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8K Shots From Unreal Engine 4's Tech Demo
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Hilbert Hagedoorn
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Default 8K Shots From Unreal Engine 4's Tech Demo - 04-24-2014, 08:58 | posts: 21,532 | Location: Guru3D testlab

Here are some pretty¬*8K screenshots¬*from the tech demos that were included in Unreal Engine 4. below the fold you can see some rescaled screenshots, and click the link to see them full size....

8K Shots From Unreal Engine 4's Tech Demo
   
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Default 04-24-2014, 09:59 | posts: 2,137

Amazing engine
   
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Default 04-24-2014, 11:06 | posts: 1,246 | Location: New Zealand

This, running at 120Hz+ and most likely Virtual reality supported, would be simply epic.

I can feel an upgrade is in store for all of us very soon.
   
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Default 04-24-2014, 11:35 | posts: 5

I can only dream to imagine what Engine 5 will look like
   
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Default 04-24-2014, 12:23 | posts: 170

I suggest to download in original quality all pics to disk and then view them.

As sidenote about 4k and 8k, in longterm there is planned also 16k resolution standard for consumer electronics and TV. Personally i think it is total overkill and fullhd is more than just enough for most people, even tech-nerds.

Last edited by spectatorx; 04-24-2014 at 13:21.
   
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Default 04-24-2014, 13:22 | posts: 7,243 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by spectatorx View Post
Where can i download original size pics? Downscaled jpgs in jquery browser are for sure not original quality and for sure not 8k.

As sidenote about 4k and 8k, in longterm there is planned also 16k resolution standard for consumer electronics and TV. Personally i think it is total overkill and fullhd is more than just enough.
Meh. Average human eye at 20/20 is capable of 50PPD. You need roughly double that to completely remove all perceived aliasing.

4K at 3' on a 24" screen is 115PPD, 102 on a 27". So I think 4K is really the cutoff. Anything higher and the diminishing returns are essentially nothing unless you're sitting extremely close to a very large screen.

It's too bad that Andrew Scheidecker's SVOGI had to be removed from Unreal 4. I would have loved to see shots of that . Hopefully he will bring it back in the future.
   
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Default 04-24-2014, 13:57 | posts: 5,661 | Location: Switzerland

I suggest to the peoples to open the link to Flickr and watch them in full resolution ( aka 8K ) ...
( I see spectatorx have been faster of me ) ...

Last edited by Lane; 04-24-2014 at 14:01.
   
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Default 04-24-2014, 15:22 | posts: 4,956 | Location: London

Any games running this now?
   
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Default 04-24-2014, 15:41 | posts: 9,963 | Location: Sweden

Daylight (Not to be confused with Dying Light.) is coming out soon but it's a smaller game and it's probably a somewhat early build of UE4, other than that there's nothing currently available other than the SDK demos and a few tech demonstrations.
(Like this for Oculus Rift - http://screenburn.kotaku.com/explore...ift-1565217956 )
   
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Default 04-24-2014, 17:36 | posts: 8 | Location: Germany

Quote:
Originally Posted by Denial View Post
4K at 3' on a 24" screen is 115PPD, 102 on a 27". So I think 4K is really the cutoff. Anything higher and the diminishing returns are essentially nothing unless you're sitting extremely close to a very large screen.
4k + Raytracing will do it till 2020
   
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Default 04-24-2014, 18:36 | posts: 12

Now if unreal and snowdrop had a baby...
   
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Default 04-24-2014, 18:43 | posts: 7,066 | Location: Dubai

Boring .. let us run some of these tech demos.
   
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Default 04-24-2014, 20:55 | posts: 1,592 | Location: Temeswar, Romania

Always liked unreal engine.
   
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Default 04-24-2014, 21:22 | posts: 3,614 | Location: USA

8k eh? no card on the markets would be able to power that and not have heart attacks.

4k is still pipe dream for most people too. but nice to see what could look foward to once tech catches up
   
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Default 04-24-2014, 22:23 | posts: 143 | Location: Netherlands

Too bad it's going to take ages before we see these kind of graphics ingame. Mostly because consoles are holding it back for real next gen.

Last edited by Arend.C; 04-24-2014 at 22:35.
   
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Default 04-24-2014, 22:33 | posts: 2,169 | Location: USA, Pennsylvania

Quote:
Originally Posted by Denial View Post
Meh. Average human eye at 20/20 is capable of 50PPD. You need roughly double that to completely remove all perceived aliasing.

4K at 3' on a 24" screen is 115PPD, 102 on a 27". So I think 4K is really the cutoff. Anything higher and the diminishing returns are essentially nothing unless you're sitting extremely close to a very large screen.

It's too bad that Andrew Scheidecker's SVOGI had to be removed from Unreal 4. I would have loved to see shots of that . Hopefully he will bring it back in the future.
He has a point though. For example, do you think consoles are going to be running UE4 games at even 1080p? I have my doubts.
   
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Denial
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Default 04-24-2014, 22:57 | posts: 7,243 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by Cyberdyne View Post
He has a point though. For example, do you think consoles are going to be running UE4 games at even 1080p? I have my doubts.
No, I don't think current generation consoles will, but what does that have to do with having 4K displays available? I'd rather display manufacturers jump straight to the pinnacle of resolution, instead of releasing slightly higher res each year. The consoles/PC's can just scale to 4K. That's what most console games are doing now anyway. Eventually when we do get the hardware to hit native 4K we would have already had all our displays ready, instead of catching up 5-6 years from now or whatever.
   
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Default 04-25-2014, 01:09 | posts: 6,735 | Location: Portland, Oregon

Whats up with the effect in the corners of the screenies? Hurts my eyes.

   
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Default 04-25-2014, 01:30 | posts: 5,661 | Location: Switzerland

Quote:
Originally Posted by FULMTL View Post
Whats up with the effect in the corners of the screenies? Hurts my eyes.

All screeens when watched in full resolution ( not the one posted ), look strange, with decay ( look the fire effects )...
he screenshoot are 8K photos taken on a moving demo with a camera.. but the original watch was not 8K..

The textures are extremely blurry, many details are double ... look the sword in the lower part of your screen..

Then ofc, when you goes from a 8K resolution watched at 1080P. ( or even lower in the case of the screenshots posted by HH ) this is calling extreme downsampling...

There's a strange effect applied... like 3D ( look the 3 colors, green, red, blue added ) really visible on the 2 first screens. its invisible if you watch the screenshoots at downsampled resolutions, but if you watch the original screen on 8K ( so you will get only a portion visible on screen ),.. it is really visible. ( 3D 8K camera shooting ? ... )

This should not appears on the engine... nobody will code graphism like that ( peoples will become sick and have a hard time to look the screen untill you get the 3D glasses for it ).







What a strange way for show the capacity graphics of an engine.

Last edited by Lane; 04-25-2014 at 02:05.
   
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Denial
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Default 04-25-2014, 03:01 | posts: 7,243 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by Lane View Post
All screeens when watched in full resolution ( not the one posted ), look strange, with decay ( look the fire effects )...
he screenshoot are 8K photos taken on a moving demo with a camera.. but the original watch was not 8K..

The textures are extremely blurry, many details are double ... look the sword in the lower part of your screen..

Then ofc, when you goes from a 8K resolution watched at 1080P. ( or even lower in the case of the screenshots posted by HH ) this is calling extreme downsampling...

There's a strange effect applied... like 3D ( look the 3 colors, green, red, blue added ) really visible on the 2 first screens. its invisible if you watch the screenshoots at downsampled resolutions, but if you watch the original screen on 8K ( so you will get only a portion visible on screen ),.. it is really visible. ( 3D 8K camera shooting ? ... )

This should not appears on the engine... nobody will code graphism like that ( peoples will become sick and have a hard time to look the screen untill you get the 3D glasses for it ).


What a strange way for show the capacity graphics of an engine.
Dunno, I ran all these demos on my machine and they look fine. The engine does have some crazy motion blur by default settings that you can eliminate, that may cause artifacts like that, but when the demos are in motion they look great and don't get me sick or anything.

The elemental demo they launched today runs at like 20fps lol.

Last edited by Denial; 04-25-2014 at 03:05.
   
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FULMTL
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Default 04-25-2014, 10:07 | posts: 6,735 | Location: Portland, Oregon

Quote:
Originally Posted by Lane View Post
What a strange way for show the capacity graphics of an engine.
I hope its a shot with 3D on...
   
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Loobyluggs
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Default 04-25-2014, 12:14 | posts: 1,301 | Location: UK

Quote:
Originally Posted by FULMTL View Post
I hope its a shot with 3D on...
Those RGB shifts at the edge are the result of chromatic aberration.

They either used too much or it looks wierd because you zoomed in an 8k image on a greatly reduced resolution from 8K...

That's my take on it.
   
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Dellers
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Default 04-25-2014, 13:30 | posts: 15 | Location: Norway

I won't get excited about 8k yet, if ever. Maybe I'll be interested in the long term if jaggies are still visible in 4k (which I haven't tried yet), but for now even 4k is out of the question. With today's development speed I don't see 8k being a practical possibility to play in for at least 10 years, probably more.
   
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LoccOtHaN
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Talking 04-25-2014, 13:34 | posts: 66 | Location: PoLoniA

I want to download The Tech Demos on UE4 :-) But where is it?
I want to see it on My RIG



   
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Denial
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Default 04-25-2014, 13:39 | posts: 7,243 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by LoccOtHaN View Post
I want to download The Tech Demos on UE4 :-) But where is it?
I want to see it on My RIG
As of right now you need to subscribe to the engine in order to run them. It's $20 a month but you can just cancel the sub after the initial payment and keep the engine forever, you just won't receive major updates.

Obviously I wouldn't recommend that for just watching demos but if you're interested in development I would. I've been creating some levels in it with some blueprint scripting and it's actually extremely easy to learn and use.
   
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