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How will Quad core fair when 8 core Consoles are out?
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HonoredShadow
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Question How will Quad core fair when 8 core Consoles are out? - 05-05-2013, 22:06 | posts: 3,499 | Location: UK

I'm just curious how our 4 core/8 thread CPU's will fair once the 8 core consoles are out and games get optimised for that then come over to the PC.

Some have stated that PC ports will be alot easier and maybe even not ports at all. But surely even a Hyper threaded 4 core/8 threads CPU will struggle with 8 real cores that are of a slow speed granted. But still 8 against 4 with high ghz is still a struggle?

Surely the games will optimised for 8 and Intel will have to come out with an 8 core fast?

Curious to know what people think.
   
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Darren Hodgson
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Default 05-05-2013, 22:14 | posts: 11,702 | Location: England

The next gen CPUs run at 1.6 GHz and are not as efficient as desktop CPUs so I'd imagine a hyper-threaded quad core 3.2+ GHz CPU would be more than enough to run PS4 and next Xbox games when coupled with a mid to high-end graphics card. Time will tell.
   
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hallryu
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Default 05-05-2013, 22:16 | posts: 11,416 | Location: England

   
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Default 05-05-2013, 23:02 | posts: 9,775 | Location: UK

Quote:
Originally Posted by Darren Hodgson View Post
The next gen CPUs run at 1.6 GHz and are not as efficient as desktop CPUs so I'd imagine a hyper-threaded quad core 3.2+ GHz CPU would be more than enough to run PS4 and next Xbox games when coupled with a mid to high-end graphics card. Time will tell.
This.
Also I dont think they will be using all 8 cores for the game.
One at least will probably be for OS/background stuff, another could be used to support the GPU directly to reduce the workload.
   
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Default 05-05-2013, 23:05 | posts: 9,036 | Location: Toledo

Ask any developer. True parallelization is extremely hard to do and very time consuming. Don't expect games for quite a while that truly push the envelope on those low power 8 cores to the point where a modern desktop 4 core will be struggling to match it.
   
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Default 05-05-2013, 23:16 | posts: 4,390

PC ports that we are currently used to and play now are commonly overbearing on PC hardware that should be able to run them without really breaking a sweat. What we should see with the arrival of next gen consoles with strikingly similar architecture are ports that finally properly utilise all that power even if it is a quad core machine. As someone else said some of those 8 cores on a console will be doing many other things besides just running games directly.

The differences we should see compared to now should be more than noticeable if done correctly and will at long last put unworthy hardware costly PC ports to bed. Basically the way we see consoles utterly maxed to run games as best they possibly can should soon become common place on PC but with performance left to spare.
   
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Default 05-05-2013, 23:55 | posts: 3,888 | Location: Australia

Stone Gargoyle is somewhat correct, as long as the PC versions aren't close to being direct ports (no extra graphical features, same textures). How hard is it to make HQ textures and downsample for console use anyway?
   
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Default 05-06-2013, 00:03 | posts: 5,749 | Location: Wolverhampton/United Kingdom

The best bit of news for us PC gamers is that devs are now finally going to develop for the PC architecture FIRST and then port down to the consoles. This still does not mean they are going to shoot for super high end PC's though. They will just develop for the architecture and platform first and then scale down accordingly to perform well on consoles.

This means our quad core hyper threaded overclocked machines will actually get used the way they should have been a long time ago. Expect better optimized games on PC in the next gen.
   
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Default 05-06-2013, 00:10 | posts: 4,682 | Location: Logd n jst 2 change avatar

Quote:
Originally Posted by CPC_RedDawn View Post
The best bit of news for us PC gamers is that devs are now finally going to develop for the PC architecture FIRST and then port down to the consoles. This still does not mean they are going to shoot for super high end PC's though. They will just develop for the architecture and platform first and then scale down accordingly to perform well on consoles.

This means our quad core hyper threaded overclocked machines will actually get used the way they should have been a long time ago. Expect better optimized games on PC in the next gen.
I doubt it, why spend more money, time and effort when all your aiming for is the majority (consoles) of gamers, well still see avg ports imo.

I reckon devs will stick to developing for the the exact console hardware and not just simply focus on plain jane x86 just to incorporate pc performance in the loop.Even though the hardware architecture is similar the parts are still not something that you can just go out and buy and throw in your pc.

Last edited by (.)(.); 05-06-2013 at 00:21.
   
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Default 05-06-2013, 02:30 | posts: 6,663 | Location: Dubai

I wonder about that myself, that's why I'm hesitant to buy into Haswell early. They'll certainly get more demanding as the console generation progresses, kind of like how quads were considered a waste in the early years and people recommended a fast dual core.
   
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Default 05-06-2013, 03:02 | posts: 5,988 | Location: Канад

quad core isnt even supported by all games the last 2 years even ones that should of supported it
   
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Default 05-06-2013, 03:36 | posts: 981 | Location: Tennessee

This could help change things. All of you guys who says games dont use quad cores must not watch cpu use in game.
   
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ViperXtreme
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Default 05-06-2013, 03:49 | posts: 2,921 | Location: Philippines

The most recent ones are taking advantage of 4 threads, and at least for my entry level i3, its maxing out all 4 threads, and is leaving my GPU less stressed u__u
   
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Default 05-06-2013, 04:13 | posts: 9,775 | Location: UK

Quote:
Originally Posted by Agonist View Post
This could help change things. All of you guys who says games dont use quad cores must not watch cpu use in game.
There arent that many games that can make full use of more than 2 cores.
Mainly because having multiple game related threads running on a single core tends to max the cores out more easily, so its easier to max out 2 cores.
This is due to most games having a single game thread, a video driver thread, a physics/physx thread, OS etc threads...

For most games, once each main thread gets its own CPU core (ie on a quad core), the process that maxes out its core first, holds the whole game up.
So say the core the PhysX thread is running on maxes out first, the other threads will be held up waiting for the current PhysX process to complete.
This is due to the game engine design not allowing further processing until the current processing batch on all dependent cores is complete.

Some games are designed to use a fair balance between 3 or 4 cores, but wont make good use of more cores and cant share the load between cores if one gets overloaded.
ie there still isnt any load balancing, despite the cores looking like they are well utilised.

A few games appear to load balance very well, but there really arent that many.
   
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Default 05-06-2013, 04:20 | posts: 23,904 | Location: NZ

Quote:
Originally Posted by Agonist View Post
This could help change things. All of you guys who says games dont use quad cores must not watch cpu use in game.
Obviously you've never played Skyrim or Shogun II.
   
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Default 05-06-2013, 05:16 | posts: 4,682 | Location: Logd n jst 2 change avatar

Also, devs and gpu players need to focus on sli/crossfire more.
   
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Default 05-06-2013, 05:46 | posts: 5,988 | Location: Канад

Quote:
Originally Posted by ViperXtreme View Post
The most recent ones are taking advantage of 4 threads, and at least for my entry level i3, its maxing out all 4 threads, and is leaving my GPU less stressed u__u
Well u do have a dual core (with hyperthreading)
   
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Default 05-06-2013, 08:12 | posts: 3,499 | Location: UK

Quote:
Originally Posted by CPC_RedDawn View Post
The best bit of news for us PC gamers is that devs are now finally going to develop for the PC architecture FIRST and then port down to the consoles.
How we have all longed for this ay! It seems sooo long ago since it was the other way round...
   
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Default 05-06-2013, 08:28 | posts: 4,358 | Location: Spain

Quote:
Originally Posted by Pill Monster View Post
Obviously you've never played Skyrim or Shogun II.
shogun does use 4 cores (more or less, not always... etc)
   
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Pill Monster
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Default 05-06-2013, 09:25 | posts: 23,904 | Location: NZ

Quote:
Originally Posted by Black_ice_Spain View Post
shogun does use 4 cores (more or less, not always... etc)
Exactly - it doesn't use them in parallel....

Threading on 4/6/8 cores doesn't mean a lot if the load balance = 95/5/5/0 and the threads are just shuffled around.

BF3 is a good example of parallel processing because the load is evenly distributed across all cores.

Skyrim is a badly coded game as you can see from my screenshot....

Last edited by Pill Monster; 05-06-2013 at 21:03.
   
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Default 05-06-2013, 09:59 | posts: 2,921 | Location: Philippines

Quote:
Originally Posted by volkov956 View Post
Well u do have a dual core (with hyperthreading)
Yes, dual core and hyper threaded to 4 so its making it work even more since it had to simulate 2 extra threads, thus maxing em 2 cores.
Console emulators can take advantage of more than 2 cores/threads now.
   
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Default 05-06-2013, 14:49 | posts: 7,418

Sort of funny really. Some of the emulation software we're running looks better and performs better than some of the ports we get.
   
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Default 05-06-2013, 16:30 | posts: 2,103 | Location: Medford, NY

Current consoles already have 6 cores, and I suspect that the new consoles will reserve one core for the OS. So I really don't see any change coming on the PC front.
   
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ramthegamer
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Default 05-06-2013, 16:33 | posts: 905 | Location: lebanon-middle east

Quote:
Originally Posted by Stone Gargoyle View Post
PC ports that we are currently used to and play now are commonly overbearing on PC hardware that should be able to run them without really breaking a sweat. What we should see with the arrival of
.
just what i was about to say,we want console ports to perform well, and are well optimized i've had enough of half assed ports coming to pc!!!!example:sleeping dogs, need for speed most wanted etc....
   
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Default 05-06-2013, 16:48 | posts: 2,624 | Location: SA

Quote:
Originally Posted by ramthegamer View Post
just what i was about to say,we want console ports to perform well, and are well optimized i've had enough of half assed ports coming to pc!!!!example:sleeping dogs, need for speed most wanted etc....
You are very wrong there sir.

PS: Are those you PC specs?
   
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