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STALKER Lost Alpha thread
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Labyrinth
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Default STALKER Lost Alpha thread - 04-04-2014, 22:24 | posts: 3,841 | Location: Cheshire, England

To be released on the 26th April 2014, sadly a tester decided to leak the game

Quote:
Some testers have decided to ruin years of our hard work and have leaked an unfinished render-test build of Lost Alpha to the public. The beta dates back to November 5, 2013. This leaked version is not finished and not prepared to be released by any means. It contains render bugs that we've been working on since last year among the other ones that prevent smooth gameplay.
It is stolen copyrighted material and it is illegal to download it.
Modders are forbidden to use any of its contents until official release.
Links to the leaked files won't be tolerated here nor the discussions about it. Any support for the leaked version won't be given either.

This unfortunate event crosses out any chances to release LA as an official addon to S.T.A.L.K.E.R. series. LA will be released as an addon for free.

In this situation we've decided to release the official version of Lost Alpha on 26th of April 2014.
On Chernobyl disaster 28th anniversary you will get the most recent version of LA. It won't be completely finished as we wanted it to be but at least stable and finishing the game would be possible. This can be called "early access", which means patches, updates will be added in the future. If you feel like supporting us, you can donate on our main webpage, just click on the paypal button in the upper right corner of the screen. All donations will be used for our upcoming project, which we will announce later this year.

On this day there will be official presentation of LA in Warsaw during 'Park in The Zone' event.
http://www.moddb.com/mods/lost-alpha...+%28News%29%29

Download links

Torrent magnet link
Code:
magnet:?xt=urn:btih:L64FN5UGWUKRZ4UQNUKCI7IEDG6BTJZY&dn=S.T.A.L.K.E.R._LOST_ALPHA_v1.3000_setup&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80&tr=udp%3a%2f%2ftracker.publicbt.com%3a80&tr=udp%3a%2f%2ftracker.istole.it%3a6969&tr=udp%3a%2f%2ftracker.ccc.de%3a80&tr=udp%3a%2f%2fopen.demonii.com%3a1337
Moddb http://www.moddb.com/mods/lost-alpha/downloads
http://forums.guru3d.com/showpost.ph...0&postcount=43
http://forums.guru3d.com/showpost.ph...4&postcount=52

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Anyone who uses 32bit operating system should remove the msvcp120.dll, msvcp120d.dll and msvcr120.dll from the game's bins directory. That will solve many problems. Also before game start, you can delete the user.ltx too and let the game create a new one based on your system specs.

If you guys dont have admin priviliges on your pc or dont have UAC disabled, then do not install the game to the default program files directory (its protected by windows)!
Install it to an other drive, or an other dir, otherwise you wont be able to save, load, or make screenshots. We will try to find out something for this in the upcoming patch.

Also you should disable actor legs in options menu, as soon as you can, because it causes 3 troubles: 1 missing step sounds, 2 crash with missing bone, 3 crash when fighting rats.Thanks for your understanding and support!

Last edited by Labyrinth; 04-29-2014 at 15:59.
   
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(.)(.)
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Default 04-04-2014, 23:21 | posts: 4,645 | Location: Logd n jst 2 change avatar

STALKER is one of the PC's finest ip's, why would you feel the need to leak it and hurt the devs. Wanker.

Will wait for the 26th and donate via paypal.
   
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Default 04-04-2014, 23:27 | posts: 1,924

Eh it seemed there was alot of drama over very little, a buggy pre release alpha got leaked and omg.

just clarify the issue it was not meant for publc consumption.

unless it was all a blatant pr stunt which it kind of smacks of if one minute they are protesting saying this game is done, next they say wlel dl it and consider it alpha and give us money.

very likely it was intentionaly leaked to stir up some publicity anyway in my eyes, but i am a cinic.
   
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Default 04-05-2014, 02:52 | posts: 376 | Location: Moscow | Russia

...leaked mod for 2007 game? So now we have a PR departments among some moders groups nowadays? Or I just a cynical person?.. I know the cynicism comes with age but I just bet that this leaked mod just an advertising move...

Tho I looking forward to try it out...

Last edited by fr33jack; 04-05-2014 at 02:55.
   
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Default 04-05-2014, 09:37 | posts: 595 | Location: California

Is this a mod or a new story by the original developers? I'm definitely interested... such a great series.
   
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cerebus23
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Default 04-05-2014, 15:29 | posts: 1,924

Mod the devs are no more.
   
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Default 04-05-2014, 17:02 | posts: 460 | Location: Novyy Yeropol

Didn't expect to see this coming out at all tbh, hope it'll have been worth the wait.
   
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Default 04-06-2014, 10:53 | posts: 595 | Location: California

I don't think I understand what is happening... some rhetorical questions:
Why would the leakage of this software affect development?
What's the difference between being an official and unofficial add-on?

If this is anywhere on par with the first trio of games, even as a DLC, you've got a customer. A recent playthrough of Metro Last Light brought back fond memories of the Chernobyl outback... maybe this will be the game that finally pulls me away from Borderlands 2.
   
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Default 04-06-2014, 11:22 | posts: 411 | Location: Sweden

Quote:
Why would the leakage of this software affect development?
What's the difference between being an official and unofficial add-on?
Development: I guess having the work leaked before it's finished can have a negative effect on the people working on it.

Difference: If it was "official" in the sense that it got the support/thumbs up by the IP-owner it means it could be released as part of the Stalker-family and lead to good stuff for the developers of the mod. Who knows what the leak led to (except the developers)? Perhaps the IP-owner turned the thumb down and the team is left with less than they had hoped for.

I'm confused about how anybody can even begin to interpret or suspect this is some kind of ad-campaign. I'm cynical squared and the normal predictable cynics that usually sling the "advertising"/"attention"-campaign.
   
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Default 04-06-2014, 13:39 | posts: 1,924

because the mod makers said it would?

game leaked out, news stories got ran, mod makers came out said some asshat leaked our stuff so we wont be releasing our stuff. one tool ruined for you all kind of deal.

their actual reason at the time as i recall was it was buggy and unfinished and they felt it was too buggy to be released and they would get bad press, god knows how that would be with the state of pre release crap on steam and elsewhere, hell retail crap and steam in some cases.

day later they say well it was unfortunate, but well call it pre alpha soldier on and btw give us money.

publicity. they got more people chattering by releasing and saying NO GAME FOR YOU. one day then about facing the next.

so when stuff gets leaked like this it does make me question it.

Last edited by cerebus23; 04-06-2014 at 13:42.
   
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Default 04-06-2014, 13:55 | posts: 4,385 | Location: Kansas, USA

Quote:
Originally Posted by fr33jack View Post
...leaked mod for 2007 game? So now we have a PR departments among some moders groups nowadays? Or I just a cynical person?.. I know the cynicism comes with age but I just bet that this leaked mod just an advertising move...
Just because it's a mod doesn't mean it doesn't deserve the same amount of respect that an official add on would get.
Anytime anything from Black Mesa would leak out they would try and do damage control to address the issue.
   
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Default 04-06-2014, 14:55 | posts: 8,740 | Location: Indiana

I wonder what Stalker would look like using the UE4 engine?
   
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Default 04-06-2014, 15:09 | posts: 6,862 | Location: Urban`Jungle

Imo Unreal Engine has too much of this futuristic look, nature was never its strong point.

I would say Luminous or SnowDrop Engine would be more suitable


Speaking of mods, Autumn Aurora2 is very good too, also uses enhanced grass rendering (higher values) and modded tree textures.
Total file size with mod is ~ 10.5gb
   
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Default 04-06-2014, 16:42 | posts: 4,385 | Location: Kansas, USA

Actually that's the strength of the Unreal Engine.
It's incredibly flexible and capable of being used for so many different styles.

I mean who would look at say.... Mirror's Edge, Borderlands 2, Thief, BioShock: Infinite, DisHonored... the Batman: Arkham series... and instantly say "These are all on the same tech because they look so similar."

There are certain things in Unreal Engine that stand out, but the engine is very capable.
It did a fantastic job of rendering the environments in Betrayer. And that was made by 6 guys with no publisher funding. So, I'd think it would be possible for a large developer with backing to do some amazing things.
   
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Default 04-06-2014, 17:11 | posts: 8,740 | Location: Indiana

I like the lighting, I think it could probably render some beautiful atmospheric areas.
   
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Default 04-06-2014, 17:29 | posts: 2,949

so apparently some tester has leaked beta version - boohoo cry me a river

they chickened out and are releasing it because they know that they can't meet goals and fans expectations for something this long in development

yeah a real shocker
who in their wildest dreams could have ever imagined something like this happening - a total stranger among hundreds of testers leaking your beta build
   
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Default 04-06-2014, 18:23 | posts: 376 | Location: Moscow | Russia

Quote:
Originally Posted by Damien_Azreal View Post
Just because it's a mod doesn't mean it doesn't deserve the same amount of respect that an official add on would get.
Anytime anything from Black Mesa would leak out they would try and do damage control to address the issue.
No disrespect here on modders community. I'm one of "them"...with long time service ...tho I don't do that kind of stuff anymore - age, laziness, work, etc.

It's just I don't believe in coincidences...leaked, partially forgotten mod for old (not bad tho) game before official rls? My thoughts - it was leaked purposely so the community on forums and such start talking about it and stuff ...as we doin it right now on guru3d ...I believe some ppl on other forums do the same thing on some threads. So I'm thinking, this leak created more good than bad for mod creators

IMO

PS. ...but even if I'm wrong about their intentions and such (which I ain't), they should've leak their mod anyways - standart PR tactics
   
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Default 04-06-2014, 21:06 | posts: 5,302 | Location: Belgium

Quote:
Originally Posted by Damien_Azreal View Post
Actually that's the strength of the Unreal Engine.
It's incredibly flexible and capable of being used for so many different styles.

I mean who would look at say.... Mirror's Edge, Borderlands 2, Thief, BioShock: Infinite, DisHonored... the Batman: Arkham series... and instantly say "These are all on the same tech because they look so similar."

There are certain things in Unreal Engine that stand out, but the engine is very capable.
It did a fantastic job of rendering the environments in Betrayer. And that was made by 6 guys with no publisher funding. So, I'd think it would be possible for a large developer with backing to do some amazing things.
And BF games their engines have some roots in the Unreal engine, just as Valve's engines have some roots in the Quake engine.
   
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-Tj-
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Default 04-06-2014, 22:33 | posts: 6,862 | Location: Urban`Jungle

Quote:
Originally Posted by Damien_Azreal View Post
Actually that's the strength of the Unreal Engine.
It's incredibly flexible and capable of being used for so many different styles.
.
What do you mean that's its strength?

I specifically said foliage was never the strong point and by all those games none had any real foliage worth mentioning.

http://www.youtube.com/watch?v=1GiwA8swRU0&hd=1, this is the best it can get and Imho its more like some plastic fairytale.



Anyway lets get back on topic..
   
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Default 04-07-2014, 00:05 | posts: 4,385 | Location: Kansas, USA

I was replying to your "it's got a futuristic look" comment.
The engine is incredibly versatile and can easily be used to accommodate what the developer needs.
It's good for WWII era (MoH: Airborne still looks great) to sci-fi, horror... realistic and to fantasy.
The strength of the engine is how diverse the engine itself is.
   
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Default 04-07-2014, 00:26 | posts: 8,740 | Location: Indiana

Quote:
Originally Posted by -Tj- View Post
What do you mean that's its strength?

I specifically said foliage was never the strong point and by all those games none had any real foliage worth mentioning.

http://www.youtube.com/watch?v=1GiwA8swRU0&hd=1, this is the best it can get and Imho its more like some plastic fairytale.



Anyway lets get back on topic..
As far as I know, the UDK is a free version of UE3 for public non commercial usage back in 2009. That demo also looks similar to one I've seen a couple years back.
I don't think it's quite related to UE4. I don't think anyone's even made a tech demo showing foliage and waterfalls with it that i'm aware of. So how well it compares I guess we'll have to wait.

Either way, I still think a Stalker game would look awesome with it or Cryengine 3, Dunia, Frostbite 3 or Chrome engine 5 for that matter.
   
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Default 04-20-2014, 18:11 | posts: 6,862 | Location: Urban`Jungle

^
Yes its that old demo, although it didnt change much now with newer games, U4E will be more advanced for sure..
Quote:
Either way, I still think a Stalker game would look awesome with it or Cryengine 3, Dunia, Frostbite 3 or Chrome engine 5 for that matter.
Yeah, true



So, 6days to go until this mod?
   
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Default 04-20-2014, 18:22 | posts: 3,967 | Location: Serbia, NS

Quote:
Originally Posted by -Tj- View Post
So, 6days to go until this mod?
Yup, if everything goes like it should. Looking forward to...
   
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Default 04-20-2014, 19:18 | posts: 2,029 | Location: Portugal!

Must get new graphic card....
   
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Default 04-20-2014, 19:46 | posts: 460 | Location: Novyy Yeropol

This is gonna be the longest week ever.
   
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