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HD7970 with a monitor with 120hz
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CoMa666
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Default HD7970 with a monitor with 120hz - 10-20-2013, 10:44 | posts: 376 | Location: Italy-Bari

hi to all, i want to ask to you all a suggestions about monitor 120z for one HD7970.
I want play with V-sync active, if i can get like 80 fps it will stutter? i need to stay everytime at 120 fps for very smooth gameplay?

Can you please tell me what's the best monitor for gaming? i prefer 27 inch or more!

I see these:

Benq XL2720T

ASUS VG278HE

ProLite G2773HS-GB1

thanks in advance and sorry for my english.
   
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Elite3540
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Default 10-20-2013, 11:01 | posts: 516 | Location: Belgium

They are all good, imo.

But I preferly like ASUS because it is well known and the monitor looks nice and I think also works great.

So I would go for Asus, but that is just my opinion.
   
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CoMa666
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Default 10-20-2013, 11:17 | posts: 376 | Location: Italy-Bari

man u know if i need to stay everytime at 120 fps for eliminate the suttering?
   
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Elite3540
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Default 10-20-2013, 11:40 | posts: 516 | Location: Belgium

It won't in most occasions but maybe it will if it gets older by time.

Why not stay on 120 fps? Take the chance and make full use of it.

120hz is really good.

I'm sorry for not answering that beforehand.
   
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Flanker35M
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Default 10-20-2013, 11:56 | posts: 11 | Location: Arctic Circle

S!

I use 120Hz ViewSonic and do not get stutter even drops below 120fps with VSync on.
   
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CoMa666
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Default 10-20-2013, 12:46 | posts: 376 | Location: Italy-Bari

I will use an HD7970 so it's hard to maintain 120 fps in games like BF4.... so you think that 3 monitors are good?
It's big different from 60hz pannel.
   
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sekta
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Default 10-20-2013, 13:45 | posts: 84 | Location: NZ

Once you see 120hz, it's hard to go back. I spent a whole day diagnosing my computer because it was running slow but then I realised the refresh rate was at 60hz instead of 120hz.

The only downside is that you need a much more powerful computer. Even the most expensive hardware can't give 120fps consistently. On my system most new games I can't even get 120fps solid. I get low gpu usage as well. So I'd recommend the newest graphics cards and not multiple last gen like my trifire 7970 system. Maybe wait for the 290x.
   
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Pill Monster
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Default 10-20-2013, 13:52 | posts: 23,939 | Location: NZ

Trifire scaling is pretty bad tbh.
   
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CoMa666
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Default 10-20-2013, 17:11 | posts: 376 | Location: Italy-Bari

Quote:
Originally Posted by sekta View Post
Once you see 120hz, it's hard to go back. I spent a whole day diagnosing my computer because it was running slow but then I realised the refresh rate was at 60hz instead of 120hz.

The only downside is that you need a much more powerful computer. Even the most expensive hardware can't give 120fps consistently. On my system most new games I can't even get 120fps solid. I get low gpu usage as well. So I'd recommend the newest graphics cards and not multiple last gen like my trifire 7970 system. Maybe wait for the 290x.
If i use only one HD7970 i will take stuttering? i will use V-sync.
   
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Default 10-20-2013, 18:26 | posts: 1,485

Yes, if the FPS can't keeping 120FPS, and jumping between 60-120FPS.
   
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CoMa666
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Default 10-20-2013, 23:00 | posts: 376 | Location: Italy-Bari

Ah ok so i will not buy it thanks for help mate.
   
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Default 10-20-2013, 23:16 | posts: 23,939 | Location: NZ

Quote:
Originally Posted by CoMa666 View Post
Ah ok so i will not buy it thanks for help mate.
Screen tearing is a subjective thing tbh, some hate it some don't even notice. You can try capping the fps that often helps.

If the fps cap is a multiple of the max refresh rate you shouldn't have a problem. So say 80fps limit would be OK since 3x40=120. 2x40=80....

I have 170Hz CRT and never ever have Vsync enabled. A lot of games are capped at 60-80fps though.

btw you aren't going to "notice" 120hz it doesn't improve IQ all it allows is faster fps and more responsive mouse....good for BF4 etc I suppose.

One thing 120hz is good for is 3D, but many prefer IQ over fps.
If you can live with 60fps maybe the money could be better spent on a bigger higher res screen? Up to u.

Last edited by Pill Monster; 10-20-2013 at 23:23.
   
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Fox2232
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Default 10-21-2013, 06:05 | posts: 1,364 | Location: EU, CZ, Brno

If someone proposed to do trade and tried to exchange my 120Hz for 4k, I would likely agree, sold his 4k and got 144Hz.
Because while 4k looks nice, high fps on adequate Hz is what makes gameplay better.

I am using RadeonPRO and DFC 120Hz, on same games DFC 119Hz usually accompanied with Triple Buffering. Have TB off in games like CS/Smite to get fastest response, but TB does not add much at 120Hz anyway.

As far as screen goes, I have Benq XL2420T with a lot of modifications and it is acceptable screen. But out of box Benq has worst color representation and functionality because of their FW (not updateable) of those mentioned.

I would go for 144Hz ASUS even if you do not poses hardware to push those frames there now.
Because Benq has InstantMode/AMA to reduce Motion blur caused by pixel response, but they allow only ON/OFF which is not optimal.
ASUS allows to pick from several intensity values which allows for better results.
   
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CoMa666
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Default 10-22-2013, 11:20 | posts: 376 | Location: Italy-Bari

Quote:
Originally Posted by Fox2232 View Post
If someone proposed to do trade and tried to exchange my 120Hz for 4k, I would likely agree, sold his 4k and got 144Hz.
Because while 4k looks nice, high fps on adequate Hz is what makes gameplay better.

I am using RadeonPRO and DFC 120Hz, on same games DFC 119Hz usually accompanied with Triple Buffering. Have TB off in games like CS/Smite to get fastest response, but TB does not add much at 120Hz anyway.

As far as screen goes, I have Benq XL2420T with a lot of modifications and it is acceptable screen. But out of box Benq has worst color representation and functionality because of their FW (not updateable) of those mentioned.

I would go for 144Hz ASUS even if you do not poses hardware to push those frames there now.
Because Benq has InstantMode/AMA to reduce Motion blur caused by pixel response, but they allow only ON/OFF which is not optimal.
ASUS allows to pick from several intensity values which allows for better results.
Thanks mate, but i see asus have only 24 inch for that monitor so i will trade my 27...
   
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CoMa666
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Default 10-22-2013, 14:36 | posts: 376 | Location: Italy-Bari

Quote:
Originally Posted by Fox2232 View Post
If someone proposed to do trade and tried to exchange my 120Hz for 4k, I would likely agree, sold his 4k and got 144Hz.
Because while 4k looks nice, high fps on adequate Hz is what makes gameplay better.

I am using RadeonPRO and DFC 120Hz, on same games DFC 119Hz usually accompanied with Triple Buffering. Have TB off in games like CS/Smite to get fastest response, but TB does not add much at 120Hz anyway.

As far as screen goes, I have Benq XL2420T with a lot of modifications and it is acceptable screen. But out of box Benq has worst color representation and functionality because of their FW (not updateable) of those mentioned.

I would go for 144Hz ASUS even if you do not poses hardware to push those frames there now.
Because Benq has InstantMode/AMA to reduce Motion blur caused by pixel response, but they allow only ON/OFF which is not optimal.
ASUS allows to pick from several intensity values which allows for better results.
ok so if i take a 144 hz monitor but i can maintain only 70-80 fps with Vsync i will take stuttering?
   
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Fox2232
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Default 10-22-2013, 16:30 | posts: 1,364 | Location: EU, CZ, Brno

Quote:
Originally Posted by CoMa666 View Post
ok so if i take a 144 hz monitor but i can maintain only 70-80 fps with Vsync i will take stuttering?
If you use v-sync, your real displayed frame rate will be 72fps and you get no stuttering.
On my 120Hz screen I do not usually use v-sync and I do not get tearing at all if I limit fps to 119 with DFC in RadeonPRO.
In some cases I get I get tearing traveling up or down with DFC set to 120 fps. (it really matters on game engine how fast it reacts on possibility to get another frame out)

Using Triple buffering effectively eliminates it even with DFC 120fps. But adds wasted (unused) workload to GPU and few milliseconds of input lag based on type of Triple Buffering used.
As for waster work with TB it's very small percentage, because GPU have hard time keeping 120fps anyway. If it was 60Hz screen then wasted work would be much higher.
   
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nzweers
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Default 10-22-2013, 17:12 | posts: 218

I just order a 27" 2560x1440 60hz panel, the QNIX QX2710 Evolution ll, that can be overclocked to 120hz for 330 usd. Free shipping but ex tax:
http://www.ebay.com/sch/i.html?_saca...+qx2710&_frs=1

It has a Samsung PLS panel. The Samsung S27A850D for instance has the same panel and its 650 euro.

This screen has a 270 page discussion here
http://www.overclock.net/t/1374065/k...pls-panel/2670


Last edited by nzweers; 10-22-2013 at 17:17.
   
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CoMa666
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Default 10-22-2013, 22:58 | posts: 376 | Location: Italy-Bari

Quote:
Originally Posted by Fox2232 View Post
If you use v-sync, your real displayed frame rate will be 72fps and you get no stuttering.
On my 120Hz screen I do not usually use v-sync and I do not get tearing at all if I limit fps to 119 with DFC in RadeonPRO.
In some cases I get I get tearing traveling up or down with DFC set to 120 fps. (it really matters on game engine how fast it reacts on possibility to get another frame out)

Using Triple buffering effectively eliminates it even with DFC 120fps. But adds wasted (unused) workload to GPU and few milliseconds of input lag based on type of Triple Buffering used.
As for waster work with TB it's very small percentage, because GPU have hard time keeping 120fps anyway. If it was 60Hz screen then wasted work would be much higher.
Ah so i will get no stuttering if i can't get 120 all time? so i think i will take it!
Any suggestion? 27 it's ok?
   
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shankly1985
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Default 10-23-2013, 02:41 | posts: 363 | Location: England

Quote:
Originally Posted by CoMa666 View Post
I will use an HD7970 so it's hard to maintain 120 fps in games like BF4.... so you think that 3 monitors are good?
It's big different from 60hz pannel.
I play BF3/4 on a 120hz monitor @60fps and its superb.. You dont need 120fps to enjoy 120hz

Have the game set to 120hz@1080p and lock the frame rate @60fps and still enjoy the fast refresh rate...

You still notice a massive difference over 60hz @60fps vs 120hz @60fps panel is refreshing twice the speed = smoother gameplay.
Having the 120fps is superb dont get me wrong but the difference from 60fps to 120fps is only less input lag and less motion blur.
   
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plex
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Default 10-23-2013, 04:36 | posts: 3

Benq is the way to go!

http://www.blurbusters.com/benq-xl24...120hz-monitor/
   
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BenYeeHua
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Default 10-23-2013, 09:35 | posts: 1,485

Quote:
Originally Posted by shankly1985 View Post
I play BF3/4 on a 120hz monitor @60fps and its superb.. You dont need 120fps to enjoy 120hz

Have the game set to 120hz@1080p and lock the frame rate @60fps and still enjoy the fast refresh rate...

You still notice a massive difference over 60hz @60fps vs 120hz @60fps panel is refreshing twice the speed = smoother gameplay.
Having the 120fps is superb dont get me wrong but the difference from 60fps to 120fps is only less input lag and less motion blur.
Thank for the information, and the 1ms gtg help too, I think.
   
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yasamoka
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Default 10-23-2013, 10:18 | posts: 3,208 | Location: Lebanon

Quote:
Originally Posted by Fox2232 View Post
If you use v-sync, your real displayed frame rate will be 72fps and you get no stuttering.
On my 120Hz screen I do not usually use v-sync and I do not get tearing at all if I limit fps to 119 with DFC in RadeonPRO.
In some cases I get I get tearing traveling up or down with DFC set to 120 fps. (it really matters on game engine how fast it reacts on possibility to get another frame out)

Using Triple buffering effectively eliminates it even with DFC 120fps. But adds wasted (unused) workload to GPU and few milliseconds of input lag based on type of Triple Buffering used.
As for waster work with TB it's very small percentage, because GPU have hard time keeping 120fps anyway. If it was 60Hz screen then wasted work would be much higher.
If it adds workload to GPU, then it's reducing input lag (true Triple Buffering). And if it's not (Flip Queue), then it's adding a frame of input lag. I haven't yet seen true TB ever working with DirectX. Not experimented with OpenGL.
And yeah, true about the GPU workload @ 120FPS.


Quote:
Originally Posted by Fox2232 View Post
As far as screen goes, I have Benq XL2420T with a lot of modifications and it is acceptable screen. But out of box Benq has worst color representation and functionality because of their FW (not updateable) of those mentioned.

I would go for 144Hz ASUS even if you do not poses hardware to push those frames there now.
Because Benq has InstantMode/AMA to reduce Motion blur caused by pixel response, but they allow only ON/OFF which is not optimal.
ASUS allows to pick from several intensity values which allows for better results.
Motion blur is not caused exclusively by pixel response. Motion blur is caused by sample-and-hold in LCDs and OLEDs (and any non-refresh display types) and the effect is exacerbated by slower pixel response. LightBoost (Nvidia 3D Vision 2) or similar modes (such as one that Samsung and I think BenQ uses) strobe the backlight (scanning also works), reducing sample-and-hold to 1.4-2.4ms (in the case of LightBoost), effectively eliminating motion blur.

Needless to say, the Asus VG248QE has funky colors and worse black level and contrast in LightBoost mode, as can be seen here. The BenQ is better in that regard.

Quote:
Originally Posted by nzweers View Post
I just order a 27" 2560x1440 60hz panel, the QNIX QX2710 Evolution ll, that can be overclocked to 120hz for 330 usd. Free shipping but ex tax:
http://www.ebay.com/sch/i.html?_saca...+qx2710&_frs=1

It has a Samsung PLS panel. The Samsung S27A850D for instance has the same panel and its 650 euro.

This screen has a 270 page discussion here
http://www.overclock.net/t/1374065/k...pls-panel/2670

Epic monitor, I have that monitor too (single DVI-input). Korean monitors have risks associated with them, decreased when you know what to look for and where (what sellers) to get the monitors from. I'll leave it at that.

Quote:
Originally Posted by shankly1985 View Post
I play BF3/4 on a 120hz monitor @60fps and its superb.. You dont need 120fps to enjoy 120hz

Have the game set to 120hz@1080p and lock the frame rate @60fps and still enjoy the fast refresh rate...

You still notice a massive difference over 60hz @60fps vs 120hz @60fps panel is refreshing twice the speed = smoother gameplay.
Having the 120fps is superb dont get me wrong but the difference from 60fps to 120fps is only less input lag and less motion blur.
It's refreshing twice the speed but double the frames. So those two faster refreshes are displaying the same frame. Back to square one.

The difference between 60Hz and 120Hz is MUCH MUCH MUCH more than less input lag and motion blur. I'd agree with the less motion blur part if we're talking about 120FPS video, for example, where the smoothness boost isn't as much as in games (interactive content). 120Hz feels like a robot arm in terms of smoothness.
   
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CoMa666
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Default 10-23-2013, 10:38 | posts: 376 | Location: Italy-Bari

Quote:
Originally Posted by yasamoka View Post
If it adds workload to GPU, then it's reducing input lag (true Triple Buffering). And if it's not (Flip Queue), then it's adding a frame of input lag. I haven't yet seen true TB ever working with DirectX. Not experimented with OpenGL.
And yeah, true about the GPU workload @ 120FPS.



Motion blur is not caused exclusively by pixel response. Motion blur is caused by sample-and-hold in LCDs and OLEDs (and any non-refresh display types) and the effect is exacerbated by slower pixel response. LightBoost (Nvidia 3D Vision 2) or similar modes (such as one that Samsung and I think BenQ uses) strobe the backlight (scanning also works), reducing sample-and-hold to 1.4-2.4ms (in the case of LightBoost), effectively eliminating motion blur.

Needless to say, the Asus VG248QE has funky colors and worse black level and contrast in LightBoost mode, as can be seen here. The BenQ is better in that regard.


Epic monitor, I have that monitor too (single DVI-input). Korean monitors have risks associated with them, decreased when you know what to look for and where (what sellers) to get the monitors from. I'll leave it at that.


It's refreshing twice the speed but double the frames. So those two faster refreshes are displaying the same frame. Back to square one.

The difference between 60Hz and 120Hz is MUCH MUCH MUCH more than less input lag and motion blur. I'd agree with the less motion blur part if we're talking about 120FPS video, for example, where the smoothness boost isn't as much as in games (interactive content). 120Hz feels like a robot arm in terms of smoothness.
So you say 120hz it's much better than 60hz? sorry i'm not so good in understand english
   
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  (#24)
shankly1985
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Default 10-23-2013, 12:40 | posts: 363 | Location: England

Quote:
Originally Posted by yasamoka View Post
If it adds workload to GPU, then it's reducing input lag (true Triple Buffering). And if it's not (Flip Queue), then it's adding a frame of input lag. I haven't yet seen true TB ever working with DirectX. Not experimented with OpenGL.
And yeah, true about the GPU workload @ 120FPS.



Motion blur is not caused exclusively by pixel response. Motion blur is caused by sample-and-hold in LCDs and OLEDs (and any non-refresh display types) and the effect is exacerbated by slower pixel response. LightBoost (Nvidia 3D Vision 2) or similar modes (such as one that Samsung and I think BenQ uses) strobe the backlight (scanning also works), reducing sample-and-hold to 1.4-2.4ms (in the case of LightBoost), effectively eliminating motion blur.

Needless to say, the Asus VG248QE has funky colors and worse black level and contrast in LightBoost mode, as can be seen here. The BenQ is better in that regard.


Epic monitor, I have that monitor too (single DVI-input). Korean monitors have risks associated with them, decreased when you know what to look for and where (what sellers) to get the monitors from. I'll leave it at that.


It's refreshing twice the speed but double the frames. So those two faster refreshes are displaying the same frame. Back to square one.

The difference between 60Hz and 120Hz is MUCH MUCH MUCH more than less input lag and motion blur. I'd agree with the less motion blur part if we're talking about 120FPS video, for example, where the smoothness boost isn't as much as in games (interactive content). 120Hz feels like a robot arm in terms of smoothness.
I notice no difference between 120fps and 60fps in smoothness @120hz.. Switch bf3 to 60hz and the difference is there right away.
   
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CoMa666
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Default 10-23-2013, 12:45 | posts: 376 | Location: Italy-Bari

Quote:
Originally Posted by shankly1985 View Post
I notice no difference between 120fps and 60fps in smoothness @120hz.. Switch bf3 to 60hz and the difference is there right away.
omg confusing
   
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