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TitanFall - (Respawn Game - Ex-CoD)
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KodY
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Default TitanFall - (Respawn Game - Ex-CoD) - 06-06-2013, 17:15 | posts: 618

TitanFall - the new game from the former heads of Infinity Ward which gets published by EA - leaked a bit early through the GameInformer magazine.



Details from the article:

Quote:
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Campaign Multiplayer, "traditional" multiplayer mode, and a "One-Player Mode".
- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots (male and female)
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Modified Source - "Rewriting major portions of it".
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
- Progression system. No details yet
More over at http://www.neogaf.com/forum/showthread.php?t=578141

Can't believe they use the Source engine - even if it is heavily modified...
May be good news for modding the PC version though.
   
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lucidus
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Default 06-06-2013, 17:28 | posts: 6,668 | Location: Dubai

"Microsoft Cloud" .. yeah right.
   
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Default 06-06-2013, 17:50 | posts: 4,965 | Location: Netherlands

Sounds really interesting. Can't wait to hear/see more about it.
   
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Default 06-06-2013, 18:22 | posts: 1,577 | Location: USA

Hasn't been a Mech Warrior type game in a long time.
   
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Default 06-06-2013, 21:57 | posts: 340 | Location: Scotland

Quote:
Originally Posted by BigBlockTowncar View Post
Hasn't been a Mech Warrior type game in a long time.
Well there is MechWarrior Online even though it is underwhelming currently.
   
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Default 06-06-2013, 22:19 | posts: 3,912 | Location: Australia

Quote:
Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
How would that work exactly? The latencies would mean there would be...
   
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thatguy91
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Default 06-06-2013, 22:22 | posts: 3,912 | Location: Australia

... delays in receiving the effect calculations back, it would chronically slow the game down to the point where it wouldn't be playable.

Cloud processing is really only suitable for processing of collected data (such as anything running under Boinc etc).
   
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Default 07-16-2013, 19:02 | posts: 76 | Location: U.K

Quote:
Originally Posted by thatguy91 View Post
... delays in receiving the effect calculations back, it would chronically slow the game down to the point where it wouldn't be playable.

Cloud processing is really only suitable for processing of collected data (such as anything running under Boinc etc).
Watch: http://www.youtube.com/watch?v=6F8kI_kWIMk

Looks like only google and m$ have real clouds with enough boxes in enough places for it to work for Xbone. PC doesn't get to use it though, even though m$ make windows and the 360 version in it's entirety is being handled by a "hand-picked" studio sub contract.

Gameplay looks pretty epic: http://www.youtube.com/watch?v=ODVZgqFKlb0
I too was amazed when I found out it's running on source engine.

Standard game mode is like sp campaign merged into a 7 vs 7 multiplayer battle with ai bots thrown in as cannon fodder. (They have said 7 vs 7 isn't fixed as they are still building and tweaking; but that it felt right for that trailer). There's also going to be more standard game modes like tdm for if/when the campaign mode grows tiresome.

Last edited by toasty; 07-16-2013 at 19:10.
   
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umeng2002
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Default 07-16-2013, 22:24 | posts: 465 | Location: Milky Way

Yeah, I can't believe they're using the Source engine simply because it never screamed next-gen like Unreal or Crytek.

Isn't this coming to the PS4 too... maybe a little delayed?
   
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Default 07-16-2013, 23:44 | posts: 4,982 | Location: Washington State, USA

"- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations"


....Cloud, for physics, and AI calculations?

....Why?

How exactly is creating lag, a good idea?

"- Source Engine. Building new engine = too much time."

I gotta admit, this intrigues me, in general, i like the source engine, however the fact that they went with the source engine and yet they said they needed more power therefore they went with requiring (through them atleast) next gen consoles or PC, for a source engine game, intrigues me

Last edited by Aura89; 07-16-2013 at 23:48.
   
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Default 08-06-2013, 20:16 | posts: 6,668 | Location: Dubai

I have seen Titanfall('s box art)!!



Fugly!!
   
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lucidus
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Default 08-22-2013, 04:46 | posts: 6,668 | Location: Dubai

http://www.gamersyde.com/stream_tita...-30579_en.html

60fps gameplay clip. Same gamescom footage but shot in 60fps.
   
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Default 08-22-2013, 06:29 | posts: 4,402 | Location: Romania

Quote:
Originally Posted by lucidus View Post
http://www.gamersyde.com/stream_tita...-30579_en.html

60fps gameplay clip. Same gamescom footage but shot in 60fps.
Nice one, looks pretty damn good. I might end up liking this game after all.
   
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Default 08-22-2013, 09:33 | posts: 1,282 | Location: Mars

This game looks like COD from the future...

Still the mechs look very cool.

Might give it a spin to see if i like it.
   
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Darren Hodgson
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Default 08-22-2013, 09:43 | posts: 11,711 | Location: England

This game uses the Source engine... that ancient piece of coding... crikey! That engine ran on the original Xbox, that's how old it is!!!
   
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Default 08-22-2013, 12:11 | posts: 6,716 | Location: Portland, Oregon

My first impression was that it was similar to Unreal Tournament Titan mode, except the titan is a vehicle. Glad there's wall jumping in there, bringing back some more moving tactics in FPS games.
   
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Default 08-22-2013, 12:55 | posts: 4,402 | Location: Romania

Quote:
Originally Posted by Darren Hodgson View Post
This game uses the Source engine... that ancient piece of coding... crikey! That engine ran on the original Xbox, that's how old it is!!!
Omg I didn't notice it, but now that I rewatched it I can definitely see source there. Ancient engine, but still a great one if it can still look good in 2014!
   
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lucidus
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Default 08-22-2013, 13:01 | posts: 6,668 | Location: Dubai

Quote:
Originally Posted by FULMTL View Post
My first impression was that it was similar to Unreal Tournament Titan mode, except the titan is a vehicle. Glad there's wall jumping in there, bringing back some more moving tactics in FPS games.
Yeah .. that's why I kinda like it. An odd mix of Unreal and CoD .. with Mechs

Definitely won't be in Day One but will be watching this closely.
   
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Default 08-22-2013, 13:08 | posts: 217

Is that footage using the Xbox One or PC?
   
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Default 08-22-2013, 13:09 | posts: 4,390

Reminds me of Blacklight more than it does Call of Duty. Just me then?
   
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Default 08-22-2013, 13:19 | posts: 6,668 | Location: Dubai

Quote:
Originally Posted by Kodiak33 View Post
Is that footage using the Xbox One or PC?
Xbox.
   
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Default 01-18-2014, 06:32 | posts: 815 | Location: Taipei, Taiwan

Leaked footage
https://www.youtube.com/watch?v=sSJcFSroxM0


Some amazing AI here at 1:40 LOL. Power of the cloud
http://vimeo.com/84446805

Last edited by DarkKnightDude; 01-18-2014 at 06:39.
   
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Default 01-18-2014, 06:40 | posts: 4,402 | Location: Romania

Quote:
Originally Posted by DarkKnightDude View Post
Some amazing AI here at 1:40 LOL
http://vimeo.com/84446805
Yeah those bots are crap lol, they won't matter in MP though.
   
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Default 01-18-2014, 07:49 | posts: 10,691 | Location: Woking

This game is really looking good. Definitely interested! Nice to have something other than cod/bf clones to play for a change.
   
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Default 01-18-2014, 14:23 | posts: 6,668 | Location: Dubai

After watching Xbox One footage, I have to say I'm feeling a bit underwhelmed :-/ Weapons sounded okay, map looked like a Modern Warfare map - devoid of colour, and it just lacked the intensity of CoD.

Quote:
Originally Posted by MikeMK View Post
This game is really looking good. Definitely interested! Nice to have something other than cod/bf clones to play for a change.
It is CoD with mechs and jet packs ...
   
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