHardwareCursorWhenWindowed=TRUE

    # this probably needs be a lot more complicated and be similiar to the summary gather we do in MemLeakCheck
    [ContentComparisonReferenceTypes]
    +Class=AnimSet
    +Class=SkeletalMesh
    +Class=SoundCue
    +Class=StaticMesh
    +Class=ParticleSystem
    +Class=Texture2D

    ; NVCHANGE_BEGIN : HL - Apex Destructible Damage Parameters
    [Engine.ApexDestructibleActor]
    DamageParamsObjectName=BmDamageMap
    ; NVCHANGE_BEGIN : HL - Apex Destructible Damage Parameters
     
  6. Yecnot

    Yecnot Guest

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    I edited the BaseEngine.ini before I realized that it was my only backup option if I messed up the UserEngine.ini

    You have served your lord well. :eek:ver:
     

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