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State of Decay
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ShadowDuke
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Default State of Decay - 06-04-2013, 05:56 | posts: 1,850 | Location: Germany

Its out on XBOX Arcade, coming to PC as well. (https://twitter.com/undeadlabs/statu...33737773174784
https://twitter.com/undeadlabs/statu...75651784753153)







http://www.youtube.com/watch?feature...&v=_SxRCZS86nE (16 min. Gameplay Video)

What do you guys think?

Last edited by ShadowDuke; 06-04-2013 at 06:30.
   
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Default 06-04-2013, 06:25 | posts: 234 | Location: United Kingdom

I think it looks awesome. It has some technical issues with frame rates and geometry but the game looks fun and awesome regardless.

IGN have a, 15 minute a day video series going, currently up to ep 3, and it has been good .


I want but want to wait for the PC version.
   
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Default 06-04-2013, 18:38 | posts: 618

http://forum.guru3d.com/showthread.p...ighlight=decay

I just hope it will be a quality port. Seeing that they use the CryEngine it shouldn't be to difficult to even up the graphics a bit (shadow resolution etc.)
   
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ShadowDuke
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Default 06-04-2013, 18:53 | posts: 1,850 | Location: Germany

hm i used the search and didnt find any topic
   
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Default 06-04-2013, 18:58 | posts: 4,274 | Location: Serbia, NS

It look interesting indeed.

I'be sure to check it out when its out for PC.
   
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JonasBeckman
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Default 06-06-2013, 05:49 | posts: 9,804 | Location: Sweden

http://www.polygon.com/game/state-of-decay/4956

Quote:
State of Decay's ambition is so well executed that the small missteps it makes are easy to forgive, though they can be frustrating. While the technical issues that surfaced over the course of my 25 hours or so with the game namely framerate issues, screen tearing, and excessive environmental pop-in are a regular occurrence on current-gen consoles of late, I was much more put off by the game's failure to properly explain many of its systems.

Simple concepts like coffee are never really explained and can be vitally important later in the game, and moving the main narrative forward is dependent unless you allow multiple real-world hours to pass on completing tasks that I thought were optional. I didn't know that State of Decay's world continued when I exited the game until I came back the next day to find morale low and one of my survivors dead. But the camera is the worst offender. I never got killed by the recalcitrant third-person angle, but my view was often blocked before I frantically reoriented it.
Looks like the game has a persistent world.
   
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Default 06-06-2013, 07:50 | posts: 234 | Location: United Kingdom

I played the trial on xbox 360 and loved it.

I was just creeping round and picking off zombies while gathering crucial supplies. I equipped my .22 rifle with a silencer and went to town on a zombie Horde which was terrifying and awesome all at the same time as I almost got overrun several times.

It has technical issues to be sure, most well documented by now but none of them really detracted from my fun and panic inducing hour of play.

The balance between what you take, what you leave and the influence/ base upgrade system is awesome and knowing that if you Die, you stay dead certainly adds to the game and each encounter with multiple xombies.

Now I just need the PC version to release so I can buy it.
   
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Phreakuency
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Default 06-06-2013, 07:52 | posts: 668 | Location: Australia

It's just an offline, single player game right?

Looks fun, will grab it on PC.
   
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