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Star Swarm Mantle Benchmark is out on Steam
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DM789
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Default Star Swarm Mantle Benchmark is out on Steam - 01-30-2014, 19:14 | posts: 372

http://store.steampowered.com/app/26...sesFilteredDLC

Disk size is 3GB, but download size is only 434 MB.

for everyone that are having issue running this benchmark,

stardock asked for our dxdiag.

"Can you send your dxdiag report to us at support@stardock.com? Please note the problem you're having and that it's for Star Swarm."

i already sent mine.

Last edited by DM789; 01-30-2014 at 23:36.
   
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lucidus
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Default 01-30-2014, 19:20 | posts: 7,218 | Location: Dubai

Good to see a benchmark program for people to run on their own PC's.
   
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DM789
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Default 01-30-2014, 19:28 | posts: 372

yup, now only the mantle driver is needed, come on AMD, release it already
   
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WhiteLightning
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Default 01-30-2014, 19:31 | posts: 23,626 | Location: Netherlands

Quote:
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8531869696
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 4959

Average FPS: 41.32
Average Unit Count: 3851
Maximum Unit Count: 5576
Average Batches/MS: 1065.03
Maximum Batches/MS: 2115.61
Average Batch Count: 28286
Maximum Batch Count: 196209
================================================== =========
at places it dropped to 10fps and its at low cpu and gpu usage at times lol

 Click to show spoiler


Last edited by WhiteLightning; 01-30-2014 at 19:51.
   
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PlsHelpMe
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Default 01-30-2014, 19:42 | posts: 200

The real question is: will it support Enduro?
   
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shadow_craft
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Default 01-30-2014, 19:50 | posts: 148 | Location: Halifax

DirectX:

================================================== =========
Oxide Games
Star Swarm Benchmark - ©2013
C:\Users\Chris\Documents\Star Swarm\Benchmark_14_01_30_1448.txt
Version 0.95
01/30/2014 14:48
================================================== =========

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8525955072
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 3942

Average FPS: 32.84
Average Unit Count: 3720
Maximum Unit Count: 5365
Average Batches/MS: 986.10
Maximum Batches/MS: 1732.35
Average Batch Count: 34713
Maximum Batch Count: 203821
================================================== =========
   
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shadow_craft
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Default 01-30-2014, 19:58 | posts: 148 | Location: Halifax

A little faster the second time on Direct X, but my CPU and GPU both spiked to 100% a few times.

extreme attract:

== Results ================================================
Test Duration: 120 Seconds
Total Frames: 4176

Average FPS: 34.80
Average Unit Count: 3666
Maximum Unit Count: 5481
Average Batches/MS: 1156.57
Maximum Batches/MS: 1691.76
Average Batch Count: 35714
Maximum Batch Count: 92021
================================================== =========

Another test on low

== Results ================================================
Test Duration: 120 Seconds
Total Frames: 15048

Average FPS: 125.40
Average Unit Count: 4036
Maximum Unit Count: 5388
Average Batches/MS: 462.77
Maximum Batches/MS: 1518.61
Average Batch Count: 4319
Maximum Batch Count: 23408
================================================== =========

Last edited by shadow_craft; 01-30-2014 at 20:15.
   
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K-putt
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Default 01-30-2014, 20:05 | posts: 447 | Location: Germany

I don't think you can call that a "benchmark". The scores are just to different. Also, the fights are dynamic. So you get different results every time.

It really is just a performance demo.

1. Run
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 5002

Average FPS: 41.68
Average Unit Count: 3807
Maximum Unit Count: 5496
Average Batches/MS: 747.76
Maximum Batches/MS: 1377.19
Average Batch Count: 20823
Maximum Batch Count: 167769
================================================== =========

2. Run
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 3960

Average FPS: 33.00
Average Unit Count: 3706
Maximum Unit Count: 5457
Average Batches/MS: 960.12
Maximum Batches/MS: 1436.77
Average Batch Count: 30273
Maximum Batch Count: 76205
================================================== =========
   
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Xendance
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Default 01-30-2014, 20:07 | posts: 5,480 | Location: Funland aka Happycamp aka Finland

Notice the amount of batches the benchmark is pushing. Games rarely go above 1000 because of the CPU cost of each batch. I think with BF 3 DICE tried to stay below 700 batches so that rendering wouldn't be bottlenecked by the CPU overhead caused by the driver.
   
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robertmor52
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Default 01-30-2014, 20:09 | posts: 129

================================================== =========
Oxide Games
Star Swarm Benchmark - ©2013
C:\Users\AlexRobi525K\Documents\Star Swarm\Benchmark_14_01_30_2006.txt
Version 0.95
01/30/2014 20:06
================================================== =========

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8572223488
Allocatable Memory: 8796092891136
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 3994

Average FPS: 33.28
Average Unit Count: 3747
Maximum Unit Count: 5258
Average Batches/MS: 865.70
Maximum Batches/MS: 1315.29
Average Batch Count: 27746
Maximum Batch Count: 195623
================================================== =========
   
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Extraordinary
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Default 01-30-2014, 20:19 | posts: 7,952 | Location: 127.0.0.1

Average FPS: 21.71
Average Unit Count: 3788
Maximum Unit Count: 5388
Average Batches/MS: 777.32
Maximum Batches/MS: 989.46
Average Batch Count: 36624
Maximum Batch Count: 191223
   
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-Tj-
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Default 01-30-2014, 20:22 | posts: 8,522 | Location: Urban`Jungle

So far it looks like DirectX is limited to avg. ~ 3800 units.



Anyone with mantle driver yet?
"Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale "

What fps and unit count
   
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BetA
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Default 01-30-2014, 20:28 | posts: 3,808 | Location: outside the Box...

interesting, so this runs also on NV Hardware?
   
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Rich_Guy
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Default 01-30-2014, 20:29 | posts: 9,624 | Location: UK

Mantle drivers aren't out yet, supposedly getting their finishing touches.
   
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AmD6000
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Default 01-30-2014, 20:36 | posts: 182 | Location: Massachusetts

only if they anable this Mantle on all DX11 games.
   
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Rich_Guy
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Default 01-30-2014, 20:44 | posts: 9,624 | Location: UK

Quote:
Originally Posted by BetA View Post
interesting, so this runs also on NV Hardware?
Yup, but only in DX.
   
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-Tj-
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Default 01-30-2014, 20:46 | posts: 8,522 | Location: Urban`Jungle

10fps drop happens when it turns on motion object blur, which apparently is a big dx hog, plus object count..


High



== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 8
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 3
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 5667

Average FPS: 47.22
Average Unit Count: 3547
Maximum Unit Count: 5328
Average Batches/MS: 746.21
Maximum Batches/MS: 2043.45
Average Batch Count: 17333
Maximum Batch Count: 60286
================================================== =========


extreme


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 3411

Average FPS: 28.42
Average Unit Count: 3815
Maximum Unit Count: 5582
Average Batches/MS: 1156.09
Maximum Batches/MS: 2342.35
Average Batch Count: 42428
Maximum Batch Count: 179597
================================================== =========
   
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BetA
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Default 01-30-2014, 20:48 | posts: 3,808 | Location: outside the Box...

how do u guys run this benchmark. when i start it it wants a serial number from me. (stardock Registration) ???
   
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shadow_craft
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Default 01-30-2014, 20:50 | posts: 148 | Location: Halifax

steam should give you the serial number


I'm curious about the low results anyone wanna do a run for me
   
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BetA
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Default 01-30-2014, 21:01 | posts: 3,808 | Location: outside the Box...

got it. lol... how could i miss that..
You can also run teh Bench with STEAM OFF.. so no resource waste in background..

i did a run, but for me this just looks unoptimized..

i mean, 50% max core load on my cpu cores and 30% GPU usage?

no wonder it runs so bad..I bet in mantle it will run way better..But i call that marketing bull****.. if it would be optimized, i bet it would use more CPU and gpu..



But i also could be wrong..
Still a bad benchmark..Doesnt even use half of my systems Power..

Quote:
================================================== =========
Oxide Games
Star Swarm Benchmark - ©2013
C:\Users\ViruS\Documents\Star Swarm\Benchmark_14_01_30_2053.txt
Version 0.95
01/30/2014 20:53
================================================== =========

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 670
CPU: GenuineIntel
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (@3.80Ghz)
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8588939264
Allocatable Memory: 8796092891136
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1600x900
Fullscreen: False
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 2100

Average FPS: 17.48
Average Unit Count: 3674
Maximum Unit Count: 5509
Average Batches/MS: 599.98
Maximum Batches/MS: 932.39
Average Batch Count: 40330
Maximum Batch Count: 183875
================================================== =========

Last edited by BetA; 01-30-2014 at 21:09.
   
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DM789
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Default 01-30-2014, 21:04 | posts: 372

lol, seems like this benchmark is still buggy,

i'm somehow stuck on launcher.exe and it stayed there, but i saw my CPU and GPU is being used, but somehow it stuck there.
   
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-Tj-
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Default 01-30-2014, 21:06 | posts: 8,522 | Location: Urban`Jungle

^
press start @ directx button
   
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DM789
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Default 01-30-2014, 21:13 | posts: 372

no button at all, it only shows empty window
   
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Xendance
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Default 01-30-2014, 21:26 | posts: 5,480 | Location: Funland aka Happycamp aka Finland

Quote:
Originally Posted by BetA View Post
got it. lol... how could i miss that..
You can also run teh Bench with STEAM OFF.. so no resource waste in background..

i did a run, but for me this just looks unoptimized..

i mean, 50% max core load on my cpu cores and 30% GPU usage?

no wonder it runs so bad..I bet in mantle it will run way better..But i call that marketing bull****.. if it would be optimized, i bet it would use more CPU and gpu..



But i also could be wrong..
Still a bad benchmark..Doesnt even use half of my systems Power..
....the whole point of the benchmark was to show the CPU boundedness of DX.
   
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  (#25)
Anarion
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Default 01-30-2014, 21:26 | posts: 11,157 | Location: Finland

Need to register account for this? *Middle finger* -> deleted.
   
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