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Smash Cars - Has anyone got the Xbox 360 controller support patch yet?
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Darren Hodgson
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Default Smash Cars - Has anyone got the Xbox 360 controller support patch yet? - 07-18-2013, 08:32 | posts: 11,259 | Location: England

This is probably not going to interest most Guru'ers but it seems that this fun if barebones RC racing game has been finally, finally patched to support the Xbox 360 controller properly, over a year after I bought it: http://store.steampowered.com/news/11104

When I ran the game this morning it was exactly the same as before with START making the vehicle go forward. I checked the creation date of the executable and other files and they show as 12th July 2012, which was when I bought and downloaded it.

Can anyone else verify this patch actually exists or is it simply a case of it not having been released on Steam yet in some territories (I'm in the UK)?
   
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yasamoka
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Default 07-18-2013, 08:57 | posts: 2,906 | Location: Lebanon

Does the game have DirectInput support? I have something interesting in mind.
   
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Darren Hodgson
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Default 07-18-2013, 09:29 | posts: 11,259 | Location: England

I think it did but the Xbox 360 controller mappings were ridiculous - START to accelerate for example - and there was no way to remap them. This new patch is supposed to add full support for the Xbox 360 controller... whenever it comes out...
   
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yasamoka
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Default 07-18-2013, 10:36 | posts: 2,906 | Location: Lebanon

Download PPJoy:
https://code.google.com/p/steel-bata...6.exe&can=4&q=

Use PPJoy to install a virtual gamepad (PPJoy Virtual Joystick).

Download GlovePIE:
http://glovepie.org/glovepie_download.php

Use GlovePIE to map your Xbox 360 controller buttons and axes to the PPJoy Virtual Joystick like this:

Code:
PPJoy1.Digital0 = XInput1.A // maps the button A to the button Digital0
PPJoy1.Analog0.XInput1.Joy1X // maps the left analog stick x-axis to the axis Analog0
Try it and tell me how it goes.
   
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