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Nvidia ShadowPlay
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Spets
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Default Nvidia ShadowPlay - 05-24-2013, 05:24 | posts: 1,924

ShadowPlay
Quote:
ShadowPlay: A Revolution In Game Capture, Coming Soon To GeForce Experience

Capturing footage from your favorite games can reduce frame rates quite considerably at native resolutions, in addition to reducing level and texture load speeds if capturing to the hard drive holding the game. Furthermore, some apps record using uncompressed formats, filling your drive with gigabytes of data.

If you own a GeForce GTX 600 or 700 Series GPU, you’ll soon have a new option for creating high-quality captures, courtesy of an upcoming GeForce Experience module we’re calling ShadowPlay. Completely free to use, ShadowPlay leverages the H.264 encoder built into Kepler graphics cards to record max quality, native resolution gameplay footage that is compressed and encoded on the fly, before being automatically saved as a YouTube-friendly .mp4.


ShadowPlay settings within the GeForce Experience interface.
ShadowPlay promises to revolutionize game footage capture by leveraging the high-speed, integrated Kepler encoder that also powers NVIDIA Shield PC game streaming. And because it's a dedicated hardware encoder, you'll be able to capture gameplay footage continuously without tanking your framerate.

In addition to traditional game capture, ShadowPlay users can activate Shadow mode, which continually records and saves the latest action to a user-definable buffer. If you pull off an outrageous mid-air maneuver in Battlefield 3, simply hit a predefined hotkey and your moment of glory is instantly saved to a .mp4, ready for publication on YouTube.

Perfect for the majority of gamers who don’t require a capture of every single second of action, ShadowPlay’s innovative new mode ensures you never again say, “I wish you could have seen that!” With ShadowPlay enabled, every special moment can be captured and quickly shared, demonstrating your pro-gaming skills to your best friends.
http://www.geforce.com/whats-new/art...eforce-gtx-780
http://hothardware.com/News/NVIDIA-S...h-of-a-Button/

Last edited by Spets; 05-24-2013 at 05:26.
   
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DiceAir
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Default 05-24-2013, 13:33 | posts: 451 | Location: South Africa

and another trick from Nvidia. I don't see why this can't be used on fermi cards. Nvidia is just money hungry.
   
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SSJBillClinton
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Default 05-24-2013, 13:40 | posts: 309

H.264 MP4? So basically, not video editing friendly?
I'll stick to DXtory with Lagarith...
   
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Spets
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Default 05-24-2013, 14:02 | posts: 1,924

Quote:
Originally Posted by DiceAir View Post
and another trick from Nvidia. I don't see why this can't be used on fermi cards. Nvidia is just money hungry.
Actually it's because it takes advantage of NVENC which is a hardware encoder on Kepler cards..
   
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CoD511
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Default 05-24-2013, 22:21 | posts: 7 | Location: Perth, Australia

I love the idea of the Shadow recording feature, some good thinking there and definitely something I'd make use of as a more casual recorder.
   
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Default 07-30-2013, 18:01 | posts: 540 | Location: Argentina

Any idea on the release date?
   
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Scerate
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Default 07-30-2013, 18:25 | posts: 962 | Location: Austria

Quote:
Originally Posted by Pey View Post
Any idea on the release date?
i think they said on SHIELD release
   
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JJayzX
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Default 07-30-2013, 23:47 | posts: 338 | Location: RI, USA

Might be tomorrow, last read July 31. I hope so, been waiting for this so bad.
   
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Woodles
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Default 07-31-2013, 03:03 | posts: 76 | Location: USA

ManuelG from 10 hours ago as of this post.

Quote:
"We are still working on finishing up ShadowPlay. Currently no ETA."
https://forums.geforce.com/default/t...78199/#3878199
   
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ViperXtreme
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Default 07-31-2013, 03:47 | posts: 2,916 | Location: Philippines

been waiting for this as well, time to put that sleeping nvenc hardware to use
   
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Fox2232
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Default 07-31-2013, 05:39 | posts: 1,305 | Location: EU, CZ, Brno

This. Idea. Is. Awesome.
   
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livingsacrifice
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Default 07-31-2013, 12:21 | posts: 161 | Location: SC

On the Nvidia boards they said something about this possibly coming out around the same time as Nvidia Shield (which the release date is today for that I presume)
   
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ViperXtreme
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Default 07-31-2013, 14:46 | posts: 2,916 | Location: Philippines

well, GeForce Experience has a 1.6 update (from 1.5.1) mebbe just support SHIELD...
   
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JJayzX
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Default 07-31-2013, 15:35 | posts: 338 | Location: RI, USA

New update comes with streaming support for shield and I would assume it uses the compression that shadowplay would. Also in the program folder there is a shadowplay dll.
   
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ViperXtreme
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Default 08-01-2013, 03:16 | posts: 2,916 | Location: Philippines

yeah, the nvenc chip is what shield uses to encode the gameplay vid then stream it to SHIELD, same hardware that shadowplay will use.
   
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WhiteLightning
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Default 10-18-2013, 17:46 | posts: 23,191 | Location: Hoek van Holland, Netherlands

   
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ViperXtreme
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Default 10-21-2013, 01:44 | posts: 2,916 | Location: Philippines

finally, some shadowplay heh
   
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GhostXL
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Default 10-21-2013, 02:24 | posts: 5,469 | Location: PA, USA

Quote:
Originally Posted by DiceAir View Post
and another trick from Nvidia. I don't see why this can't be used on fermi cards. Nvidia is just money hungry.
Here we go..

People....there are reasons for this.

As mentioned in other posts, New architecture, new tech that only the GTX 600/700 series can do.

This is not another trick....

It's the same with drivers and issues on older cards. Nvidia is just now starting to take advantage of the 600/700 series.

Issues will arise in older hardware as they are not top priority right now.
Nvidia is reviewing the GTX 400/500 series bugs out of pure honest business. IF they really wanted to, they could do what AMD did and start dropping regular support on older cards be it DX10 or 11 on older architectures.

Be happy Nvidia cares about their customers enough to even go out of their way to ask for card donations to try to reproduce issues and solve them. They are paying the shipping fee's both ways at that.

Let's stop the bashing. If you want to use this upgrade your cards.


I don't want to hear this crap about thread resurrection either. There is only one thread dedicated to this so far, and it should stay right here if common sense is to be had.

Last edited by GhostXL; 10-21-2013 at 02:30.
   
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Placebo_Tony
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Default 10-27-2013, 18:08 | posts: 182

Looks like a new driver is leaked including shadowplay, Saw a post on the bf3 Battlelog
forum.

People are reporting that it works like a charm 60 fps 1080p with no slowdowns whatsoever and the output files are much much smaller...
   
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PhazeDelta1
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Default 10-27-2013, 18:11 | posts: 12,871 | Location: USA

Quote:
Originally Posted by Placebo_Tony View Post
Looks like a new driver is leaked including shadowplay, Saw a post on the bf3 Battlelog
forum.

People are reporting that it works like a charm 60 fps 1080p with no slowdowns whatsoever and the output files are much much smaller...
I'll confirm this. I haven;t seen any performance hit while its on.

This is how I have mine set up.


Last edited by PhazeDelta1; 10-27-2013 at 18:14.
   
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Placebo_Tony
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Default 10-27-2013, 21:25 | posts: 182

Quote:
Originally Posted by PhazeDelta1 View Post
I'll confirm this. I haven;t seen any performance hit while its on.
Yep, Just tested it myself, Great stuff!
   
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Default 10-27-2013, 22:07 | posts: 238 | Location: liverpool uk

good work Nvidia .......
   
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Anarion
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Default 10-28-2013, 13:21 | posts: 10,727 | Location: Finland

It works really great, by the way, is there a way to make it 30fps? I can't seem to find way to change it...
   
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Unreal_br
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Default 10-28-2013, 14:07 | posts: 292 | Location: São Paulo/ Brazil

Looks decent itself. Not like ultra high end youtube production level but high level.
Now I only need to configure it properly when I'm recording since I have games installed across 2 hdds and the hdd loading lag sucks :S
   
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Anarion
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Default 10-28-2013, 14:52 | posts: 10,727 | Location: Finland

In GPU bound games that do not use more than two cores it's faster to use UtVideo 4:2:0 (chroma subsampling to save some space) codec than ShadowPlay if you're CPU >4 cores/threads.
   
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